Battle of Britian

Wednesday, June 9, 2010 by pete284

A while ago David Child-Dennis sent me a nice set of Rules for the Battle of Britain. They were quite popular with over 300 downloads.

Today he sent me an updated version of the rules in one PDF. They are very nicely produced too.

Download

KISS NW Europe

Tuesday, April 6, 2010 by pete284

Another variant for KISS Rommel covering 1944 - 45 in North West Europe.

Download Rules

KISS Blitzkrieg

by pete284

Following on from the KISS Rommel rules here is a variant for France 1940. You will require the original KISS rules.

Download Rules

1/200 Battle For France

Saturday, February 6, 2010 by pete284

The first variant I found for the Fast Play Modern rules were these. I attended a Wargames show several years ago and a couple of gents were putting on a France 1940 game in 1/200. It was a cracking little game and i managed to blag the rules off the lads.

This was pre-computer so the rules were typed via a typewriter. I still have the rules though they are a little worn now. The main changes to the rules were they left out aircraft and AA fire and the infantry rules were completely changed. I believe they are taken from another game, but I can’t recall where from.

The last change was different move classes and armour classes for vehicles. These changes gave a good flavour to the period and moved the rules on from the original.

Battle for France Rules

Combat Captain

Friday, April 24, 2009 by pete284

I have just been sent a set of Convention WW2 rules that were used in Nashcon 2009. These look interesting and are ideal for Club games.

Our Nashcon 2009 game is a tactical encounter during the might-have been German invasion of Great Britain. The Germans believe that seizing selected airfields coupled with random troops landings will force general panic and compel a British surrender.

The battlefield is a 6 X 12 foot table with 28mm troops. Each player commands a company

You can download them here

Interesting Intiative Sequence

Wednesday, January 7, 2009 by pete284

I came across a very good mechanism in a WW2 boardgame the other day called Corp Command: Totennsontag which I think would be very adaptable for tabletop games.

Each unit type is given an initiative number between 2 and 5. This depends on the combat effectiveness of the unit and speed. In the boardgame it equates to 2 for infantry, 3 for artillery, 4 for commonwealth armour, 5 for panzer divisions.

At the beginning of a turn both sides roll one D6. The highest number has initiative for the turn and will move first, however, only units with an initiative of an equal or higher number can move. So if the Germans roll a 5 and the commonwealth roll a 2 the germans will move first but only their panzer units can move. Whilst the commonwealth will move second and move all their units.

In the boardgame you also move a number of hexes equal to the roll. If a 2 is rolled, all units can move but they only move 2 hexes, including the panzers. If a 5 was rolled for initiative only the panzers could move but they move 5 hexes.

Another couple of interesting twists to the sequence is if a 6 is rolled that player misses this turn. Next turn though he may select any number he wants from 2 to 5. So does he activate all his units for a movement of 2 or only his panzers for a move of 5 and probably seizing initiative.

If a 5 is rolled on the initiative next turn the player may add or subtract 1 from his next dice roll if they wish which gives a little more control next turn over what he needs.

Another good part of this mechanic is if you roll low this turn and go second , next turn you may roll high and move first and thus get two moves in a row allowing you to outflank an opponent or such like.

So the higher the roll you are more likely to move first but with fewer units, it also means static units like infantry or very slow tanks don’t get to activate so often.

Corp Command: Totennsontag is available from Lock N Load Games for $27.99

The War At Sea

Saturday, November 29, 2008 by pete284

Some time ago I was sent some rules by David Childs Dennis called War At Sea which cover naval warfare from 1939 - 1945. Also included was a Quick Reference Sheet

David has now sent me two more files for these rules:

Questions and Answers.

Ship Stats, those ships marked ‘old’ in the type column were considered obsolete by WW2