2085 Warlord of the Wasteland
A project initially conceived in dissatisfaction of the way things were. For modern or post/apocalyptic miniatures gamer.
40K Advanced Rules
Intended for veteran players who have a firm understanding of the current 40k rules. Army balance issues may come up, but war isn’t fair.
A Fistful of Tripods
A set of miniatures wargame rules to fight battles from H.G. Wells' The War of the Worlds. The system is the tried and true A Fistful of TOWs system and is designed for fast play.
A Sky Full of Ships
A simple (but not too simple) set of starship combat rules, which allow huge fleets to engage each other in epic battle (and finish in a reasonable amount of time).
Admiral
In essence ADMIRAL is a game of strategy and luck in which you attempt to manoeuvre the greater fire power of many ships against the weaker shields of a single ship.
AE-WWII Retro Sci Fi
It is 1946. The greatest conflict mankind has ever known has entered its seventh bloody year.
Afterglow
Skirmish warfare in the Far Future Craig Cartmell.
Alien Empires
Board Game. Is your alliance of alien races the strongest?
Alien Invasion
This is a skirmish level game designed to be played by four to six players in about an hour and a half. Each player will control a competing faction with personal victory conditions to achieve based on the scenario chosen. The fate of the Earth hangs in the balance.
Alienstar
Is the quick-play version of the above rules. Efficient ultra-fast game mechanics means great fun in the minimum of time.
Alienstar: Virtual Reality
Role-play your favorite film and/or TV themes or develop your own quickly and easily with these versatile and flexible rules.
Anteel
Anteel is a rules-light but tactically serious space wargame, which is totally diceless. In fact, there are no randomizers of any kind, resulting in a game that is all about strategy, rather than luck.
Apocalypse Earth
A miniatures based tabletop wargame for squad, platoon and company sized units. All the ranges and movement ratings are currently calculated for 20mm scale figures- all the Airfix figures currently gathering dust in the loft can therefore be put to good use.
ARMs (Assault Rules for Miniatures)
Rules for 25mm-28mm sci-fi miniatures and similarly scaled models and toys. Includes rules for creating your own troops, vehicles, and a few converted sample armies so you can start playing right away.
Astral Dreams
This Miniature game is based off of the story Astral Dreams (copyright 2002 C. Gerard Luft). The game mechanics herein are derived from the Open Gaming License of the D20 Systems Reference Document.
AT-43
This thrilling game allows you to play breathtaking futuristic battles, using an outstanding range of miniatures.
Basic Space Ship Rules
A simple set of rules for Imperial Cruisers in the Star Wars universe.
Battle Platform Antilles
A solitaire game, you have an elite squadron of Paladin Class assault ships are under your command. Objective: Destroy an artefact battle platform while minimizing losses to your squadron.
Battlefleet Gothic
Games Workshop now publishes the Living Rulebook on the web.
Battlefield Evolution
Battlefield Evolution is a fast-paced and easy to learn miniatures game, with enough tactical depth to keep you hooked for years. You will command small forces based on real world armies of the near future.
Battleshift - Space Fleet Combat
Battleshift was born in a thread on The Miniatures Page. People were looking for a fast, enjoyable space game that would let them field real fleets. Not like a dozen ships, but scores or hundreds of ships.
Battlestar Galactica Fleet Combat
The Fleet Combat System (FCS) is a set of rules that attempts to recreate the vast fleet actions that occurred during the desperate struggle between the Colonials and Cylons during the Thousand Yahren War. The rules are intended to be quick and uncomplicated, yet allowing for lot of flexibility and tactical play.
Battlestar Galactica for SFB
A large conversion for BSG to the Star Fleet Battle rules.
Battlestar Galactica: Colonial Battlefleet 2nd Edition
This is a fast play starship combat game played at the individual ship level at the scale of small task forces. Fighter squadrons are represented by single models. The rules were designed to be taught and played in a convention environment and are very easy to learn. Mastering the strategy, however is something else entirely.
Battlestar Galactica Mass Combat Game
This game is designed to be played with lots of ships; each ship is represented as single figure. This game is designed so each player should be able to control 10-20 Star fighters with out any problems. My goals are that there should be no paper work involved, and a minimum of markers or counters used.
Beamstrike
Beamstrike is a fast paced war-game set in the far future. Battle with human forces, Aliens, and Androids using a multitude of weapon systems. Rules for vehicle use and Fire support are included. Generic background provided, but may be used with whatever background you want.
Big Burn
These rules are designed for a player to control several capital ships in a major fleet action. They were designed to allow players to refight the huge space battles of the Exterminator War.
Blasted Planets
Lance Runolfsson's Blasted Planets Skirmish game rules. Not hard environment set of Sci Fi rules.
Boots, Tracks and Hovercraft
Operational-level wargame for the 2300AD game universe
Bubblegum Crash
A game based on the anime film bubble gum crash.
Bugged
It is a Hex-based wargame that uses cards to add spice to what units can do.
Bugs
SF Ground War Rules for Inter-Species Combat - especially Starship Troopers.
Bugs!
An easy to play miniatures game where the bugs are big with an attitude and it's your job to turn them into pink mist before they slice and dice you. Man against bug at the personal level.
Bugs Don't Surf
This is the name of the Stargrunt II alien supplement, as mentioned in the back of the SG2 rule book.
Cap'n Arjun's Starship Rules
Command one or more starships in fast-and-furious tactical space combat.
Chain Reaction (Old School)
Sci Fi rules from Two Hour Wargames. The old version of the rules are available free.
Chain Reaction 2
World War II, Bug Hunts, Colonial Wars, Vietnam, B movies, and Al Capone. A set of skirmish rules for any type game of about 30-40 figures per side. These recently released commercial rules are now free.
Classic BattleTech Quick Start Rules
Shortened version of the BattleTech rules to play with a basic mech.
Colonials v Martians Steampunk Game
1800's steampunk rules to take on those nasty green martians with black powder and courage.
Combat Action
For 25 to 33mm miniatures. The rules cover anything from skirmishes with a dozen or so models per side to conflicts with multiple squads, vehicles and support weapons.
Command Horizon
A set of wargames rules allowing players to stage battles and conflicts set in Human Space in the mid years of the 26 Century. Support can be found at Command Horizon the home of the miniatures. Now at version 4.1.
Cruel Void
This is about space dogfighting. It has little, if anything, carried over from our previous science fiction space battle system, Final Frontier.
Dam'd Star Ships Again
This set of rules is based, very loosely on the Dam'd Battleships Again, a free set of rules by Phil Barker which covers naval warfare at the start of the 20th Century, before the advent of Dreadnaught.
Damn the Torpedoes
Sci-Fi wargaming using Silent Death rules and tabletop miniatures.
Dark Millenium
Open Source rules which can be used with Games Workshop 40K Figures.
Dark Realm Miniatures Rules
Version 2.5 of DRM 6mm Sci Fi rules. The rules includes everything you'll need to get your armies into action. As well as the core rules and mechanics the file also includes counters and area of effect blast templates.
Dead Run
A set of science fiction wargame rules for worlds that are hard, fast and deadly, and you need to be the same.
Death Racers
Mad Max style post-apocalyptic gang-warfare road combat.
Death to the Alien Scum
A 6mm Invasion Earth Battlegame.
Defiance
The Defiance Universal Skirmish System the game of near future and science fiction tactical combat that lets you modify or even create the strategic setting in which your battles will take place.
Dirtside II
Ground Zero Games rules now free download. Rules cover armour, infantry, artillery, combat walkers, and aerospace support forces. The "fast play" combat system is chartless.
Dr Who Miniatures Game
An attempt to recreate the drama of the Doctors many adventures on a tabletop using miniatures.
Dreadnought Arena Combat
Dreadnought Arena Combat (DAC) is meant to be a fast and furious multi-player game that can be completed in a little over an hour.
Drop Troops
Futuristic Tactical Miniatures Ruleset. Each player controls a squad of heavily armed Drop Troopers (Space Marines).
Earth: Reborn
Earth is destroyed and the survivors must fight for their right to survive.
Easy 8
Generic Sci Fi rules that print out on 8 pages of paper.
Easy Star
Starship design and tactical battle. Easy to learn, but dozens of options keep the game from becoming predictable. 2-4 players.
Emporex
Strategic conflict for 20 planets. Unique units.
Enclave
Aftermath scenario. Recruit mutants and Scavenge guns.
Epic
Epic is the game of mass combat set in the nightmare future of the 41st millennium. These are not simply the battles of man against man. Epic battles feature immense armies of infantry, legions of tanks and giant war engines such as the bipedal Titans and super-heavy tanks armed with weapons normally seen on starships.
Epic Escarmouches
An original game system based on the Space Marine and Epic 40k. Uses mainly single Epic infantry figurines. In French and English.
Event Horizon
Quick Play Star Ship Combat Rules version (includes campaign rules).
Expansion
A modification of Ian Shaw's Steer for the Third Planet on the Left tactical spaceship combat rules and a campaign system to go with them.
Extermination and Survival
Rules For "Extermination and survival" a sci fi combat game similar to starship trooper movies. Join the yahoo group to get the rules.
F.A.D.
Generic set of scifi skirmish rules. Focus on realism and troop quality. Has its own background but can be used for any setting.
Factions
Factions is a squad based game of warfare between rival gangs. Factions is similar in many way to a plethora of Games Workshop games (because that is what we based it on).
Fallout Warfare
Fallout Warfare (FOW) is a paper and pencil wargame set in the Fallout universe. Based loosely on the Fallout Tactics game, FOW allows you to recreate small to medium sized skirmishes in the Fallout post-nuclear world.
Fast Play Fleets - Star Trek
FPF came into being because the author could not find a system that allowed him to fight his Federation V Klingons the way he'd seen in films.
Fate and Destiny
Fate and Destiny are a set of miniature rules for sci-fi combat in the 30th century. Fleet combat including fighters, missiles, grappling and boarding are covered.
Fearless
Fearless is a fast-paced science fiction tabletop game including role-playing elements. In a universe of limitless possibilities you can lead various mercenary characters through fierce battles in the arena.
Firefight
This games system was firstly written as a simple game to be used primarily in conjunction with Alternatives Armies 15mm Sci-fi Firefight miniatures range though it has become far more, now being a generic system. Army lists available too.
Flotilla
Starship Combat on a massive Scale.
Formula Ace Racing Pods (English)
Race your pods like Luke Skywalker.
Formula Ace Racing Pods (French)
Race your pods like Luke Skywalker.
Formula Waaagh
Trumpeter Club rules: Ork car/buggy race. Also download Game Chits and Gamesheets from the site.
Frag Bughunt
Frag Bug Hunt is based on the original Frag boardgame rules and Jeremehovah's Aliens Vs Predator variant.
Frag-o-rama
Frag-o-rama is the free miniatures game of multi-player, shoot-‘em-up, videogame-style action for 2 to 10 players.
Full Thrust 1889 : Mercury Misery
Full Thrust conversion for Frank Chadwick's Space: 1889.
Full Thrust 2
The complete second version of the classic Full Thrust rules. Now available for free.
Full Thrust: Fleet Book 1
This is the first volume of two Fleet Books, to provide players with a resource of pre generated ship designs that tie in with the GZG ranges of Starship Miniatures. Human Forces.
Full Thrust: Fleet Book 2
This is the second volume of two Fleet Books, to provide players with a resource of pre generated ship designs that tie in with the GZG ranges of Starship Miniatures. Alien Forces.
Full Thrust: More Thrust
Expansion rules for Full Thrust.
Full Thrust Lite
The simplest core rules of the game brought up to the current standard (2.5) there are a couple of little tweaks that veteran players will spot, but no major changes. It has been written as an ideal introduction to the system for new players, and we hope it will be especially useful for getting younger players into the game.
Full Thrust Star Wars
Conversion for Full thrust of the Star Wars genre. Download Main Stats, New SSD and Star Destroyer
Future Wars
Control a small band of elite warriors who want to either destroy the Kingdom of Evil or help it conquer the universe.
Futuristic Fast Tactics Tabletop (FFTT)
FFTT is a sci-fi tabletop game based on infantry skirmishes between two players in its closest and fastest version. Rules still testing.
Galacta 3
Man-to-man tabletop miniatures game in 25mm scale. The rules are simple and fast to learn, and all actions can be resolved by the roll of a single 12-sided die.
Galax
Set Piece abstract Spaceship combat. Written orders to move and fire. Ship design.
Gemini Rules for Warhammer 40,000
Alternate rules are inspired by those in WH40K-RT or 3rd Ed with some stuff from the 4th Edition.
Generic Space Combat 2
The Next Generation of Starship Combat.
GOBS
Generic Outlandishly Big Spacefleets! They're customizable, flexible, fast, simple and require little record keeping. They'll work with any miniatures, scale or basing scheme. Combat Chart and Movement Chart.
Green Blood and Red Blood for Mars
Martians, Indunas, Colonels and Emirs was originally published to cover tactical mass warfare on Mars during the Victorian Science Fiction Era of the late 1800s. Units with twenty men as well as those with 500 men can be represented on the board.
Grim Future
Simple skirmish rules for Science Fiction Infantry warfare.
Ground War 3000
Set Piece battles. Many units, Ground/Air/Sea, Nukes.
Guerilla
A skirmish rule for science fiction or fantasy miniatures in French.
Hammers Slammers
Sci Fi Rules for re-enacting the David Drake book of the same name.
Hammers Slammers Sci Fi Skirmish
Generic rules, they can be used to produce Aliens games and to recreate skirmish fights from the "Hammers Slammers" books.
Hellfire
This is about space battles in the far future. It has little carried over from our previous science fiction space battle system, Final Frontier, except, perhaps, the idea of a power allocation system.
Heresy
Mass combat rules on an Games Workshop's EPIC scale, designed by Peter Ramos.
Hex Command: Nova
Hex Command NOVA are wargames rules for a future era combat. Many of the concepts from the Hex Command series of historical rules are maintained here.
High Crusade
Simple Quick Play SF Rules designed to allow you to play Science Fiction wargames with either 15mm or 25mm scale miniatures.
HOTT for Sci Fi
An adaptation of Hordes Of The Thing to Science Fiction while retaining the simplicity and spirit of the original rules.
Imperial Mars
Wargames Rules for late Nineteenth Century on Mars.
Imperium Battles
A tabletop game for 25mm sci-fi miniatures from the Warhammer 40,000/Mutant Chronicles and similar universes. Based on the old MB/GW 'Space Crusade' game rules.
Infestation
A Warhammer 40,000 Game of Zombies.
Infinity
Near future skirmish rules. Beta version of the rules and army lists available for download.
Is this Just Another Bug Hunt
A set of Rules for refighting the Aliens films by Pete Jones. Hunt the bugs down with your trusty colonial marines.
John Companies Men
A new set of skirmish rules under development by Ian Shaw for the SF genre. You must join the yahoo group to access the files.
Jump Trooper
Fast playing, "hard" Sci-Fi skirmish rules.
Kill Zone
Nick Lund & Hugh Pitt's Near Future skirmish rules (formerly published by Grenadier).
Landships of Mogdonazia
A homemade scientific romance add-on for The Sword and The Flame. Rules for building your own landships that should synchronise perfectly with TSATF.
Launch Fighters
A new spaceship board game. You can design your own fleet of starships and challenge your opponents in an exciting star battle.
M.A.D.
Fast Play Mechanised Warfare Rules, With Additional Supplements For Aircraft and Future Wars.
Mars or Die
The French Foreign Legion and others on the Red Planet. A Victorian Science Fiction Miniature Figure Game.
Martian Empires
Victorian SF Rules based On Huzzah. Join the yahoo group to download.
Mayhem: Wasteland Warriors
Set in the apocalyptic near future, Mayhem: Wasteland Warriors is man to man combat at it's finest.
Meatbox Massacre
Squeeze inside the squishy cockpit of your genetically engineered war machine! Engage in televised gladiatorial combat between giant bio-robots! Literally devour your enemies!
MekaTac
Set piece Giant Robot tactical combat. Mech design rules.
Meks and Mercs
A simple game for mechs on the tabletop.
Minimal Mech Combat
Saturday morning cartoons, comic books, and transforming toys - Big, powerful robots have been the staple of all three for years. Minimal Mech Combat (MMC) is a simple game that attempts to create the feel of combat between these mechanical warriors.
Minimal Space Combat
The premise behind this game is this: what is the simplest playable game possible to game tactical space combat. The emphasis in this game is fast and easy.
Minimal Tank Combat
Minimal Tank Combat is a simple game that creates the general feel of tank combat, with a slight emphasis on a futuristic setting.
Mobile Infantry
Play Starship Trooper type games by Craig Cartmell.
Mobile Soldier In Action
These rules were meant to be used with the Mobile Suit Gundam "Mobile Suit in Action" action figures, or with 1/144 scaled mobile suit models. The main focus of these rules is The One Year War era.
Mobile Suit at WAR
An original Miniatures Wargame using Bandai's excellent "Mobile Suit in Action" figures.
MuTaTioR Le choc des MuTaNs
Mutants gladiator build by madness professor are engaged in battle for gold and glory. You can build your own mutant as you wish (FRENCH).
Necromunda
Necromunda is a game of fierce combat between rival game fighters in the dangerous underworld of the Necromundan hives. Gangs must fight to gain territories, wealth and renown.
NetEpic
The latest in the long line of NetEpic games, NetEpic v4 for your gaming pleasure. A rewritten EPIC scale game based on the Second Edition Space Marine boxed game.
No Future
No Future is a skirmish game representing battles between small gangs on the inner city streets of a lawless tomorrow. It gives a playable, fun skirmish game, allowing for an element of roleplay.
No Limits
Generic Sci Fi rules for any background or figure you already have. Ideal skirmish rules.
Now This Is Pod Racing
You saw the game demoed and now you want to play it. Remember, this game is free. You are NOT to sell it in ANY way. It is purely for the enjoyment of Star Wars movie fans.
Nuclear Renaissance
Nuclear Renaissance is a tabletop skirmish game. The rules are for skirmish campaigns in a post apocalyptic wasteland. Players collect a gang of hardened fighters and souped up vehicles from the customisable range of parts and characters.
OGRE Lite
Lite version of the Ogre rules by Steve Jackson Games.
On The Bounce
A new set of SF rules about hovertank combat in the 21st century. Still under development, and will be updated from time to time.
Orbital Battle
2-player space/land battle. Fight over planets that move in their orbits, changing the game map each turn. This is a complete game with maps and counters.
Phoenix Command
This latest incarnation of Phoenix Command Miniatures builds upon the foundations of the Aliens, Terminator 2, and Blasteroo rules, while still cleaving to the standards set by the Phoenix Command Small Arms Combat System.
Plasma Storm
Sci Fi version of the Red Storm (Modern) and Lightning War (WW2) rules for small scale miniatures with several bases representing a battalion.
Point of No Return
Set piece battles, spaceship tactical combat, Fuel and Inertia, Ship design.
Powerspike
The No Dice Science-Fantasy Battle Game.
Prophecy of War
These rules are designed to fill a gap in the Science Fiction wargaming rules market for 6mm. A set of rules that copes with a large amount of models. Can handle 6 players each with 50 plus models. These were published on the web about 5 years ago and rescued here. Download Playsheet and counters to compliment the rules.
Quickfire 2
QUICKFIRE acts as a "Rosetta Stone". It provides an environment where any miniature can be used. The designers are both United States Marine Corps Officers.
Red Chicken Rising
A set of tactical spaceship wargame rules set in the Generic Legions universe. This game is intended for use with whatever spaceship miniatures you have available, any size, any scale, any style, from any manufacturer.
Ripped In Space
Spaceship rules with ideas taken from various rule sets.
Road Warriors
Wargames rules for battles between rival car gangs in a post apocalyptic future.
Rollerball
If you enjoyed the original Rollerball film, you’ll also enjoy this re-creation of the exciting sport as a board game. By George Duff.
Rules Crusade
Comprehensive tabletop rules using the classic MB Games board game Space Crusade.
S.L.O.B.S.
Simple Large Outer-space Battle System. 42 ships per side (10 ship types) plus fighters. Simple combat, no record-keeping, large-scale mayhem.
Sci Fi Skermish
Sick of the expense and complexity of Warhammer 40K the Rabbidgerbal designed 1PG simple sci-fi rules with rolls for defence that mean not only are defending players more active but a strong figure can have a weak moment.
Sci Fi Skirmish
Sci Fi land Skirmish Rules suitable for the "Hammers Slammers" or similar universes.
Sci Fight
A simple set of 25mm Science Fiction skirmish battle rules, where one miniature represents one individual. They are intended to be fast and furious with no bookkeeping. If you're hit, you're out!
Senator Arjun's Star Wars Skirmish Rules
Each player controls one or more squads in the Star Wars Universe.
Shell Shock
A fast playing, adaptable and robust wargame system. It brings the flavour of war to a tabletop game. All the action, all the fury, all the tactics and chaos, in a system that's easier to learn, more intuitive, and more fun to play, than any other wargame on the market today.
Silent Dark
Silent Dark was a commercially-released title- a traditional miniatures wargame set in the 25th Century. It has an extremely flexible rules system that is easily converted to many genres, and the expanded version of the Design System is made for people wanting to play everything from Super Heroes combat to Fantasy.
Slammer
25mm skirmish Sci fi rules (includes bug-hunts/aliens).
Small Spacecraft Combat Rules
The following rules are a modification to Jeff Freeman's starship design rules, intended for creation of smaller fighter craft, typically with a crew of less than five.
Sol Cruiser
A space combat game that combines the basic paradigm of 2300AD's Star Cruiser (emphasis on stealth, detection, and long-range missile fire), Triplanetary-style vector movement, and a ship design system loosely patterned after Full Thrust.
Solar Wars
Space fleet battles. Easy to play by Pete Jones.
Soluna
A one or more player science-fiction wargame in a classic Space Opera setting with strong influences of 1920-30s Art Deco and Art Nouveau.
Space Base
Rival colonies compete for space and revenue.
Space Cruisers
Very simple space ship combat.
Space Fury
Set piece battles Fighter tactical combat. Ship design rules. Pilot skills, quirks, and cool.
Space Hive
Space Hive is a grid-based skirmish game that allows you to use the board sections from a variety of sci-fi table-top games, or even just a plain grid map. It also works well with any type of terrain that has a grid-based layout.
Space Insurrection
Recruitment.Very stylized unit interactions.
Star Craft Battles
Science-Fiction last army standing wins, wargame rules created for "Home Use."
Starcraft Tactical Miniatures Combat
A game of skirmish-based combat set in the Starcraft Universe. Command small bands or small armies of soldiers, machines, aliens and more into battle against enemies to totally obliterate them as you shoot them, engage into close combat with them, blow them up, and more in this game of total war and destruction.
Star Cruiser Lite
Heavily reworked Full Thrust rules adapted to 2300AD space combat. New turn sequence, movement systems, detection rules, crew quality rules.Also contains ship conversion rules and selected ship conversions.
Star Frontiers
Digitally Remastered versions of the Star Frontiers RPG and companion books.
Star Frontiers: Knight Hawks
Tactical Space Combat game to tie in with the Star Frontiers RPG, can be fought as a separate tabletop game Quick Reference sheet.
Star Hunters
Starfighter combat in the Star Wars universe. A variant of "Hunters in the Sky".
Star Marines
Futuristic land warfare inspired by [that game from GW], but faster and much less expensive. Choose a race, buy armies and weapons, then wage war! This is a complete game with maps and counters. 2 players.
Star Wars - Silent Death
Erik A. Dewey's article "Get to Your Ships" in issue 5 of Star Wars Gamer lets you play the Star Wars Silent Death ship-to-ship combat game in the Rise of the Empire era.
Star Wars Mass Combat Rules
These rules represent an attempt to provide structure to large-scale combats that may occur within a Star Wars RPG scenario.
Star Wars Miniatures Mass Battles Conversion
These rules are not meant to be a wargame/simulator, but a way to play large battles using the established Wizards Star Wars Miniatures system.
Star Wars Shoot Out
Simple Star Wars game.
Star Wars Showdown
A conversion for the Savage Worlds Skirmish Rules for the Star Wars Universe.
Starfighter Combat
Small action space fighter combat.
StarForce
Merging ShockForce rules with Stargrunt II. These rules recently disappeared from the web but now rescued by freewargamesrules.
Stargate
Rules for the Film and TV Series of Stargate. Rules written by Stargate Gamers Yahoo Group. Its free to join and there are some lively discussions on gaming this genre.
Stargate Fleet Command
The goal of this game is to allow players to model ship to ship combat in the Stargate Universe.
Stargate DOW
These rules are a modification of DOW rules to play Stargate SG teams vs Goa'uld and Jaffas. They are meant to be played with the Dogs Of War basic rules published by Devil Dog Design.
Stargrunt II
These skirmish Sci Fi rules are now available as a free download from Ground Zero Games.
Starmada - Demo
Starmada is a simple (but not simplistic) board game of starship combat, in which players square off in a general attempt to blast each other's fleets into just so much space junk.
Starship Battles add-on rules
The rules that ship with the new Star Wars: Starship Battles game are a bit lacking. So as a way to make the games a bit more interesting the author is working on some add-ons to the rules to allow games to be played on a wider surface, without the map squares, and also at longer ranges.
Starship Marine
Starship Marine Streamline is all about the boarding and capturing enemy starships or bases. The original rules for starship boarding action, easy to play, but tactically challenging.
Starship Rules
Simple starship rules.
Starship Troopers
A set of quick play rules for board or miniature play of a wargame based on the movie "Starship Troopers".
Starship Troopers(2)
A set of modifications to the Shock Force rules by Demonblade, based on the film by Paul Verhoeven. The rules are based on the film, not the book.
Starship Wars
Space Wars is designed for small scale starship fights but can be used for large scale fights as well. The game design offers several optional rules to make combat more realistic and more powerful.
Starwar 2250
Rules for Starwar 2250 and its rules for starship construction. This an older game with a 1970's miniature game feel so try it out.
Steel Crush
A miniatures game depicting ground combat in the late 22nd century. The game is hex-based. Units represent platoons of 3-5 tanks.
Steel Rain
In depth rules for 1/300th Sci Fi rules. The author is still expanding them.
Steer for the Third Star on the Left
Science Fiction rules for spaceship battles.
Steer for the Third Star on the Left: Campaign Rules
Campaign rules for Steer for the Third Star on the Left.
Stellar Wars
An introductory game of tactical space combat between fleets of space battleships by Tim Swenson.
Stratastar
Space Empires collide, Recruitment, Fast gameplay.
Street Fight Rules
Street fight is a fast and simple rules set for games involving small units or single figures. games should be short and simple and not more than an hour long in most cases.
Street Fighters
German Version.
Taktika
Fast and greasy 25mm space rules.
Task Force Zeta
Task Force Zeta allows you to fight battles against opponents in a representation of real(3-D) space using vector movement - without doing complex math every time you move or fire.
Teeny-Weeny Taktika
Fast, detailed and easy way to play space miniatures. For 5mm-15mm figs. Pull out those old Games Workshop Epic miniatures.
The Colonel's Boiler Plated Brandy Snifter
Homebrew add on rules for Chain Reaction covering the Victorian Sci Fi period.
The Iron Frontier
Landship battles of the Steam Age.
The Outer Rim
Starship Battles that includes fighters. Easy to play and a large number of ships can be used. Includes optional weapons by Pete Jones.
Toe To Tow
Sci Fi rules for the GW universe, in the near future.
Trenched
This is a squad-level combat system for miniatures (15 to 30 mm or so).
Tripods and Hussars
A miniatures game focusing on the "historical" Martian invasion of England in 1900. Different system than A Fistful of Tripods.
Turn or Burn
A fast-paced game of space fighter combat for 2 to 8 players. To start a game, you design your fighter from a deck of system cards.
Uber
French rules for Weird War II figures.
Universal Soldier Extreme
A set of rules for skirmish level miniature gaming using Rafm Miniatures. The focus of the main rules is on the modern era and optional rules are provided to suit any genre ranging from horror, to pulp fiction, to historical combat.
