Kryomek Now Free

Tuesday, June 29, 2010 by pete284

Scotia Grendel are now offering their Sci Fi ruleset Kryomek and Hivestone add on free in PDF format from their website. The bad news to get them you have to add them to your shopping cart and then hand over your personal details. There’s no option to simply download them as you can do with the Stargrunt rules from the Ground Zero Games website.

Kryomek Downloads

Judge Dredd Miniature Game

Friday, June 18, 2010 by pete284

Mongoose publishing have released their new Judge Dredd rules free on their website:

These rules are, and always will be free to download. Judge Dredd is a 28mm skirmish game designed to be quick, easy to learn, and capable of handling the madness that is Mega-City One, from the powerful judges to the lowliest punk or mutant.

Their Gangs of Mega City One rules were criticised for being too much like a Necromunda type game, so hopefully this will give a better Dredd type game.

Judge Dredd Miniatures game

Mechwarrior Archive

Friday, April 9, 2010 by pete284

This is an archive of many of the files that were available on the web and are now long gone. Thanks once again to David Child-Dennis for supplying all the files for Mechwarrior.

Rules and Charts
Colossal Mech Rules
Combat Chart
Damage Tables Special Equipment
Victory Score Sheet

Scenarios and Campaigns
Battle for the Spear
Bringing the Rain. Setup image below:
Bringing%20the%20Rain%20Mechwarrior%20table%20set%20up.jpg

Campaign Clear and Present Danger
The Attack Defence Scenario

Frequently Asked Questions
Issue 1
February 2007
April 2007
Age of Destruction March 2008

Templates and Tokens
Artillery Fire Tokens
Blocking Terrain Template
Blocking Terrain Building
Brush Hindering Terrain
Brush or Bush Template
Butte or Hill Template
Canal Bend
Terrain%20Textured
Water Course Straight

Mechwarrior

Wednesday, April 7, 2010 by pete284

Thanks to David Child-Dennis the MechWarrior rules by Wizkids have been rescued for posterity. Download the files here.

Mechwarrior Rules

Special Equipment
FAQs

Addition 09 April
An archive of old articles can now be found on the Archive Page

Warcosm

Friday, March 13, 2009 by pete284

The other day I purchased the Warcosm from Precis Intermedia. They are only $6 as a PDF download.

warcosm_components.jpg

Steve Holland and I played the two starter scenarios that came with them, we found they played very well. Quick and bloody.

Each side rolls a dice and the lowest roll moves one of his ships first then the other player moves a ship and players alternate moving ships. When all movement is done the player with the highest initiative then shoots with one of his ships first. Players alternate shooting until done.

Each ship is represented by 4 lines of stats that show the shields, plate armour and hull (called frame). Drives: hyperdrive, tactical and manoeuvre. The third line shows subsystems (e.g. Point Defence Systems etc) and the fourth line are the weapons.

Shooting mechanism is by use of rolling a target number on a D10 depending on the range of the target and the weapon used. If hit the target may roll to see if the shields etc absorb the hit or they go through. Some weapons ignore shields and are applied to the frame.

The rules have 4 scenarios with plenty of ships to get you started and a ship construction section. These rules are definitely are going to be become my rules of choice. They remind me of the old Starfire rules before they over complicated them.

I have written an excel spreadsheet to help calculate the construction of ships.Download Spreadsheet

Fast and Dirty Now Version 4

Monday, March 9, 2009 by pete284

A new version of F.A.D. has been released. Whats new:

Campaign rules
Scenario system that factors in your army’s stance, aggression and the importance of pre battle scouting

Points cost formula
An intriguing “force priority” system to generate random forces. Pick your parameters and the system will generate a force that matches those choices.

Opportunity fire to control and deny ground
A number of new traits to further customize your units

Rules for demolitions and psionics
A task system suitable for any non-combat actions like hacking, repairing and negotiating.

Vehicle morale
Vehicles further have been reorganized and integrated into the main rules

Hidden movement, scouting, and minefields and much more.

Forge of War

Wednesday, January 14, 2009 by pete284

My good mate Craig Cartmell started writing some Sci fi rules on the old freewargamesrules forum.

These were born out of a frustration of GW 40K rules. He has since moved the rules onto his blog and named the rules Forge Of War. I recently received this message off Craig:

1. Kyle has added prototype force lists and weapons’ stats so that people can get playtesting with their 40K armies.
2. Adam has produced some AT-43 stats and lists and intends to add more over the next week or two.