Phantoms is a quick and easy modern air combat game covering air combat from 1960 to the present. (Aircraft charts available from Modern page too). Modern Page
MiG Alley Ace is a quick and easy jet air combat game pre missile air combat from 1945. Modern Page
The original board game is out of print, but can still be found occasionally on ebay or by searching the web for copies. Here is a MS Word version of the rules for miniatures, with the addition of the optional rules feature in "The General". WW2 Page
Rules for gaming the French Foreign Legion. 19th Century Page
Napoleonic Naval rules Spanish language. Napoleonic Page
A two-player head to head combat mechanic for table-top game play, Duel Blade pits two combatants of equivalent skill in a contest of strategy and endurance. Choice of armour and weapons helps to shape combat strategy and fighting style. Misc Page
A game set in a world that has been taken over by mobs under the control of an alien mind. Sometime in the late 1960s, London Transport uncovered an alien spacecraft while excavating an extension at the Hobs Lane underground station. There was a lot of publicity about the discovery of Martians in London. Misc Page
A rules-light, semi-generic (biased towards modern horror/fantasy) RPG rules set with a self-contained determination system. Combat is VERY bloody yet fast-paced. The design idea was to have a flexible system that fits the System in a Can parameters, yet was able to be developed within 24 hours. Misc Page
Adventures in the 41st Millennium puts you behind the gun in battle against hordes of enemies, or in a planet doomed by anarchy and run by gangs. This game runs on the original Dungeon Squad System and brings the Warhammer 40,000 Universe to life as your party tries to survive the mass combat of the 41st Millennium. Fantasy Page
A fantasy skirmish wargame that has no illusions about itself. Its full rules fill a whole FOUR pages. It has no peusdo-historical backstory. It welcomes all fantasy miniatures into play, regardless of origin, base or painted condition. Fantasy Page
The RPG of superhero battles with the emphasis on POWERS! Creating a character is as simple as choosing a few powers. There are no points to spend or attributes to roll just select some powers and start playing right away. Misc Page
Fastplay rules for the American War of Independence. 18th Century Page
A set of wargames rules allowing players to stage battles and conflicts set in Human Space in the mid years of the 26 Century.Baccus have now updated them to version 4.1.Science Fiction Page
This is a draft competition set of Napoleonic Rules based at the large Division to Corps level. It was originally designed for fast play 20mm to 25mm.Napoleonic Page
A set of aerial combat rules for use with 1/285 or 1/300 scale WWI aeroplane miniatures. The rules are intended to play quickly but accurately, hitting the sweet spot in the continuum between realism and playability World War 1 Page
These rules are not meant to be a wargame/simulator, but a way to play large battles using the established Wizards Star Wars Miniatures system. Sci Fi Page
A quick and easy World War I air combat game, it is meant to cover air combat from 1915 through 1918. The game is based on Avalon Hills Mustangs game. World War 1 Page
The simplest core rules of the game brought up to the current standard (2.5) there are a couple of little tweaks that veteran players will spot, but no major changes. It has been written as an ideal introduction to the system for new players, and we hope it will be especially useful for getting younger players into the game. Sci Fi Page
A ruleset for simple Modern Jet Combat using 1:144 model aircraft. The game has been run as a participation event at several wargaming shows. Modern Page
Digitally Remastered versions of the Star Frontiers RPG and companion books. Sci Fi Page
Tactical Space Combat game to tie in with the Star Frontiers RPG, can be fought as a separate tabletop game. Sci Fi Page
Perhaps the number three kids' game of all time (after Cops and Robbers and Cowboys and Indians), Cars! is a rules-light, (root) beer-and-pretzels game for two or more players. Renaissance Page
An english version of Un Pour Tous ! Its a variant of Legends of the Old West for swashbuckling adventures in the 17th century France that was written for Vae Victis. Renaissance Page
The ancient battles described in these rules are fought between armed groups of men led by valiant leaders. The units are composed of "figures," six for mounted units (cavalry) and twelve for foot (infantry). Ancients Page
Air combat over Britain 1940. Angels 1-5 allows players to fly Hurricanes, Spitfires and Bf109s. More aircraft stats are planned. WW2 Page
This is a fast play starship combat game played at the individual ship level at the scale of small task forces. Fighter squadrons are represented by single models. The rules were designed to be taught and played in a convention environment and are very easy to learn. Mastering the strategy, however is something else entirely. Sci Fi Page
Conversion for Full thrust of the Star Wars genre. SSD info on Sci Fi page under main entry. Sci Fi Page
Fast play rules for this Jacobite Rebellion battle. 18th Century Page
Homebrew rules for gaming with miniatures. They are still very much in a raw state. Join the yahoo group to download. WW1 Page
A miniatures based tabletop wargame for squad, platoon and company sized units. All the ranges and movement ratings are currently calculated for 20mm scale figures- all the Airfix figures currently gathering dust in the loft can therefore be put to good use. Sci Fi Page
A Baroque period add on for Basic Impetvs ancient rules. Renaissance Page
Miniature rules for warfare 1900 to 1929. These are a scan of the original rules kindly provided by the author Nick Yankosky. They are designed for 15mm figures. WW1 Page
A set of World War 1 aerial combat rules adapted from the original "Squadrons" game by John F. Stanoch designed for 1/144 aircraft. WW1 Page
After many requests I have now added forums so that people can discuss both Free and Commercial rules.
A diceless science fiction-fantasy game. Alpha Version. Fantasy Page
A rules system which closely follows Follow Me, Men. These are 6mm One Brainer Lord of the Rings rules. Fantasy Page
A game designed for quick and easy miniature wargaming in a modern horror setting. These rules allow players to fight desperate battles with small groups of human survivors in low intensity battles, primarily against other players who control zombie hordes, and roving gangs of villains... and worse. Miscellaneous Page
These rules have been written to give an easily playable game which reflects the style of battles fought during the French expedition to Egypt from 1798 1803. 18th Century Page
Playtest colonial rules which includes an army sheet and counters sheet. Designed with big battles in mind they are very detailed and aimed to reflect the differing fighting styles of many of the tribal and Imperial forces involved using tailored unit tables. 19th Century Page
Dinosaur Hunting and Safari rules. Join the yahoo group to get them. Misc Page
French rules for Weird War II figures. Sci Fi Page
A miniature game which combines the spectacle and craft of a miniature game with the fun and ease of play of a board game. Misc Page
The goal of this game is to allow players to model ship to ship combat in the Stargate Universe. Sci Fi Page
