1/300 Ancient Campaign and Rules
These rules use DBM bases sizes for the troops but have written different rules to go with them as the authors didn't like "line them up and see who gets the domino flanking effect".
Across The Alps
Fast play rules for the Battle of Trebbia (218 BC).
Against The Scourge of God
Fast play rules for The Battle of Chalons (451 AD).
Age of Heroes
Bronze Age skirmish rules. Originally published in Wargames Illustrated.
Ancient Battlefields
Ancients Wargame with emphasis on Command & Control.
Ancient Combat
Ancient combat relies on a system in which each action has a difficulty check. Difficulty checks are all made on six sided dice and may be modified by the difficulty of the check.
Ancient Empires
The game models the growth and interaction of ancient Civilizations. Each player manages the military, political and economic aspects of their state, competing to create the greatest empire in the world.
Ancient Empires (2nd Edition)
This is the 2nd edition of Ancient Empires, first published in 1990. Rules for ancient warfare, 3,000 BC to 476 AD.
Ancient Foes
These rules are designed for short skirmish 15mm Ancient wargames between 2 players. Feedback to Trevor Goodwin.
Ancient Fury
Ancient through Middle Ages Rules & Army Lists. Join the Yahoo group and they are in the files section.
Ancient Naval Wargaming Rules
Death on the Seas is my first naval wargaming rules and I do hope I don't offend any naval specialists out there who may find them a little lightweight.
Ancient Rome Rules
25mm fast play, easy rules.
Ancient Wargame Rules
These rules can be used from antiquity up until the late medieval period, they depart from the norm in that they have no rigid turn sequence. All references to dice are D6.
Ancient Wargames Rules(2)
Base sizes, troop categories, and points values are the standard WRG ones in general, any issues not covered here are addressed by the WRG rules (6th edition).
Ancients
These wargames rules are designed to recreate the battles of the ancient world on the table top. They are aimed principally at the period from 600 B.C. to 700 A.D. They are designed for use with 15, 20 or 25 mm figures.
Ancients (2)
Developed by designer Bill Banks, Ancients is a low-complexity tactical combat system, which allows players to recreate virtually any battle from the ancient (pre-gunpowder) world.
Ancients By Ral
The ancient battles described in these rules are fought between armed groups of men led by valiant leaders. The units are composed of "figures," six for mounted units (cavalry) and twelve for foot (infantry).
Ancients D6
Simple mechanics and a quick playing time are the main idea behind these rules. Lists include 2nd and 3rd Punic Wars, Alexander The Great and The Dark Ages.
Ancients Warfare Fast Play Rules
These rules are a logical and much requested complement to their successful Medieval Warfare Fast Play tactical miniatures wargaming system (winner of the ORIGINS award for Best New Historical Miniatures Rules for 1998).
Ancients Warmaster
Conversion to Ancients of the Warmaster rules with lots of army lists.
Arcane Warfare
Fast play, 20mm or 40mm deep bases, original combat system, complete terrain rules and three integrated game sizes.
Basic Impetvs
This is the simplified version of the Impetvs rules released in 2008. Lots of army lists included.
Battle of Granicus (334 BC)
Fast play rules for the Macedonians and Persians, includes paper miniatures.
Blades of Bronze
Fast play rules for small Ancient battles, 10-25mm.
Britons
Very simple, one brain cell rules for skirmishes between rival bands of ancient Celtic Britons. Not a Roman in sight! For 25mm figures.
Bronze Eagles
As the names of the rules indicate these rules are centred on the Roman Empire, from about 300BC to around 550AD. For use with 6mm to 28mm figures.
By The Gods
An ancients rule set.
Caliburns Wrath
An Arthurian Wargame. Caliburns Wrath is a 25mm scale war-game created to represent intense clashes between small bands of footsoldiers.
Caveman Quest
A weird modification of the red poppy white feather rules set in a prehistoric setting with various hominid races and animals. You have to join the yahoo group to download the rules.
Century
Designed for skirmishes or minor battles between century sized units of the classical era. It was originally intended for the period 400 BC to about about 150 BC but could probably be used from about 680 BC to to about 300 AD.
Champs de Bataille
Ancient battle system based on DBM and adapted to be played on a hexagonal board. (Translation from Vae Victis magazine).
Charge!
The design ethos behind the creation of this game is to provide easy to use rules for fighting large battles that don’t a whole weekend to play through.
Chariot Master
The authors a fan of the chariot races of ancient Rome and a fan of Warmaster and especially the Warmaster miniatures, so he wrote some chariot racing rules for Warmaster chariots.
Corvus
A fast play naval game set during the Punic Wars. It was written to use with 1:650 ships. It can be used with 1:1200 scale ships with very little modification.
DBSA Fast Play Rules
To produce the simplest set of wargames rules that retain the feel and generalship requirements of ancient battle in a game lasting 15 to 30 minutes.
De Bellis Armatis
Simple rules for ancient warfare.
De Bellis Velitum
This is a skirmish game for two small forces, each consisting of 1 to 4 sub-units, each in turn of 4 to 12 singly based 25mm figures, totalling up to 24 army points (AP) and controlled by a single player. By Phil Barker.
Death On The Seas
A fast play set of rules that can be used with just about any scale of ancient ships and are based on a premise of one model equals one ship.
Dirty Ancients
Simple play ancient rules.
Don't Mess With Hannibal
Fast play rules for the Battle of Cannae (216 BC).
Fast and Furious
Is a set of 1:1 simple, fast and fun rules for ancient and medieval skirmish scale games using 25-28mm or 1/72 plastic figures, and designed to cover roughly from 3000 BC to 1400 AD.
Field Of Honour
This is a simple two player card game that is an abstract depiction of two ancient armies facing each other on the battlefield. It can either be played as a simple two player card game, or as a sub-game to a more complex wargame.
Fightin' for the Pharaoh
Fast Play Rules for the Battle of Kadesh (1300 BC).
For The Pharoahs
Wargames rules for the Bronze and Chariots Age.
Free Move - Timed Move
It should be understood that these rules as here outlined, are intended for use in Unit War Games. All model soldiers are mounted on moving trays, and are not moved as individual soldiers.
Gang Warfare in the Age of Bronze
A game system which employs miniature replicas of heroes and villains of cultural lore. Rules long gone from the web this is an archive.
Gladiatorial Combat - "Munera Sine Missione"
These are a set of rules for gladiatorial combat in the arenas of Rome, adapted and expanded from a set by Gary Comardo.
Greek-Persian War Battle Rules
Based on 'Quick Play Greeks v Persians Rules' by Harry Pearson in Battlegames issue 1, March/April 2006.
Hex Command: Ancient
Boardgame ease and the beauty of miniatures, but keeping the flavour of historical command. Ancient rules.
Historicon
A fast play ancient rules covering the period of antiquity to circa 1500 AD. A highly tactical thinking mans game featuring fast effective mathematical based rules.
Hoplomachia
A set of rules for the Greek Hoplites. Includes a Campaign system too.
Hoplon
The HOPLON rule system was designed to many of the simplifications and accounting-free mechanisms of DBM, while re-introducing those aspects of ancient warfare that have been lost through the pursuit of championship competitiveness.
Im Mort Veritas
These are a set of fairly simple and somewhat light-hearted wargame rules for the Ancient period, which are post-Biblical to circa 1000 AD.
Last Stand - The First Battle of Thermopylae
480 BC, an alliance of Greek city-states fought the invading Persian Empire at the pass of Thermopylae in central Greece.
Legion and Empire
Rules for the Roman era from the Punic Wars (264 BC) to the fall of the Western Empire (476 AD).Join the Yahoo group and rules are in the file section.
Life By The Blade
A simple set of Ancient fighting rules.
Man o Man
Diceless wargames rules up to 1000 AD.
Mayhem: Warrior Kings
Man to man combat in ancient and medieval times from Two Hour Wargames.
Metalsmashing
Quick and simple rules for the Ancients and Medieval period.
Morschauser's Ancient War Game
Reprint from winter 1967 issue of Miniature Parade, Joe Morschauser describes an Ancient game setup he was working on at the time he wrote his article on the Roster System.
My Galley Salley
Ancient Galley Combat rules.
Napnuts Masters of the Mediterranean Ancient Campaign
Masters of the Mediterranean is a Napnuts campaign game set in the Mediterranean Sea around 220 BC. It is primarily a fast and simple campaign used to tie together a series of miniature battles.
Nauta
NAUTA Ancient Naval Wargames Rules - 700 B.C. - 400 A.D.
Neolithic
These rules are designed to give a fast-play, simple method of representing the extremely violent, quick skirmishes of prehistoric man.
Pax Romana
Pax Romana is designed to represent small-scale actions on the frontier of the Roman Empire in the late 4th or early 5th Century. It is intended to be simple and fun.
PBeM Ancients
The PBeM Rules were designed to permit the playing of DBA and Hordes of the Things (HOTT) games by e-mail using Microsoft Word or Excel files to swap the moves.
Phalanx
Spanning the time period 3000BC to 1500AD. Featuring a revolutionary game system where combat is resolved using only 1 DIE. No need to rebase your troops either, Phalanx is fully compatible with the most popular contemporary rule sets.
Quick Ancients
An Ancients Rules Set, originally written by Fr. Aelred Glidden and printed in MWAN. Jay Stribling has begun the process of modifying them away from their original simplicity.
Ram or Die
Naval rules for the Battle of Salamis (480 BC).
Ramming Speed
The Jackson Gamers have used these for 15+ years, along with home-made 15mm War Galleys to have great fun.
Ramming Speed(2)
This is a quick play rule set for Anceint Naval Wargames. Its meant to be fun and flavourful.
Roman War Rules
These are fairly simple rules which require only tape measures and six-sided dice. The simplicity is good if you're playing the game with your children or if you just don't like complications.
Romans v Celts Battles
Fun Fast Play rules for Roman v Celt battles. Currently only play tested for Romans v British.
Saxon Shores
Home-brew, Skirmish Level Ancients. Also download playsheet here.
Schlachtfeld
A set of Ancient rules partly in English and partly in German.
Scutum and Pilum
Designed to simulate battles of the Samnite Wars campaign game with a rules system more accurate than DBM.
Skjaldborg
A largescale skirmish set for Ancient and Medieval wargames. Can also be used to fight bigger battles.
Slims Rules
This set of rules was written because, the author lost his set of Slim’s Ancient & Medieval rules. The time scale is one turn equals 6 seconds, time enough to fire one arrow or sling bullet.
Spartacus
Gladiator rules, they are inspired by the recent movie "Gladiator".
Supreme Warlord: Blood Lust
A set of rules designed to create massive battles using 15 mm Historical pre-1600 castings and/or Fantasy castings. The Blood Lust Series is an effort to get new players into historical and miniature gaming.
The Battle of Adrianople (378 AD)
The Battle of Adrianople was a disaster for the Romans. Aside from the tremendous loss of life it showed the barbarians that the Romans were vulnerable.
The Battle of Chaeronea
Fast play rules designed for students.
The Battle of Marathon
In 490 BC he led an army of over 40,000 soldiers into Greece. There they faced a force of 10,000 Athenians on the plains of Marathon.
The Battle of Zama
The Romans sent a young and ambitious general named Scipio to invade Carthage. The ploy worked, and Hannibal was summoned home to defend the city.
The Die is Cast
Fast play rules for The Battle of Pharsalus (48 BC).
Trireme
These are naval wargames rules for the classical wars of Greece and Rome.
Valiant Britons
A battle game involving combat between ancient British Tribes in the pre-Roman era. Great emphasis on role playing as much as tactics. Ideally for use with 15mm figures, but any scale will do.
Warband
A simple set of skirmish rules for 5th century AD British scenarios. It is intended for 25 or 28 mm individually based figures.
WRG Ancients (1st Ed)
The original rules that spawned a number of sequels that led to the arguments between 6th Edition and 7th Edition before changing to DBM.
WRG Ancient Rules (2nd Ed)
Second Edition of the famous WRG Ancient rules.
You'll Have Someone's Eye Out With That
This is a set of skirmish rules for Ancient-Renaissance.
