Fast and Dirty Now Version 4

Monday, March 9, 2009 by pete284

A new version of F.A.D. has been released. Whats new:

Campaign rules
Scenario system that factors in your army’s stance, aggression and the importance of pre battle scouting

Points cost formula
An intriguing “force priority” system to generate random forces. Pick your parameters and the system will generate a force that matches those choices.

Opportunity fire to control and deny ground
A number of new traits to further customize your units

Rules for demolitions and psionics
A task system suitable for any non-combat actions like hacking, repairing and negotiating.

Vehicle morale
Vehicles further have been reorganized and integrated into the main rules

Hidden movement, scouting, and minefields and much more.

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