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Modern

Add Rules For This Period

21st Century Skirmish
This game is intended as a fast paced platoon level game involving supporting vehicles on a modern battlefield. Easy to learn and uses 1:72 or 1:48 scale models.

3mm 1967 Arab Israeli Wars

A Six Day War variant of Bernard Garaty Fast Play Modern rules.

5.56mm Fast Play Modern Skirmish Rules

A system detailed enough to cover just about anything that might happen in a modern fire-fight whilst at the same time being fluid and easy to use on the tabletop. QRS.

A Fistful Of TOWs 2

A Fistful of TOWs 2 focuses on modern (i.e., post WWII) mechanized combat. The game was designed for 1/285, 1/300 or 6mm scales, but you can play it with any scale of miniatures.

A Fistful of TOWs 2000
A Study of Modern Armored Combat 1960-2010. The original FFT rules posted in 1998.

A Fistful of TOWs 3
Gives you the minimum information needed to fight a late 1980s mechanized battle between NATO and the Warsaw Pact, so you can see just how fast the rules play and how easy they can be to learn. Now included data charts.

A Torrent of Steel

Rules for large scale micro-armour battles in the late 20th Century. Includes six day war, Yom Kippur War and Desert Storm and possible Soviet invasion of Europe.

A.F.C.Q.B.

Action Figure Close Quarters Battle. Fast and simple game to use with action figures 1/18th scale or around 3" tall.

AirWar: C21 lite

AirWar: C21 lite is a stripped down free set of the new 2nd edition of our hugely popular contemporary air combat rules AirWar: C21.

Airwar Korea

The first in a series of introductory level rules for air to air combat with this set focusing on Korea. Air War-Korea is highly suitable for group play and can be learned quickly, with only a few pages of rules. The rules include all markers and templates needed to play the game. Free Aircraft markers.

Airwar Vietnam
The second in a series of introductory level rules for air to air combat with this set focusing on Vietnam. Air War-Vietnam is highly suitable for group play and can be learned quickly, with only a few pages of rules. The rules include all markers and templates needed to play the game. Free Aircraft markers.

Air Wars

Straightforward and easy to play air to air combat in the Vietnam era - 1960's and 70's. Ideally needs a hex board and some models (though counters will do).

Airborne!

US Army 82nd Airborne drops in on a 3rd-World nation. This is a variation on my GATORS! game. Maps and counters included. 2 players.

Airland War
A set of game rules simulating modern warfare using 1/285 scale miniatures, covering weapons, troops, and vehicles used in most conflicts between 1948 and present.

Alienstar - World War 3
For the period 1955 to 2010 using 2mm to 1/35th scale. Battalion to Corps level.

Ambush

Guerilla Wargaming 1960/99. Ambush is a set of miniature wargame rules that attempts to simulate modern guerilla warfare all over the world, from the African jungles, through Latin America and into central Europe.

Angels and Bears
Modern air and naval combat 1980 - 1989.

Attack State Red
Modern combat skirmish war game set in the period 1900 to the present day and near future. It is suitable for 28mm or 20mm figures

Auftragstaktik
A set of grand tactical miniatures rules depicting late 20th Century and early 21st Century land combat, with a strong emphasis on command and control aspects.

Aquazone

An interesting set of submarine rules.

Bad AR:SE
Akula Rules: Skirmish Edition for Moderns that were used for the Frothers Battlefield game at Salute. An Homage to Battlefield Bad Company 2.

Bassa Intensit

Modern low-intensity warfare rules for wars all over the world. (Italian).

Battle of Ia Drang
Rules for 1/72 scale figures covering 2 battles between US 7th Cavalry and VC Forces.

Battle of Inchon
North Korea invaded the Republic of South Korea in 1950. These rules are designed for 1/72 miniatures. 

Battlegroup

Ultramodern Rules for 1/300th scale at Battalion Level. Must join the yahoo group to download.

Bekaa Blues

Lebanon 1982 Modern mico-armour rules by Erwin Sablon and Karim Van Overmeire. 

Blue vs Red
A rule set for land modern warfare that mainly involves MBTs, IFVs and motorized recon elements. They aim to be a simple set of rules, with minimal bookkeeping. The game is played over hex map, and each side controls 3-5 companies.

Boots, Tracks, and Rotors

Modern-era operational-level land and air combat (naval rules under development) covering NATO vs. Warsaw Pact, both Gulf Wars, and potential future conflicts. 25km/hex ground scale, brigade/division/air squadron unit scale.

Breaking News - Warfare in the Media Age

The rules recreate the tension of today's battlefields, scenes of difficult operations that are often called peace keeping missions, with the additional presence of civilians and the media.

Brigade Commander

Each model represents about 4 vehicles, inspired by an article in Wargames Illustrated many years ago.

By Fire and Movement

A "big game" variant of the Lightning War/Red Storm gaming system.

C3i

Chaos, Confusion, Cowardice & Incompetence? - Outline for night fighting and Fighting In Built Up Areas.

Charlie Foxtrot

The most realistic SpecWar game you have ever seen. This is the only game that blends RPG and miniatures together for an ultimate gaming experience.

Cold War Naval Battles

Originally published as Modern Naval Battles, a series of three boxed card games for two to six players based on (then) present day sea power with an emphasis on action. It was introduced in the late 1980s by 3W, Inc. of Cambria, California.

Combat Action Commander Vietnam
Playtest rules for the Nam version of CAC. Does not include vehicle or aircraft rules.

Company Commander
Allows players to fight exciting and intense battles using real World tactics unlike many other rule sets.

Contres Les Viets

A set of adaptations for Crossfire Rules to reflect the special circumstances of the War in French Indochina between 1945 and 1954. You have to have a set of CrossFire and the Hit and Dirt supplement.

Counter Attack

These are a set of 21st century skirmish rules. They are generic in nature and are geared toward platoon level games. If multiple/experienced players are playing then a company level game is reasonable. This is a playtest version.

Counter Terrorism Force

A skirmish type game of counter-terrorist forces engaging terrorists in locations around the world.

D10 Yom Kippur
D10 rules for the 1973 Yom Kippur war in 3mm.

De Bellis Vietnam

Quick and dirty rules for wargaming Vietnam.

Desert Spitfires
Aerial combat rules for the War of Independence and the partition of Palestine.

Destroy Suppress Neutralize

A set of untested rules generic modern artillery rules. Comments to the author are welcome at: email. Please mention Artillery in the subject line.

Dinky Dau

A set of simple Vietnam rules, originally written for use at show participation games.

Dixie 2000
The South wins the American Civil War and a rematch is fought in 2000. A supplement for FFT 2000.

EmCon C

EmCon C is an operational-level naval rules set intended to portray fleet actions of the late 20th and early 21st Centuries. It is intended as a companion game to the Boots, Tracks, and Rotors operational air/land wargame.

Enfilade
A new set of skirmish rules under development by Ian Shaw. Covers 1914 to 2010. 

Extreme

Quick and Dirty Moderns. A very quick, and extremely dirty modern squad skirmish system with a one roll to-hit/kill system. An average 8 figure per side skirmish can be fought in less than 10 minutes.

Fast Play Jet Rules
The game is meant for 1/600 Aircraft, used on a Hex Map. In addition to the Hex Map and model aircraft a d100 is required, as well as some markers for radar lock, missiles and damage.

Fast Play Modern

An old set of rules by Bernard Garaty that simplify modern warfare. Designed for 6mm and uses a D10.

FireForce

Modern rules for 15mm.

Fireteam II
Modern Skirmish Rules by John Armatys.

Fireteam Tactical Combat
Rules for infantry and vehicles, includes Sci Fi, Modern and WW2 stats.

From The Delta To The DMZ
A LOTR Strategy Battle Game variant for the Vietnam Era. You are required to join the Yahoo group and the rules can be found in the files section.

FUBAR

One page Modern/SF small unit action rules.

Full Jacket Potato

Rules for Small Unit Actions in Vietnam 1963-1975.

Gators

Modern US Marines invasion of an island - LCAC's, helicopters, LAV's, Harriers, everything a real MEU uses. This is a complete game with maps and counters. 2 players.

Go In and Sink
Modern naval rules.

Grunts, Leathernecks & Charlie
Players who are interested in a FUN and FAST Vietnam game system can consider these rules a flexible framework for use. Play can be quick and easy OR made more realistic and slower by adding advanced options.

Hexblitz
An attempt to combine some of the mechanisms used in Tim Gow's Megablitz wargames rule system with ideas gleaned from the British Army's 1956 Tactical War Game Rules so that they could be used on a hexagonally gridded tabletop.  

Hex Command Mechanised

The game system shortens the  time it takes to play miniature battle games because combat is streamlined, and movement can be greatly added by the use of a hexagon grid. Covers the period 1938 - 1958.

Hordes in the Nam
HOTT variant for the modern wars in Vietnam.

Hotspots

Hotspots is a wargame with a new playing system in which two players must both: choose a home map, choose home force colours, choose a mission, then buy their units for deployment. In order to win, a player must complete their mission requirements as well as preventing their opponent from completing theirs.

HOTT for Modern

An adaptation of Hordes Of The Thing to Modern rules while retaining the simplicity and spirit of the original rules. Scenarios .

Incoming

Vietnam conversion for Crossfire by Barrie Lovell the author of Free Fire Zone.

Incoming
A set of one-page, fast-play rules for WWII, post-war and modern combat at the operational level.

Instant Thunder

These rules provide an abstract representation of air to air combat between jets. They are designed to be equally suitable for solo as well as two players. The scale is individual jets. Scenario Pack Available.

Iraqi Roads
A rulesystem for battles in todays iraq. Also contains armylists and figures.

Jihad

Skirmish rules for US and Insurgents to compliment Stan Johansen miniature range.

Jolly Irregular Fun

Wargames rules are a set of "Little Wars" type rules, intended for use with Irregular's toy soldier range. Great fun.

Krunch A Commie

Quick and simple rules for armour and infantry combat in the 1950s and 1960s.

Land & Airborne Assault

Suitable for all micro armour scales the rules cover warfare from 1950 to the present day. They include Electronics, Engineering, Artillery and Aircraft support plus Special Forces and RPVs.

Lock N Load
A tactical board wargame for Vietnam. A demo version of the game can be downloaded.

Low Level Hell

The game is a Party game designed to give an impression of what it was like to fly a helicopter during combat in the Vietnam War, there are several different scenarios that reflect different missions that were carried out by helicopters. The rules are based on 'Silent Death'.

Maxim To Minimi

Skirmish Rules from 1900 to Today by Jason R. Weiser.

Medal of Valor

Medals of Valor is a system for recreating skirmish and tactical combat during the 20th Century. These are low intensity rules designed for fast play and fun.

MiG Alley Ace

MiG Alley Ace is a quick and easy jet air combat game pre missile air combat from 1945.

Mig Madness

Korean War Air Combat as Migs battle Sabres in Mig Alley. This is a variant of the WW I aerial combat battle.

Missiles at Sea
Modern supplement for Victory at Sea by Mongoose games.

Modern(ish) Micro Armour Rules
These rules came about after the author bought some Ultra Modern 1/285th scale models of modern tanks. They are simple to use and rely on the common D6.

Modern GQ

A set of modern naval rules based on the popular "General Quarters" WW1 and WW2 rules.

Modern Lightning War 172

Rules for 1/72 and 1/76 figures. Fight with 6 platoons per side and the basic object of the game is for each side to gain a number of victory points.

Modern Lightning War 300

Rules for 1/300 figures. Based on 1/72 rules by the same author but written specifically for micro armour.

Modern Micro Armor

This is an introductory rules set for GHQ's Modern Micro Armour land warfare game.

Modern Miniature Combat

Modern rules designed for 1/72 miniatures.

Modern Skirmish

Snapshot Skirmish Rules for Modern Urban Combat.

Modern Skirmish

Simple one on one modern combat 1950-2150.

Modern Warfare: Infantry Attack
A simple set of infantry only rules by Oscar Swan.

Mog 93
Rules for a Black Hawk down scenario from Somalia.

NATO Modern Armoured Combat
Armoured combat in western Europe or Iraq in the 70's - 90's.

Nouvelle Guerre

Beta test version of a fast-play game for the Modern Age.

Operation Gothic Serpent

Black Hawk down, demo game.

Original Recon

This is the original RECON game from RPG Inc. It was released by in the early '80s. It a fun little game, it was written for use with miniatures as a role-playing game.

Over There

Features a very original, simple and intuitive rules system that is universal enough to play well in almost any setting, with many additions being currently developed to cover any period from the Second World War through modern and futuristic warfare.

Phantoms

Phantoms is a quick and easy modern air combat game covering air combat from 1960 to the present. Page includes supplements and aircraft charts. Data Card. 2008 Update, 2009 update.

Phantoms Deluxe
This version contains Phantoms, Intruders, the aircraft data cards, and the 2008 Update all in one package! 144 pages of rules, scenarios, and data cards.

Phantoms - Intruders
The air to ground supplement for Phantoms that focuses on the Vietnam War, although it can be used for many other periods of jet warfare.

Police Action

6mm Vietnam Rules.

Pz8 1950-1975
2 page rules for 6mm figures based on Mechanized Warfare Rules.

Pz8 1975-2010
2 page rules for 6mm figures based on Mechanized Warfare Rules.

Pz8 Aerial Combat 1935-65

2 page rules for aerial combat.

Pz8 Aerial Combat 1965-75

1/600 or 1/300 aircraft models mounted on hexagonal flying bases.

Quick-Play Low Intensity Warfare Campaign Rules

Gives some background to Platoon/Company Vietnam wargames.

Quiet, Ugly Men - Low Intensity Warfare Campaign Rules

A more detailed set of campaign rules for Platoon/Company level wargames.

Rangers!

US Army Rangers try to rescue hostages in an urban environment. Maps and counters included. This is a variation on the GATORS! game. 2 players.

Rapid Fire - Modern

Amendments for the Rapid Fire rules for use after WWII.

Rat Six

Vietnam Tunnel rules game. Now download the expansion Is It Worth A Rat's Ass

Red Banner

A set of simple rules for modern naval games.

Red Skorpion

Quick Play Russians vs Afghans Skirmish Rules. Directors Cut also available.

Red Star White Star
Modern Naval rules for the 21st Century. They give an accurate but manageable game in 2-3 hours.

Red Storm

Modern rules where the basic unit of control is the battalion. This is a unit of individual bases where each base represents a company (or squadron of tanks). For small scale miniatures.

SeeKrieg 4th Edition
A comprehensive set of naval wargame rules covering the era 1880 through 1945. Designed to accommodate all of the popular scales of ship models including 1:1200, 1:2400 and 1:3000.

Several Klicks in the Nam

Vietnam rules for company sized actions using a hex map.

Shell Shock

A fast playing, adaptable and robust wargame system. It brings the flavour of war to a tabletop game. More units on the homepage.

Shock and Awe

The Cold War is over. This game has been designed to reflect battalion to brigade size ultra-modern warfare both in the real world and also in what could be called Tom Clancy World. Those seeking a game of number crunching data and complex mathematical tables should look elsewhere.

Sinai 1967

Operational level mechanised warfare where 1 base is a battalion. The rules cover the Sinai campaign in 1967. Revisions here.

Skirmish '90

A set of rules for wargaming in the 20th century.

SNAFU
Skirmish rules currently that only handle infantry actions, but vehicle rules will be posted soon. The rules are aimed at a reinforced platoon per side. Written for 15mm. Yahoo group. 

Snapshot
Modern Naval Submarine Wargame Rules for 1/700 scale models.

Steel Inferno

A simple combat system that aims to reflect the principal aspects of modern armoured warfare. It includes hidden movement and command and control.

Storm of Steel: From Seoul To The Yalu
Supplement for Storm of Steel rules covering The Korean War.

Storm of Steel: Siege of Dien Bien Phu

Supplement for Storm of Steel covering the Vietnam War 1953.

Subs and SAMS

A set of modern naval rules and a VERY early prototype by Phil Barker.

Ten Rounds Rapid Modern
Modern fast play rules for 20mm. Organisations

Tet a Tet

A Quick And Dirty Set of Tet Offensive House Clearing Rules for the Vietnam War.

The Book and Gun
A variant of the popular The Sword and The Flame colonial rules designed to allow modern war gamers to game fire team level actions in a neo-colonial or "3 Block War" environment. These rules abstract the role of armour and air support to increase playability for the small unit action.

The Dawning of the Jet Age

Rules for jet combat in 1945-46 using 1/300 or 1/600 miniatures.

The Dice Flew Furiously
This is a simple set of rules for playing wargames in the Age of the Machine Gun. They are meant to provide an enjoyable game and to be evocative of stories told rather than an accurate simulation or recreation of experience or fact.

The Lebanon

A simple set of rules to wargames modern Middle East games.

The One Brain Cell Vietnam Rules

Beer and Pretzel rules for the Vietnam War. 

The Portable Wargame: Modern
A set of rules for portable games which are played on a gridded board.

The Sharp End

Another experimental set of modern rules by Phil Barker.

The Smell of Napalm

Vietnam skirmish rules where a player controls a squad of men. Ideally suited for LRRP and SF games.

The Sword in the 20th Century
A variant for TSATF usable for colonial Actions "Between the Wars" in places like the North West Frontier, Iraq, or China. Suitable for TSATF-Like actions in the Back of Beyond also. Not a complete rules set, players will need Larry's "The Sword and the Flame" rules to use this.

The War Game

This is not a standard war game in the commonly used sense, but a large multiplayer game that lasts for months. This site provides all materials necessary to begin the game.

Threat

A modern-era miniatures wargaming ruleset that was designed to be a fast-moving fluid game of modern tactical ground combat using 1/285 scale miniatures.

Tour of Duty

This set of rules is primarily intended to cover small-scale actions in the Vietnam War between US forces and Communist forces. The intention is to emphasise the features which make this war of unique and special interest.

Typhoon
A set of miniatures rules for modern jet combat, specifically designed as an introductory level game for those gamers who wish to use the most current aircraft, but to not get bogged down in the complexity of hi-tech jet warfare. 1/444 scale.

Vietnam Crossfire
Crossfire conversion rules for Vietnam.

Vietnam - Flames of War

Rules from Wargames Illustrated for the Battle of Ia Drang Valley in Vietnam.

Vietnam Fury
A Vietnam War version of Space Fury rules.

Vietnam Skirmish

Rules for Vietnam in the 60's.

Vietnam Skirmish

Experimental Rules for Vietnam based on authors WW2 set. 

Vietnam Skirmish
This is a set of wargame rules for playing a middling size skirmish set in the American/Vietnam war.  The rules were written for use with 20mm metal minis and have been used in that role a number of times 

Vietnam Skirmish
This is a set of wargame rules for playing a middling size skirmish set in the American/Vietnam war.  The rules were written for use with 20mm metal minis and have been used in that role a number of times. 

Warhammer Nam
Warhammer NAM is an unofficial supplement for Warhammer 40K (3rd Edition) to play Vietnam war (1965-1972).

Wargame Rules for Armoured Warfare 1950 - 1985
Rules by WRG at Company or Battalion Battle Group level first published in 1979.

Warzone Modern Battles

A set of free modern Wargaming rules for 1:72 or 20mm Squad/Platoon games.

Where's Charlie

Platoon size Vietnam rules for 15/20mm by Pete Jones.

WRG Infantry Action Rules 1925-1975

2nd Edition of the WRG rules for modern warfare.

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