1450-1550
1450-1550 is a Miniatures game slightly more complicated than Tactica.
15mm Samurai Warfare Rules
Based on The Rules According to Ral game rules by Ral Partha.
And One For All
The object of ...And One For All! is to recreate the feel of swashbuckling films such as the 1970's "Three Musketeers". It does this by encouraging you to perform swashbuckling actions about the table with your figures.
Barbarossa
16th Century Naval Rules for Galley Warfare. These rules are designed to give a fast, rather stylised game reflecting warfare between galleys in the Mediterranean in the 16th century.
Barded Fury
Early Renaissance Rules and Army Lists. Join the Yahoo group and they are in the files section.
Basic Baroque
A Baroque period add on for Basic Impetvs ancient rules.
Battle of Breitenfeld
Rules for 20mm figures for The Thirty Years War.
Battle of Sekigahara (1600 AD)
fast play rules for fighting this Samurai battle.
Bloodlust
A set of rules designed to create massive battles using 15 mm Historical pre-1600 castings and/or Fantasy castings.
Border Reivers
These rules are designed to allow you to play three types of game - a standard "my army against your army" wargame; a scenario game, where the forces are very unlikely to be fair; or a simply managed campaign.
By The Sword and The Compass
Fast play rules for Sixteenth Century naval warfare.These rules are designed for use with fairly large fleets, and so have been kept as simple as possible.
Charge Pikes
1:20 scale English Civil War rules for 25mm size figures. Playsheet
Cliff's 1490-1690 Rules
These rules use cards and action points for movement and combat and the most popular basing system. They are designed for ease of play and, I hope, to reflect your vision of this era.
Daimyo
Intended for use with 15mm scale figures. The rules cover the period known as The Age of the Country at War or ~Sengoku-Jidai.
ECW
A set of English Civil War Rules still under development.
Father Tilly
Father Tilly is a set of wargames rules designed to recreate battles from the Thirty Years War. This website contains the rules, army lists and orders of battle for many of the armies and battles of the period.
For King or for Parliament
6mm ECW rules a completely self contained set of rules capable of dealing with small-ish skirmishes to full blown battles, whether they be historical facsimiles, or otherwise.
For Parliament Or King
Rules for the English Civil War.
Free Company
Being rules for small actions of the Hundred Years War and other fights of the longbow era.
Fur Wars
The Age Of Conquest The Americas. When men were men, gold, silver, land & furs were wealth and your enemy's women and children were prey.
Fyre and Sword
Fyre & Sworde is a set of Border Reiver skirmish level rules based around the OCULUS Chosen Men rules - ones of the simplest sets of rules around. The rules are intended for use with individually based 25/28mm figures.
Gold, Swashbucklers and Pirates
Rules for historical gang warfare. Pretty easy to grasp. Can be humorous in places.
Hark Now the Drums Beat Up Again
Wargames Rules for the war of the Spanish Succession.
Hell Dorado
A strategic game in which the players will compose free companies of around ten members.
Heroic Samurai
One brain cell wargame rules for small scale fighting typical of internecine clan warfare. For toy soldiers.
Hot Trod and Free Hand
These rules are designed to allow you to play three types of game: a standard "my army against your army" wargame, a scenario game, where the forces are unlikely to be fairly matched or a simple campaign. All are fun andl give you the full flavour of the period.
In the Year of One Reed - Final Conquest of the Aztecs
In the great Aztec city of Tenochtitlan Emperor Montezuma had reason to worry. It was the year of One Reed, when the feathered serpent Quetzalcoatl would return to bring an end to Aztec civilization.
Ironsides
ECW rules for 6mm originally published in MWAN. You have to join the yahoo group and the files can be found in the files section.
Italian Wars
For 6mm bases of figure/strips to provide both the visual effect as well as 'traffic' problems on the tabletop. Most calculations are based on these blocks, with the effective results of combat being expressed as the 'real-life' version.
Japanese Art of War v1.0
Based on a core set of rules called the "Universal Skirmish Rules."The intentions of these rules are for skirmish war-gaming with heroic scale (28mm) figures.
Katana to Yari
Figure game of samurai skirmish battles - designed to allow small groups of fighters of varying skill to interact. Designed with the Japanese sword movie in mind - a well handled skilled samurai master can hack through a group of lesser warriors.
Kensei
These rules are for skirmish wargames using 25mm/28mm scale miniatures in a medieval Japanese setting. Based on GW The Lord of the Rings.
La Felicissima Armada
A Spanish Armada tactical naval game.
Lillibulero
These rules are shamelessly adapted from the old Wargames Holiday Centre “Marlburian Rules”, with chunks lifted from Barry Hilton’s “Under the Lilly Banners”.
Lion of the North
30 Year War rules by Michael Peters (2nd Edition).
Lion of the North: Haiduk and Rajtar
Combat in Eastern Europe during the 17th Century.
Lion of the North: Organisations
For Lion of the North and Haiduk and Rajtar.
Marston Less
A very stylised version of an ECW battle. The average game lasts 10-15 minutes.
Muskets and Lace
Miniature rules for the recreation of land battles in the period 1688 to 1763. designed for 15mm.
Naginta
This is a simple (and free) set of rules for fighting samurai skirmish battles.
Pike and Plunder
Italian Wars Campaign Rules designed for 4 players. The rules are not a fully comprehensive set, more extensive notes, but most things are covered. (Free download on left side of page). There's also a RenWars yahoo group.
Pike and Shot
English Civil War Wargames Rules by John Armatys.
Pirates of Sartosa
Pirate rules.
Renaissance Raiders
Fastplay Border Reivers Wargame Rules.
Renaissance Warmaster
A version of Warmaster for renaissance battles. Includes army lists.
Rules for a 30 Years War Wargame
Jack Scrubys rules as last printed by him in the 1971 issue of War Game Digest.
Rupert's Very Bad Day
Fast play rules for Battle of Marston Moor (1644 AD)
Samurai Fury
Samurai Rules and Army Lists. Join the Yahoo group and they are in the files section.
Samurai Skirmish
Samurai Skirmish rules by Craig Grady.
Samurai Skirmish(2)
Simple 1 page skirmish rules.
Sea Dogs Attack!
Fast play rules for The Defeat of the Spanish Armada (1588 AD).
Seven Samurai Skirmish
Simple tactical skirmish rules. Based on the classic movie Seven Samurai.
Shake Loose The Border
The Anglo-Scottish border of the 16th century was not a quiet place. Apart from the wars between the two countries during the period, there was a huge amount of cross-border raiding, feuding and general mayhem.
Siege
The first module of a set of Renaissance rules for Battles, Campaigns and Sieges. A stand alone game of Siege warfare in the 16th Century!
Siege of Tenochtitlan
A small army of Spanish conquistadors. They marched to Tenochtitlan, the fabulous Aztec capitol city built in the middle of a lake. These rules cover that battle.
Simple Musket Era Rules
The rules are a return to the simple game, using playing cards instead of dice, a new way of resolving combat, and individual figures rather than groups of men on stands.
Spanish Fury
A complete system of warfare for 16th Century Europe Including Large & Small scale land warfare modules, one for Naval warfare, a Campaign, and Siege Game!
Spanish Fury Sail
Sail supplement for the Spanish Fury rules.
Spanish Fury, Voyage!
A campaign game for Corsair activity in the Caribbean 1550-1585, it is a stand alone game.
The Battle of Lepanto (1571 AD)
Fast and Easy Rules for The Holy League fleet versus the Turkish fleet near Lepanto.
The Galleon and The Flame
A Game for Land and Small Naval Battles on the Spanish Main in the Age of Drake and Hawkins.
The Sword And The Pike
Yet another TSATF variant, this time taking the rules set back to the Renaissance. Pikes, shot, heavy cavalry.
The Water Margin 3rd Edition
A game of Oriental skirmishes for re-enacting your favourite Eastern Heroes movies! Samurai, Ninja, Shaolin Monks and Mysterious Masters.
Tricorne and Musket 1690
Rules for scaled battles in the Age of Marlborough.
%newwinUn Pour Tous!
An English version of Un Pour Tous ! It’s a variant of Legends of the Old West for swashbuckling adventures in the 17th century France that was written for Vae Victis.
Very Civile Actions
An English Civil War variant for Spanish Fury also contains the Tinker Fox campaign game.
Victory Without Quarter
A fast play set of ECW rules. The system uses a card-based turn system instead of an alternating turn sequence that adds excitement and tension to the game. All combat is stand based rather than figure based, so almost any available collection can be used with the rules. Available for free on request via e-mail.
War of the Roses
25mm Skirmish wargaming a touch of influence from Retinue, the best of the commercial Wars Of The Roses rules.
Wargame Rules for the 16th Century
These rules which were originally inspired by Joseph Morscahuser's How to Play Wargames in Miniature are designed for playing Rennaisance wargames.
Warmaster Ancients ECW
Warmaster Ancients variant for the English Civil War.
Warmaster: ECW
Warmaster conversion for the English Civil War.
Will You Go Upon Your Death
Fast play rules for The Battle of Naseby (1645 AD).
Winged Fury
Late Renaissance Rules and Army Lists. Join the Yahoo group and they are in the files section.
Yume no Bushi - Dream of the Warrior
These are a set of Samurai skirmish rules that I have written primarily to work with the excellent 42mm figures released by Steve Barber. But the rules will also work with smaller scales.
