World War 2
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Translation of Aeroflotte into English. A game of aerial combat of the second world war. The players control a squadron of aircraft.
Alienstar - World War 2
For the period 1925 to 1955 using 2mm to 1/35th scale. Battalion to Corps level.
Alto Comando Campagna D'Africa
Italian language campaign rules for the desert.
Alto Comando Campagna D'Italia
Italian language campaign rules for Italy 1943 - 45.
Alto Comando Grecia
Italian Language Grand Tactical rules, developed from KISS Rommel, Normandy.
Alto Comando Normandia
Italian Language Grand Tactical rules, developed from KISS Rommel, Italian campaign in Greece.
Battle of Britain
The game portrays the events of one day in the Battle of Britain, the 8th August 1940 and is centred on the concept of RAF Sector Stations within 11 Group RAF Fighter Command, as they existed in August 1940.
Convention rules from Nashcon 2009. A tactical encounter during the might-have been German invasion of Great Britain.
Divisional World War II 1/300th Rules. Fight the whole of Normandy on one table.
Extra supplement for use with DivTac.
Naval wargaming for the period 1900 to 1945.
Fireteam Tactical Combat
Rules for infantry and vehicles, includes Sci Fi, Modern and WW2 stats.
Aerial combat 1939 - 45. Fast paced game designed for 1/200 aircraft.
A set of nonconformist brigade level WW2 rules (French language version), including 3 scenarios (operation Crusader, operation Exporter, and Kasserine Pass).
High Command (Desert War)
Grand tactical rules developed from KISS Rommel for the desert war.
High Command (Eastern Front)
Grand Tactical rules, developed from KISS Rommel. Covers the Eastern Front 1941- 1945.
High Command (Pacific)
Variant covering the pacific theater from 1941 - 45.
Hit the Dirt
This set of second world war skirmish rules has been continually tried and tested over a period of thirty years. They are intended to be used mainly in infantry actions with limited armour and artillery support.
These rules are based on the Instant Thunder set which depicts post WW2 Jet combat.
Following on from the KISS Rommel rules this is a variant for France 1940. You will require the original KISS rules below.
KISS NW Europe
Another variant for KISS Rommel covering 1944 - 45 in North West Europe.
Large scale Rommel Desert rules with Campaign system.
Easy play rules, designed for 1:72 scale, includes data tables and organisations.
Minimal Aerial Combat
A set of simple WWII Aerial Combat Rules by Pete Jones.
Italian Language rules covering the period 1900 - 1960.
This WWII varient of GW's Necromunda was first developed by Steve Lee of PA.
Necromunda WW2 Skirmish
A skirmish games based on Necromunda and Mordheim. A copy of necromunda is required.
The game is a scaled down and simplified representation of the real battlefield. One model or stand of six figures represents a battalion of real life troops. Charts .
Panzerfaust - Armoured Fist
Platoon/Company Level Miniatures Wargame Rules, 110 pages, very detailed.
Reach For The Sky
A Battle of Britain game in French language including summarized rules in English and a set of "print and play" counters.
Russo-German War Wargame Rules
Based on "Battle!" by Charles Grant. Quick Ref sheet
Storm of Steel
Fast Play rules for combat 1930 - 1950. Start with the basic module for playing the game requires modules below.
Storm of Steel : Night Fighting
Module for night fighting (2nd ed).
Storm of Steel: From Alamein to Tunis
Supplement for Africa 1941.
Storm of Steel: From Brest to Moscow
Supplement for the invasion of the Soviet Union 1941.
Storm of Steel: From Danzig to Warsaw
Supplement for Poland 1939.
Storm of Steel: From Madrid to The Ebro
Supplement for the Spanish Civil War.
Storm of Steel: From Nomonhan to The Halha
Supplement for Russia v Japan 1939.
Storm of Steel: From Sedan to Dunkerque
Supplement for for France 1940.
Storm of Steel: From Seoul to The Yalu
Supplement for The Korean War.
Storm of Steel: From Tjerkassy to Berlin
Supplement for the East Front 1944-45.
Storm of Steel: From Viborg to The Ladoga
Supplement for Finns v Russia 1941-42.
Ten Rounds Rapid
A simple but comprehensive set of World War II and Korea rules suitable for all scales.
Ten Rounds Rapid: Amendments
Amendments for above rules.
Ten Rounds Rapid: Aircraft
Data for aircraft in Ten Rounds Rapid.
Ten Rounds Rapid:WWII and Korean Organisation
Full organisation lists for all the major powers and a few small countries. Includes aircraft used.
The Dawning of the Jet Age
Rules for jet combat in 1945-46 using 1/300 or 1/600 miniatures.
Wargames Rules For 2mm Tanks and Figures
Simple rules for using 2mm micro tanks. 3 to 5 bases per stand.
War At Sea
This set of rules has been developed to give a reasonably historical result for a large fleet action in about three hours of playing time. More files for them can be found here.
WW2 on the WWW
A simple set of rules for playing large 1/300th games with plenty of models. Data Tables.