WW2
1/200 Battle For France
Fast play 1940 rules, the original rules were from a wargames show many years ago.
1-48 Combat
Take command of a squad of battle-hardened troops in the epic battle for Stalingrad with the first wave of this new, amazing, literally groundbreaking game.
1943
World War II rules from The War Times Journal.
1945 Skirmish Rules
It seemed a natural decision to take the 5.56mm modern era skirmish rules and extend them into the era of WWII. 
1946 Storm of Eagles
A one to one 28mm scale skirmish game with a strong emphasis on fast and variable game play. Rules of engagement is played at one to one scale, that is, one man equals one figure. One vehicle equals one vehicle. 
A Drop Too Many
A novel game system known as a dialogue game - designed as an entertaining multiplayer game for experts. Includes the WW2 paratroops scenario, and explanation of how to run a dialogue game.
A Terrible Resolve
Fast Play Rules for the Battle of Midway.
Airfleets
Translation of Aeroflotte into English. A game of aerial combat of the second world war. The players control a squadron of aircraft.
Alienstar - World War 2
For the period 1925 to 1955 using 2mm to 1/35th scale. Battalion to Corps level.
All Buttoned Up
An expanded modification to the FUBAR WWII skirmish rules.
Alternate Warhammer WW2
Warhammer 40K conversion for World War 2. One must join the yahoo group to download the rules.
Alto Comando Campagna D'Africa
Italian language campaign rules for the desert.
Alto Comando Campagna D'Italia
Italian language campaign rules for Italy 1943 - 45.
Alto Comando Grecia
Italian Language Grand Tactical rules, developed from KISS Rommel, Normandy.
Alto Comando Normandia
Italian Language Grand Tactical rules, developed from KISS Rommel, Italian campaign in Greece.
Angels 1-5
Air combat over Britain 1940. Angels 1-5 allows players to fly Hurricanes, Spitfires and Bf109s. More aircraft stats are planned. 
Armour & Infantry
These rules are easy to use and dice rolling has been reduced, there is no dice rolling for acquiring a target, hitting a target and determining the kill. There is one dice roll for the who process of destroying a target. 
Assault Battalion
The basic mechanics are set out on a single Reference Sheet with a full explanation given in the Rule Book. The Phase cards, and Unit Statistics Cards for all European Theater Units.
Assault Gun
Rules for fighting large actions of WW2. Units are regiments/battalions. Players will typically control 1 or more corps. Game comes with 2 historical scenarios. 
Attack On All Fronts
Attack on All Fronts is an attempt to modify the rules of DBA and HoTT into a set of rules suitable to fast play World War II war gaming. 
Battle of Britain
Multi player convention type game by Wargames Developments. 
Battle of Britain
The game portrays the events of one day in the Battle of Britain, the 8th August 1940 and is centred on the concept of RAF Sector Stations within 11 Group RAF Fighter Command, as they existed in August 1940. 
Battle of the Atlantic
Convoys vs. U-Boats in the North Atlantic 1942.
Battlegroup WWII
WWII version of the Battlegroup Rules.
Big Battlesheet
1 page quick play grand tactical rules. 
Blazing Skies
A Tactical WW2 Flight combat game. Each player takes control of a WW2 aircraft and battles their opponents in fast paced duels to the death. The roar of engines, the rattle of dice , the contrails streaming from wingtips and the chugging down of pints of claret. 
Blitz
An entirely new game that pits players against incendiaries and bombs in London during the Blitz of 1940-41. A skirmish level game for 25mm scale models and figures.
Blitzkrieg
Rules Inspired by Crossfire and Battlefront for use with 20mm or 15mm. With Experimental version
Blood Sweat and Tears
A work in progress with a delayed hit resolution process- when you fire you have to wait until the target moves to find out the result. Author has discussed ideas on TMP boards.
Bombers Over Germany
Fast play rules for WW II Bombers (1944-1945 AD).
Brawl In The Dark
Ironbottom Sound and the Naval Battle of Guadalcanal, 1942.
Breakout
These rules are for a company or battalion level game set in World War II. They are based on the principle of a unit having three states: active, pinned or suppressed.
Campaign Rules for "Battleground"
A set of working rules to regulate behind the lines activities of German and American infantry companies in France, 1944. 
Capitan Special Ops
Designed to play confrontations between small groups of specialized troops and all those situations in which specific tasks entrusted to a few units. 
Coastal Command
Coastal Command is a set of rules for recreating World War 2 naval battles focusing on smaller ships dedicated to coastal duties. There is also a campaign system available, as well as ship data and scenarios.
Combat Captain
Convention rules from Nashcon 2009. A tactical encounter during the might-have been German invasion of Great Britain.
Company Commander
Allows players to fight exciting and intense battles using real World tactics unlike many other rule sets.
Complete WW2 Manual
Set of World War 2 rules from the Miniatures Page.
Corpen 18
WWII surface naval combat. Rules emphasize maneuver, crew quality, and include ratings for most major WWII-era warship classes, as well as guidelines rating ships. Future expansions to include WWI and pre-dreadnought eras.
Counter Strike
Computer-assisted rules for battalion-sized WWII actions. Will run on any computer - even newer PDAs and cell phones.
Crush the Fascist Vipers
Quick Play 6mm World War Two rules.
D-Day
1/72 rules for re-fighting the D-day landings.
DBWW2
A set of conversion rules for the DBM system for World War II by Boyd Boyce.
Desert Rats
Tank battles in the Desert in WW2. Designed for 1/300 tanks and a sand-coloured cloth.
Destroyer Commander
A variant for Victory at Sea by Mongoose Games for Destroyers.
Dirtside II for WW2
Some suggested modifications to DIRTSIDE II for the World War II period. It is based on the article by James Clay on WWII using the original Dirtside which appeared in Ragnarok (92/93, Issue 6).
DivTac
Divisional World War II 1/300th Rules. Fight the whole of Normandy on one table.
DivTac Supplement
Extra supplement for use with DivTac.
Dreadnoughts
Rules for naval warfare from around 1900 until airpower became
dominant. They can be used for the Russo-Japanese war, WWI & the
early part of WWII. Designed for ship models about 50mm long on a 75mm
hex grid.
Eagles, Crowns And Oak Leaves
Both beginners and veteran players can use these rules. Play can be quick and easy or made more realistic and slower by adding advanced options.
Easy Company
Easy Company is a set of skirmish level rules for World War 2. The rules are intended for use with individually based 20mm figures with players controlling one squad each.
Easy Ship
Simple naval-battle rules for 20th-century ships, especially my "All the Ships" counters. Minimal record-keeping and critical-hit-centered rules bring large battles into the realm of possibility, while preserving most of each ship's details.
Enfilade
A new set of skirmish rules under development by Ian Shaw. Covers 1914 to 2010.
Epic wwii
Epic WWII uses the rules for 3rd edition Epic, which are available for free.
FAD: WW2
WW2 modifications and data sheets for FAD4. No vehicle stats have been created yet, and it only really covers 1939 and 1940.
Final Round
Rules and Scenarios for a fast-playing skirmish game with miniatures. Final Round uses only few basic concepts and allows great flexibility in gameplay. Your challenge is not to master a complex ruleset but to outplay your opponent.
Fire on the Waters
This game of moderate-to-high complexity portrays tactical surface combat in World War II. It is designed for use with 1/6000 scale ship miniatures.
Fire! Ogon! Feuer!
These rules are designed for use by both beginners and veteran players. Play can be quick and easy OR made more realistic and slower by adding advanced options.
Firepower
Naval wargaming for the period 1900 to 1945.
Firefly Outgunned
Amended and updated from Firefly (B A Rea-Taylor, 1987). A lot of detail and alternatives have been added, some mechanisms changed completely. Realistic and "challenging". Not for your fair-weather quick-play gamer.
Flight Squadron
These are simple, fast-playing rules designed for use with 1:300-scale aircraft. They make no apologies about, nor any claims to, realism of any sort.
Frontline General: Italian Campaign Introduction
An Operational and Tactical Scale WWII Strategy System. The system covers Land, Air, and Sea wargaming mostly at the Operational level, but also allows detailed Combat Resolution at the Tactical Level using 3rd Party Miniatures (15mm Recommended).
FUBAR
After the creation of Wargames Journal 5.56mm modern skirmish rules the race was on to create a set of WWII rules based around the same gaming mechanism.
Get off the Beach
Fast play rules for the Normandy Invasion.
GEV-WWII
The rules for Ogre/GEV, with a few additions and a full list of vehicle definitions for fighting the Second World War. These rules are intended for use with 1/285 or 1/300 micro-armor. 2 players.
Hans and Panzer
Quick simple rules for infantry and armour during World War II.
Hard Vacuum
A fast, furious game of primitive rocket combat. The game is set in an alternate history World War II, where the rocket programs of both sides got a push from some serial style wierd science. These are the demo rules.
Hell on Wheels
Tank tactics in France in 1944. Each player has a platoon of tanks and has to control it. Command and control feature heavily in this quite long set of rules.
Hex Command: Mechanized
Rules for War Gaming the Technology Battlefield (1939 - 1958).
High Command (Desert War)
Grand tactical rules developed from KISS Rommel for the desert war.
High Command (Eastern Front)
Grand Tactical rules, developed from KISS Rommel. Covers the Eastern Front 1941- 1945.
High Command (Pacific)
Variant covering the pacific theater from 1941 - 45. 
High Seas Drifter
A set of quick rules to fight battles with lots of battleships. Who cares if the battlewagons never really went at it historically? The ships look cool and are far more exciting than cruisers and and other little stuff.
Hit The Deck
World War 2 skirmish rules - uses playing cards thus guaranteeing an even distribution of numbers (no more 10 ones in a row).
Hit the Dirt
This set of second world war skirmish rules has been continually tried and tested over a period of thirty years. They are intended to be used mainly in infantry actions with limited armour and artillery support.
HOTT for WW2
An adaptation of Hordes Of The Things to WWII rules while retaining the simplicity and spirit of the original rules. Scenarios .
Hunters on the Shoreline
A set of fast, east to use miniatures rules that will accurately reflect the quick, vicious battles between light naval forces. It is designed for use with 1/600th miniatures.
Hurrah Stalino
Hurrah Stalino! is a revolutionary set of rules (for 6mm scale figures) designed to allow players to fight large scale battles on the Russian Front during World War Two.
Incoming
A set of one-page, fast-play rules for WWII, post-war and modern combat at the operational level.
Instant Bandits
These rules are based on the Instant Thunder set which depicts post WW2 Jet combat.
Island Assault
A game for 1/300 models about landing in a Pacific Atoll in WW2. Included stuff on keeping the troops supplied.
Kampfgruppe OST
A simple Hex based Operational level WWII game circa 1944-1945 East front.
Killing Time 1
This expansion is for the game "Hour of Glory", the game of covert conflict in WW2.
Killing Time 2
Additional rules for Bunkerstorm by Warm Acre. 
KISS Blitzkrieg
Following on from the KISS Rommel rules this is a variant for France 1940. You will require the original KISS rules below. 
KISS NW Europe
Another variant for KISS Rommel covering 1944 - 45 in North West Europe. 
KISS Rommel
Large scale Rommel Desert rules with Campaign system.
Krigsspil
Tactical warfare in WWII with a few squads and vehicles a side. Builds on Games Workshop's Warhammer 40.000 3rd + 2n ed. (Danish Only).
Kursk - Taming the Tigers
Germany gambles everything on a desperate final offensive aimed at knocking the Soviets out of the war. The greatest tank battle of the war ends in victory for the Soviets. Simple Rules.
Kwick Kursk
Fast and Easy Rules for the Battle of Kursk.
Landser
These rules were originally on the Icon Miniatures page. Skirmish combat rules.
Lightning War
Easy play rules, designed for 1:72 scale, includes data tables and organisations.
Lightning War(2)
The basic unit of control is the battalion. This is a unit of individual bases , where each base represents a company (or squadron of tanks). The focus of Lightning War is not on detail but on troop types and the training of the soldiers involved.
Linea di Fila
Large WW1 or WW2 naval battles. (Italian).
M.A.D.
Fast Play Mechanised Warfare Rules, With Additional Supplements For Aircraft and Future Wars.
Mass Warfare
Recruitment,Resources, WWII Tech.
Men Of Frost
A set of WW2 house clearing rules by Paul Scrivens-Smith.
MG42
A free, playable scenario using included rules from Two Hour Wargames as in introduction to their system.
Micro Melee
A micro armour conversion of the Final Combat skirmish system for 6mm figures. For squad to battalion sized engagements.
Midway
Set Piece Dice game, WWII Carrier battle simulation, Counter Set and Flowcharts included.
Minimal Aerial Combat
A set of simple WWII Aerial Combat Rules by Pete Jones.
Mustangs
The original board game is out of print, but can still be found occasionally on ebay or by searching the web for copies. Here is a MS Word version of the rules for miniatures, with the addition of the optional rules feature in "The General".
Naval War
Italian Language rules covering the period 1900 - 1960.
Nazimunda
This WWII varient of GW's Necromunda was first developed by Steve Lee of PA.
Necromunda WW2 Skirmish
A skirmish games based on Necromunda and Mordheim. A copy of necromunda is required.
Not Quite Mechanised
Operational level rules suitable for tabletop miniatures covering the period 1920-1950. Easy to learn and fast in play.
Off The Beach
A WWII beach landing board game. If you loved the first 15 minutes of Saving privet Ryan, then you'll die for this.
Operational Art
Rules for refighting operational battles on the Eastern Front.
Operation Brevity
The game is a scaled down and simplified representation of the real battlefield. One model or stand of six figures represents a battalion of real life troops. Charts .
Op Com
Operational Command - WW2 1944-5 European Theatre map game system. Designed for command post exercises with maps in the military style, with teams of players representing Divisional HQs. Designed for multiplayer games of 6-100 players and works with real maps and counters.
Operation Uranus
An Army Level Game for one (or more) players. Russians v Romanians.
Operation World War 2
Skirmish level battles for infantry and tanks that uses Order Cards. Originally called Operation Overlord.
Panzer Combat II
Panzer Combat II is a miniature wargame of World War II ground combat. The game is suitable for all scales as distances are measured in multiples of the length of a Sherman tank. There is also a computer assisted version.
Panzer III
WWII tank rules. Includes charts and partially-completed rulebook. The tank-to-tank combat worked pretty well for early WWII, but the infantry part of the game didn't work so well.
Panzer Blitz For Miniatures
A conversion of the Avalon Hill PanzerBlitz game converted for 3mm miniatures.
PanzerTroops
An introductory game for WW2 using plastic figures.
Panzer Wars
Panzer War is a set of war game rules simulating World War II armor warfare using a 1/285th scale miniatures. Each player can assume the command of a platoon or company of troops.
Paper Tigers
Rules designed as an introduction to WW2 gaming in 1/72 scale.
Patrol: Bootcamp
A squad based World War II miniature game of combat patrols. This free version is designed to get you familiar with the full version of Patrol.
PBI Quick Start
PBI "Quick Start" is a very cut down set of rules from Peter Pig. It is intended for beginners and tasters of their PBI rules.
Perrys Heroes
French language skirmish rules for 28mm figures.
Platoon Action
Card Driven World War II platoon level battles.
Ploesti
These rules are unique in that they are really only applicable to one engagement during World War 2 - The low level raid on the oil fields at Ploesti, Rumania, on August 1, 1943 by 168 US B-24s flying from Africa.
Point Blank
A miniatures based wargame that simulates squad level combat. The game scale is two yards per inch with one to ten seconds per activity phase. Each figure represents one soldier or one vehicle.
Pz8 Aerial Combat 1935-65
2 page rules for aerial combat.
Pz8 WW2
2 page rules for 6mm figures based on Mechanized Warfare Rules.
Pz8 WW2 Coastal Wargames Rules
Simple 2 page rules for coastal games.
Pz8 WW2 Divisional Level Wargame Rules
Two-pages wargaming rules at Divisional level inspired by KISS Rommel.
Pz8 WW2 Naval
Two-pages naval wargame rules, 1939-41.
Rapid Fire For Rookies
A fast play set of rules for newcomers into the WW2 period.
Red Flags and Iron Crosses
These rules have been developed so that its possible to fight small World War II Ostfront battles between Axis and Soviet forces. The battles last about an hour or two. Designed for hex terrain.
Red Poppy/White Feather
Section/Squad level WWII rules.
RKKA Brigade Commander
Hex rules for Germans v Russians where 1 base is a company.
Road To Hell
The WWII version of the Face of Enemy series, draft rules.
Russo-German War Wargame Rules
Based on "Battle!" by Charles Grant. Quick Ref sheet 
Schnell Rules for Schnell Boote
A set of fast play WW2 coastal forces rules. 
Sea Battles
Set Piece, WWII Abstract, Random factors important.
Sea Wings
A game of aircraft carrier warfare in World War II. It is of moderate complexity, and is designed for play between two players. The game is played on a playing surface called a "grid," which is used to track the ranges between the opposing ships.
Seas of War
A detailed ruleset for WW2 naval.
SeeKrieg 4th Edition
A comprehensive set of naval wargame rules covering the era 1880 through 1945. Designed to accommodate all of the popular scales of ship models including 1:1200, 1:2400 and 1:3000. 
Shell Shock
A fast playing, adaptable and robust wargame system. It brings the flavour of war to a tabletop game. All the action, all the fury, all the tactics and chaos, in a system that's easier to learn.Units available from Homepage.
Sink The Bismark
Based upon the Battle of the Denmark Straits, May 1941. The game is designed to be played by a team or 'Flag Staff' determining the actions of each ship in their force.
Skirmish Rules
This is a game played with 1/35 or 1/32 scale military miniatures. It is primarily an infantry game although some light vehicles or AFVs make appearances from time to time.
Special Ops WW2
World War 2 version of the Special Ops rules designed for a squad of 4 or 5 members.
Squad leader in Miniature
Basically an "out of the box" conversion of Avalon Hill's (now defunct) Squad Leader 4th Edition board game (now out of print). Currently, you must join the Yahoo! Group to access the playtest rules and charts.
Stonk
Wargame rules for WW2 (NW Europe theatre) designed for use with 1/300 models (though maps and counters would work as well).
Storm of Steel
Fast Play rules for combat 1930 - 1950. Start with the basic module for playing the game requires modules below.
Storm of Steel : Night Fighting
Module for night fighting (2nd ed).
Storm of Steel: From Alamein to Tunis
Supplement for Africa 1941.
Storm of Steel: From Brest to Moscow
Supplement for the invasion of the Soviet Union 1941.
Storm of Steel: From Danzig to Warsaw
Supplement for Poland 1939.
Storm of Steel: From Madrid to The Ebro
Supplement for the Spanish Civil War.
Storm of Steel: From Nomonhan to The Halha
Supplement for Russia v Japan 1939.
Storm of Steel: From Sedan to Dunkerque
Supplement for for France 1940.
Storm of Steel: From Seoul to The Yalu
Supplement for The Korean War.
Storm of Steel: From Tjerkassy to Berlin
Supplement for the East Front 1944-45.
Storm of Steel: From Viborg to The Ladoga
Supplement for Finns v Russia 1941-42.
Street Fighter
Fighting in a built up area in a city in WW2. Includes a map suitable for 1/300 models.
Sturmovik Commander
A fast and easy to play tactical wargame, which deals with WW2 air combats. It is intented to be an living game system, which is created by community itself.
Surface Action
A simple, quick play, rule set covering surface actions in World War II. The game is designed for use with 1/6000 scale ship miniatures.
Surface Warship
Rules for fighting World War Two naval battles. Gunnery and Torpedo rules are here so far. More coming, as regular as the "Tokyo Express".
Tactical Command
Fast-play rules intended for 1/285th scale miniatures.They offer built-in abstracted command rules and fairly detailed vehicle and combat characteristics.
Tactics
A simple set for averagely sized battles using 1:72/76 (25mm) models.
Tank Battle At Ptokhorovka
A game for 2 - 7 players intended for fun more than as an exact historical simulation. It uses a game system for 6 mm armour based on "TANKS!" (appeared in Vae Victis Magazine issue 30, jan-feb 2000).
Tank Duel
A old set of rules for a very enjoyable game about tank vs tank duelling. Needs a bit of setting up and 6-10 players - but is always a laugh!
Ted Schulz's World War II Rule Set
These are fairly simple rules which require only tape measures and six-sided dice. The simplicity is good if you're playing the game with your children or if you just don't like complications.
Ten Rounds Rapid
A simple but comprehensive set of World War II and Korea rules suitable for all scales.
Ten Rounds Rapid: Amendments
Amendments for above rules.
Ten Rounds Rapid: Aircraft
Data for aircraft in Ten Rounds Rapid.
Ten Rounds Rapid:WWII and Korean Organisation
Full organisation lists for all the major powers and a few small countries. Includes aircraft used.
The Chaco Wars
Rules based on HOTT and DBA for the 1932 - 1935 conflict between Bolivia and Paraguay.
The Coral Sea Campaign
A set of rules for Air to Sea combat in the Pacific. While this set is focused on the Coral Sea campaign in 1942, with modification it can be used for any air to sea strategic simulation.
The Devils Brigade
Charlie Foxtrot for WWII!.Think the Dirty Dozen in 1/72 scale.
The Few
Fast play rules for The Battle of Britain.
The Green and The Tan
A fast-playing, freewheeling game of squad combat meant to be played with cheap plastic army men. It makes a fantastic introduction for younger gamers.
The Hunt for the Lonely Queen
Sink the Tirpitz game. Hunt down the famous German battleship.
The Lionel Tarr Rules
The Lionel Tarr Modern Warfare Rules. Written sometime around 1959, these are as published in Don Featherstone's original 1962 book 'War Games' - retyped and made available to nostalgic wargamers everywhere.
There's A War On You Know
Fastplay Card Driven Hex Based "Home Guard" Fun Wargame Rules.
The Sword, The Flame, Machine Guns And Grenades
The ultimate adaptaion of Larry Brom's TSATF colonial rules, taking them into the WWII period. Jay Stribling has used 15mm WWII figures to playtest this quick and bloody small unit game. Only low level infantry weapons so far.
The World At War
Another rules set in of card driven colour coded hexbased series "Command and Colour" this time for World War 2.
Thunderbolt & Lightning
A set of Fast Play rules for you to use in your aerial games. These rules are easy to learn and give fast fun games with large numbers of aircraft. Currently they are air combat only at the moment and later versions will include Bombing, Anti-Aircraft fire and the like.
Tora Tora Tora
The Attack on Pearl Harbor, December 1941.
Wargames Rules For 2mm Tanks and Figures
Simple rules for using 2mm micro tanks. 3 to 5 bases per stand.
War At Sea
This set of rules has been developed to give a reasonably historical result for a large fleet action in about three hours of playing time. More files for them can be found here.
Where Panzers Dare
The World War 2 equivalent of A Fistful Of TOWs.The game was designed for 1/285, 1/300 or 6mm scales. The Commercial version became FFT2.
World War II DBA
A DBA conversion for the World War 2 period. Can be used for 6mm to 28mm. 
WRG Armour and Infantry 1925 - 1950
First published in June 1973 and were intended for use with the 1/300 scale models which were just becoming available. The copy included here has Phil's amendments for the second edition (published in 1975) written in it. 
WRG Infantry Action Rules 1925-1975
2nd Edition of the WRG rules for modern warfare.
WW2 Aerial Combat Rules
This is a variant of the WW I air combat rules develeoped by Mic McGoldrick. Simple Rules.
WW2 Naval Rules
Simple Naval rules, plain and simple.
WW2 on the WWW
A simple set of rules for playing large 1/300th games with plenty of models.
WW2 on the WWW Data
Data Tables for the above rules.
WW2 Plastic Skirmish
Simple rules for plastic figures.
WW2 Skirmish
This is a game played with 1/35 or 1/32 scale military miniatures. It is primarily an infantry game although some light vehicles or AFVs make appearances from time to time. 
WW2 - The Big One
A PBEM text-based game recreating WW2 in detail. It is all done via email. 
WWII Naval
For 1/3000th scale.
WWII Ships
These rules are a work in progress, and will be refined by a number of irregular playing sessions. The intention is that the rules are easy to follow and use. The players should have the fun of pounding opposing players without a book-keeping headache.
WWII: Micro Armor
Free set of microarmour rules designed by GHQ.
Yanks Up The Yangtze
Rules for gaming warfare and mayhem along the mighty Yangtze river during the 1920s and 1930s.