A Clash of Arguments
A set of rules for the lazy gamers of this world for the horse and musket period.
A Ruinous Victory
Fast Play Rules for the Battle of Guilford Courthouse 1781.
All The Kings Men
A simple set of rules to play with fine toy soldiers, easy to learn but putting your strategy into effect becomes a challenge.
American War Of Independence
Covers the AWI and the French and Indian Wars by Will McNally. A computerised version of these rules can be found here.
Arnold's Finest Hour
Fast play rules for the Battle of Saratoga 1777.
Banners and Battalions
The first 15 pages of the company sized battle game- basic rules copy (Infantry & Cavalry; Batterys) One set of counters included.
Barnacle Bills Pirate Rules
A free set of pirate rules used at Nashcon 2007 convention. Also Shiplogs available.
Battle of Falkirk
Fast play rules for this Jacobite Rebellion battle.
Bicorne and Musket
Rules for scaled battles of the French Revolutionary Wars.
Black Powder
This is a set of wargame rules for simulating skirmish level battles in the " black powder" period of history, roughly A.D. 1600-1870, using 20-28mm size model figures.
Blenheim 2004
This set of rules is geared for playing large to very large battles. They are designed for multiplayer (8 or more) and are very suitable for convention games where fast play in large battles is needed. They are easy to teach and easy to learn.
Bloodybacks
Miniatures rules for the American War of Independence. These rules are under development and this is just the outline. Check back often to see the latest version.
Bravado
A set of core rules and add-ons for the American War of Independence.
Corporal John
Rules for wars of Marlborough & Great Northern War.
DBA 4 AWI
Modifications for using DBA for the American Revolution.
Eating The White Dog
Eastern Woods warfare from the Monaghahela to Moraviantown for the American Frontier.
Empire of Liberty
Fast, playable single-page rules for the American Revolution in 25mm.
Farewell to Flanders
Fast Play Rules for the Battle of Ramillies (1706). The Duke of Marlborough drives the French out of the Spanish Netherlands.
Fast Play Rules for SYW
These are fast play rules for mid-18th century battles with 15 mm figures, the focus is on playability.
Fire and Discipline
Fire and Discipline was originally published (in 1988) to cover tactical warfare from 1740-1850. It is now in two versions, one focusing on firepower, the other on discipline.
Firelock and Scalplock
Skirmish rules (by Hank Lubbers) for the American frontier during the late 1700s. One has to join the Yahoo group to download the rules in MS Word format.
Franklins Sea
An 18th Century Fantasy naval game... and a game that can be played on your refrigerator!
Frederick and the Final Prussian Assault
Fast Play Rules for the Battle Leuthen 1757.
Free SYW Rules
D.B.A. style rules for European and Colonial 18th Century warfare.
French and Indians Wars
Skirmish rules for the 7 years war in North America.
Furious Reason Lite
18th century variant of the Furious Reason rules which in turn was a synthesis between Age of Reason and Fire and Fury.
Fusilier
Rules for large-scale actions in the flintlock era (1700 - 1815).
Gloire
Swashbuckling Adventure in the Age of Kings! This demo contains the core rules and the award-winning scenario, The Waylaid Messenger.
Grenadier
A short fast play set of small unit action rules for the 18th Century. (Playtest Version).
Horse, Musket and Mini Ball
A comprehensive set of rules for the Seven Years War complete with player aids and charts.
Howe's About That Then
6mm rules for the American Revolutionary War, based on Loose Files.
I Will Treat With the Tsar in Moscow
Fast Play Rules for the Battle of Holowczyn (1708).
Into Glory Ride
Malburian, Napoleonic, AWI, ACW, Franco Prussian and Colonial rules. These rules can be used with any scale too.
Into the Breach
A set of 1-to-1 skirmish rules for the tricorne period in 25mm.
Jack Scruby's Basic War Game Rules
These can be used for any Musket Period war game merely be extending or shortening the range of musket and artillery fire. Thus for Civil War you would extend the range for Napoleonic you would shorten it. For use with N gauge figures.
King Georges' Northwest Passage
Skirmish rules for the 'horse & musket' era (1680-1815) These rules are intended to allow large-scale skirmishes to be fought while still maintaining an individual feel for the figures.
Lace Wars
Seven Years War rules in the manner of the good Father Aelred.
Last of the Mohicans
A ruleset for gaming the French & Indian War in 25mm by Rex Hurley.
Legends of the Wilderness
American War of Independence variant for Legends of the Old West rules.
Letter of Marque and Reprisal
A set of rules allowing you to wargame small-scale naval engagements in the 'Age of Sail', or thereabouts.It was written to recreate engagements between the likes of Francois l'Ollonois, Edward "Blackbeard" Teach and their opponents. 'Small-scale' means that usually, a player will captain a single vessel, not a squadron or fleet.
Limeys and Slimeys
Simple Naval Rules in the 1700's.
Little Lambent Meteors
Simple set of rules for 18th century rioting using 15mm figures.
Loose Files and American Scramble
An excellent set of AWI rules originally published in W.I. magazine. Innovative and playable.
Mambrú se fué a la Guerra (Mambrú gone to War)
Mambrú is the Spanish name for Malborough. These rules cover the Spanish War of Succession and European conflicts during the first half of the 18th Century. It is a rapid and easy set of rules, which allows players to play with large armies without needing a lot of bookkeeping.
Marlborough's Fury
Warfare in the time of the War of Spanish Succession. Designed to be quick, fun, and roughly historical.Join the Yahoo group.
Mayhem: Muskets and Mohawks
Covering both the French & Indian War and the American War of Independence, this is both a skirmish combat game and campaign system.
Meuterer II - The Wrath of Teach
Tabletop of Pirate Warfare focussing on Loyality and Skills. Attention: available in german only!
Montcalm and Wolfe on Top of the Rock
The Battle of the Plains of Abraham, Quebec 1759.
Naval Wargame Rules 1700 - 1830
These rules were developed more years ago than I care to remember, they were developed from ideas from several commercial sets that were available at the time (might still be?) and many hours of gaming with friends.
Naval Wargaming With Plastic Ships
Generic rules for using Wizkids "Pirates of the Spanish Main" ships.
Old Dessaeur (15mm Version)
These rules are meant to be used for "classic" tricorne-era games (1740-1780), set in Europe: The War of the Austrian Succession, the Seven Years War, the War of the Bavarian Succession, etc.
Old Dessaeur (25mm Version)
These rules are meant to be used for "classic" tricorne-era games (1740-1780), set in Europe: The War of the Austrian Succession, the Seven Years War, the War of the Bavarian Succession, etc.
Old Fritz
The original 'One Brain Cell' rules for the 7 Years War in Europe. Easy to play system for big battles with toy soldiers.
One For The Kids
Simple rules for the Great Northern War designed for kids.
One if By Land
These rules are designed primarily for smaller actions of the American Revolution, such as Guildford Courthouse, Cowpens, Eutaw Springs, etc. The rules use "Warfare in the Age of Reason" basing, and are easy to learn and play, making them good for conventions.
Our Moccasins Trickled Blood
Combat on the Ohio Frontier during the 1790's. These are quasi-skirmish rules written to fight large battles. You have to join Yahoo groups.
Over the Stream and Through the Swamps
Fast Play Rules for the Battle of Kliszow (1702).
Pieces of Eight
Skirmish rules for Caribbean Pirates of the 17th & 18th Century.
Piracy!
Piracy! is a set of rules to play skirmishes, raids, battles, or naval conflicts in a 'fanciful' Pirate era roughly equating to the early 1700's [1713 or so].
Pirate Game
This is a game involving elements of both roleplaying and tactical combat in which grown men and women sit on the floor and push toy pirate ships around going Arrrr! written by Steve Jackson.
Pirate Rules (for conventions)
Rules being used for the Nashcon show in 2007. Join the yahoo group and they are in the files section.
Pro Gloria!
Pro Gloria! are wargames rules for the Seven Years. They are a culmination of a number of years work by a large number of people and are designed predominantly for the large number of players who have their armies designed for the old WRG 1685-1845 set of war games rules.
Quick Tricorne
A set of quick rules from Jackson gamers for 18th century games.
Redcoats and Rebels
Elan for the American War of Independence is a collaborative work based on the recently released Elan Deluxe rules for 10-25mm miniatures by Phillip Jones At nearly 100 pages including play charts and Army Lists.
Rogers Rangers
Home-grown rules for French & Indian War usable for 1750-1776 period North American frontier battles and skirmishes. Scale is 25mm or 22mm/HO. Includes campaign factors weather seige etc.
Rules for Naval Games
From the late 16th to early 19th century, more realistic sailing, but faster play than Wooden Ships & Iron Men.
Rules for the War of Spanish Succession
Basic rules for the period.
Scum of the High Seas
Fastplay card driven hex based game inspired by Battle Cry.
Seven Years War
European land warfare during the Eighteenth Century particularly the Seven Years War by Will.W.McNally.
Seven Years Warmaster
Tables for use with the original Warmaster rules (free from Fantasy Page) for SYW battles.
Simple Musket Era Rules
The rules are a return to the simple game, using playing cards instead of dice, a new way of resolving combat, and individual figures rather than groups of men on stands.
Simple Sails
Fastplay Naval Rules For The Age Of Sail by Alan Young.
Skirmish
These are rules for large skirmishes (with 15 or 25 mm figures) in the pre-gunpowder era. They can be used for historical and fantasy skimishes alike.
Sons of Liberty
25mm American Revolution Miniatures Rules These rules are intended for use at conventions where a fairly simple set of rules is usually needed where there is a referee running the event and where the scenario is a traditional 2-sided linear battle.
Strategike ere moderne 1400-1800
A global rules DBA's like about wars in 1400-1800 periode. In French.
Easy to make his army and fight in only few minutes. Lot of historical armies lists.
The Battle of Blenheim
The Junior General presents rules and cardboard figures to fight the Battle of Blenheim (1704).
The Battle of Lesnaya
Fast Play Rules for the Battle of Lesnaya (1708).
The Battle of Prestonpans
Jacobite rising, fast play rules for Battle of Prestonpans (1745 AD). Also Available Falkirk and Culloden.
The Worlde of Terror Incognito
French Indian War Playtest Edition. This edition is a black and white set of the basic Revised rules for Terror Incognito.
Tribe Against Tribe
What follows is a set of fast skirmish-level rules for fighting internal conflicts among the Maori tribes of New Zealand and the Woodland Indian tribes of North America before and during the age of the musket.
Tricorne and Musket 1740
Wargame rules for battles in the Age of Reason.
Two For Tea
Fastplay rules for the American War of Independence.
Two Page Miniatures Rules For The Seven Years War
Two Page Miniatures Rules For The Seven Years War In 15mm.
Two-Page Skirmish
The rules were written to give a very fast simple game in which each player would control only one to four figures.
War of Princes
A basic set of rules for gaming AWI.
Warhammer AWI
Warhammer ECW variant for the American War of Independence.
Warhammer ECW Variant for French and Indian War
A lightly adapted variant of the well-known Warhammer rules. This is not a complete rule set, but a series of sectional changes to apply to the Warhammer English Civil War rules.
Washingtons Fury
Washington’s Fury is a set of war-game miniature rules designed to be quick, fun, and roughly historical. Where history meets fun, fun wins.
Weight of Fire
This is a set of rules for recreating small-scale battles in the mid-Eighteenth Century period of European history (A.D. 1740-1790) using 25mm or 15mm figures.
With Desaix in the Desert
These rules have been written to give an easily playable game which reflects the style of battles fought during the French expedition to Egypt from 1798 – 1803.
