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Renaissance

Add Rules For This Period

1450-1550
1450-1550 is a Miniatures game slightly more complicated than Tactica.

15mm Samurai Warfare Rules
Based on The Rules According to Ral game rules by Ral Partha.

1685-1845
Popular rules by WRG in addition to the rules, the book also contained army lists for Malburian and Seven-Years-War armies as well as the campaigns in India which preceded the Napoleonic Wars.

1683

Wargame rules for 1683 the siege of Vienna and Eastern European warfare.

A Crown of Paper

A campaign and miniatures system for the War of the Roses.

A Glorious Victory
A reasonably quick and easy set of wargames rules designed for the period of warfare from around the early 15th century through to the latter part of the 16th century.

And One For All
The object of ...And One For All! is to recreate the feel of swashbuckling films such as the 1970's "Three Musketeers". It does this by encouraging you to perform swashbuckling actions about the table with your figures. Campaign Scenario and Supplement Rules.

Argad
Skirmish rules for the 17th and 18th Century.

A Splendid Victory
A reasonably quick and easy set of wargames rules designed for warfare in the English Civil War period.

Barbarossa
16th Century Naval Rules for Galley Warfare. These rules are designed to give a fast, rather stylised game reflecting warfare between galleys in the Mediterranean in the 16th century.

Barded Fury

Early Renaissance Rules and Army Lists. Join the Yahoo group and they are in the files section.

Basic Baroque

A Baroque period add on for Basic Impetvs ancient rules.

Battle of Breitenfeld
Rules for 20mm figures for The Thirty Years War.

Battle of Sekigahara (1600 AD)

fast play rules for fighting this Samurai battle.

Bloodlust

A set of rules designed to create massive battles using 15 mm Historical pre-1600 castings and/or Fantasy castings. 

Bloody Borders
3 articles from Wargames Illustrated including history, tabletop rules and a campaign for the Border Reivers.

Border Reivers Feud War Rules
Border Reiver fun game for 3-5 players. You must register on the site to download the rules.

Bushi
Intended to fight large scale battles in feudal Japan, these rules incorporate unique systems to capture the spirit as well as the historical nature of samurai warfare from the advent of military rule from the Taira to the Tokugawa. Sieges are excluded.

Bushido New Dawn
An oriental fantasy skirmish tabletop miniature battle game for two players.

Capitana
A set of naval rules specifically for 16th Century galley warfare in the Mediterranean. They were written for the NLWG 2009 convention game.

Charge Pikes

1:20 scale English Civil War rules for 25mm size figures. Playsheet

Cliff's 1490-1690 Rules

These rules use cards and action points for movement and combat and the most popular basing system. They are designed for ease of play and, I hope, to reflect your vision of this era.

Daiymo
Samurai skirmish rules intended for use with 15mm scale wargames figures.

Da Vinci Wars
Italian language rules for the Renaissance Period.

DBA - RRR
DBA extension covering the Renaissance, reformation and restoration. Complete with army lists.

De Bellis Jacobitis

DBA Variant for the Jacobite Rising.

Dice For Honor

A simple set of skirmish rules suitable for fighting battles in the days of the Samurai.

ECW
A set of English Civil War Rules still under development.

English Civil War
A variant of 'Charge Yr Pikes' by Jackson Gamers.

Fast Play Rules for the Battle of Towton

The War of the Roses was an English civil war fought between the House of York and the House of Lancaster. The Yorkists won a major victory at the Battle of Towton.

For King or for Parliament

6mm ECW rules a completely self contained set of rules capable of dealing with small-ish skirmishes to full blown battles, whether they be historical facsimiles, or otherwise.

For Parliament King Or Glory
A new set of ECW rules that are still very much a work in progress.

For Parliament Or King

Rules for the English Civil War.

Free Company
Being rules for small actions of the Hundred Years War and other fights of the longbow era.

Fur Wars
The Age Of Conquest The Americas. When men were men, gold, silver, land & furs were wealth and your enemy's women and children were prey.

Galleon
A simple set of wargames rules for naval combat in and around the Spanish Armada period.

Gold, Swashbucklers and Pirates

Rules for historical gang warfare. Pretty easy to grasp. Can be humorous in places.

Hell Dorado
A strategic game in which the players will compose free companies of around ten members.

Heroic Samurai

One brain cell wargame rules for small scale fighting typical of internecine clan warfare. For toy soldiers. 

Hot Trod and Red Hand
Border Reiver rules from Rebel Publishing.

In the Jungle The Mighty Jungle the Aztec Sleeps With Gold Tonight
Aztec rules for 25/28mm figures.

In the Year of One Reed - Final Conquest of the Aztecs
In the great Aztec city of Tenochtitlan Emperor Montezuma had reason to worry. It was the year of One Reed, when the feathered serpent Quetzalcoatl would return to bring an end to Aztec civilization.

Into Glory Ride
Fast table-top gaming with model soldiers, dice and rules covering the period 1500AD - 1900AD.

Ironsides
ECW rules for 6mm originally published in MWAN. You have to join the yahoo group and the files can be found in the files section. 

Italian Wars
For 6mm bases of figure/strips to provide both the visual effect as well as 'traffic' problems on the tabletop. Most calculations are based on these blocks, with the effective results of combat being expressed as the 'real-life' version.

Japanese Art of War v1.0

Based on a core set of rules called the "Universal Skirmish Rules."The intentions of these rules are for skirmish war-gaming with heroic scale (28mm) figures.

Katana to Yari

Figure game of samurai skirmish battles - designed to allow small groups of fighters of varying skill to interact. Designed with the Japanese sword movie in mind - a well handled skilled samurai master can hack through a group of lesser warriors.

Kensei

These rules are for skirmish wargames using 25mm/28mm scale miniatures in a medieval Japanese setting. Based on GW The Lord of the Rings.

Kings of War Historical Ancient Combat - English Civil War
This supplement covers the English Civil War, which is currently supported by a fantastic line of figures from Warlord Games.

Koku
Samurai rules for 25/28mm figures. Each figure represents 10 - 20 men.

La Felicissima Armada

A Spanish Armada tactical naval game. 

Les Trois Mosquetaires
Big B's Three Musketeers skirmish rules he has used at many conventions.

Lion of the North
30 Year War rules by Michael Peters (2nd Edition).

Lion of the North: Haiduk and Rajtar

Combat in Eastern Europe during the 17th Century.

Lion of the North: Organisations
For Lion of the North and Haiduk and Rajtar.

Mare Nostrum

Italian language Ancient-Renaissance Naval Wargame Rule.

Marston Less

Very Quick English Civil War Rules.

Muskets and Lace

Miniature rules for the recreation of land battles in the period 1688 to 1763. designed for 15mm.

Naginta

This is a simple (and free) set of rules for fighting samurai skirmish battles.

New World DBA
Adapting DBA to the New World Aztecs, Conquistadores, Tupi and Portuguese Bandeira.

Obsidian Blade
The Twilight of Old Mexico.

Pike and Plunder
Italian Wars Campaign Rules designed for 4 players. The rules are not a fully comprehensive set, more extensive notes, but most things are covered. (Free download on left side of page). There's also a RenWars yahoo group.

Pike and Shot

English Civil War Wargames Rules by John Armatys.

Pike & Shot Rules SIP
Neil Thomas Simplicity in Practice Rules.

Pike and Shotte Skirmish Rules

These rules are designed to allow players to role-play officers and leaders in small skirmishes during the Pike and shot wars in the late 16th and 17th centuries.

Pikette Squared
An Introduction to Late Medieval/Renaissance Warfare and Piquet.

Pirates of Sartosa
Pirate rules.

Renaissance Naval Rules

The Renaissance (here defined as ca 1500-1700) was a time of great technological change in naval ships. Initially, the galley and carrack ruled the waves, and boarding was the most common combat method.

Rules for a 30 Years War Wargame

Jack Scrubys rules as last printed by him in the 1971 issue of War Game Digest.

Rupert's Very Bad Day

Fast play rules for Battle of Marston Moor (1644 AD)

Samurai
Italian language rules for the Samurai Period.

Samurai Fury

Samurai Rules and Army Lists. Join the Yahoo group and they are in the files section.

Samurai Skirmish

Samurai Skirmish rules by Craig Grady.

Samurai Skirmish Rules
These rules are designed to allow small skirmishes using Japanese warriors and peasants in the period from the rise of the Samurai till 1868 when the honorific was banned.

Sea Dogs Attack!

Fast play rules for The Defeat of the Spanish Armada (1588 AD).

Seven Samurai Skirmish
Simple tactical skirmish rules. Based on the classic movie Seven Samurai.

Shake Loose The Border
The Anglo-Scottish border of the 16th century was not a quiet place. Apart from the wars between the two countries during the period, there was a huge amount of cross-border raiding, feuding and general mayhem.

Siege

The first module of a set of Renaissance rules for Battles, Campaigns and Sieges. A stand alone game of Siege warfare in the 16th Century!

Siege of Tenochtitlan

A small army of Spanish conquistadors. They marched to Tenochtitlan, the fabulous Aztec capitol city built in the middle of a lake. These rules cover that battle.

Simple Musket Era Rules
The rules are a return to the simple game, using playing cards instead of dice, a new way of resolving combat, and individual figures rather than groups of men on stands.

Spanish Fury

A complete system of warfare for 16th Century Europe Including Large & Small scale land warfare modules, one for Naval warfare, a Campaign, and Siege Game!

Spanish Fury Sail

Sail supplement for the Spanish Fury rules.

Spanish Fury, Voyage!

A campaign game for Corsair activity in the Caribbean 1550-1585, it is a stand alone game.

The Battle of Lepanto (1571 AD)

Fast and Easy Rules for The Holy League fleet versus the Turkish fleet near Lepanto. 

The Four Musketeers
These were produced for a participation game several years ago. A multiplayer scenario with rules.

The Galleon and The Flame

A Game for Land and Small Naval Battles on the Spanish Main in the Age of Drake and Hawkins.

The Sword And The Pike
Yet another TSATF variant, this time taking the rules set back to the Renaissance. Pikes, shot, heavy cavalry.

The Water Margin 3rd Edition
A game of Oriental skirmishes for re-enacting your favourite Eastern Heroes movies! Samurai, Ninja, Shaolin Monks and Mysterious Masters.

The Wolf Who Would Eat The Lion
Being an upside down set of conditions for enacting Lace Wars Wargames.

The Wolf Who Would Eat The Lion (Alternative Version)
10mm wargame rules for conducting Renaissance Imagi-nations.

Tricorne and Musket 1690-1739
Covers the War of Grande Alliance , The War of Spanish Succession, The Great Northern War , the War of Polish Succession , the War of the Quadruple Alliance and the War of Jenkins Ear.

Un Pour Tous!

An English version of Un Pour Tous ! It's a variant of Legends of the Old West for swashbuckling adventures in the 17th century France that was written for Vae Victis.

Very Civile Actions

An English Civil War variant for Spanish Fury also contains the Tinker Fox campaign game.

Victory Without Squares
ECW where each base represents 200 infantry or 100 cavalry.

Victory Without Quarter

A fast play set of ECW rules. The system uses a card-based turn system instead of an alternating turn sequence that adds excitement and tension to the game. All combat is stand based rather than figure based, so almost any available collection can be used with the rules. Available for free on request via e-mail.

War of the Red and White

Fun multiplayer War of the Roses rules.

War of the Roses

25mm Skirmish wargaming a touch of influence from Retinue, the best of the commercial Wars Of The Roses rules.

Wargame Rules for the 16th Century
These rules which were originally inspired by Joseph Morscahuser's How to Play Wargames in Miniature are designed for playing Rennaisance wargames.

Warmaster: ECW

Warmaster conversion for the English Civil War.

Warmaster Renaissance Armies

This is a nicely done set of Warmaster house rules for Renaissance armies.

Will You Go Upon Your Death

Fast play rules for The Battle of Naseby (1645 AD).

Winged Fury

Late Renaissance Rules and Army Lists. Join the Yahoo group and they are in the files section.

Yume no Bushi - Dream of the Warrior

These are a set of Samurai skirmish rules that I have written primarily to work with the excellent 42mm figures released by Steve Barber. But the rules will also work with smaller scales.

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