Classic Wargames Books

Sunday, October 4, 2009 by pete284

I have quite a substantial collection of old wargames books from the 60’s and 70’s. I can’t resist popping in a secondhand bookshop to see what treasures they hold. Wargames books in general secondhand bookshops tend to be a lot cheaper than ebay or specialist military bookshops.

Even so there are titles that are still very hard to find. Well John Curry Events Wargames Rules are now reprinting some of the old classics. There are books from Don Featherstone, Charlie Wesencraft and Paddy Griffith to name a few little gems in here.

Some of these reprints are cheaper than the specialist bookshops are charging for the original copy. So go on and treat yourself and see the type of books that inspired old gamers like me.

Space Hulk Layout Tool

Saturday, September 12, 2009 by pete284

There has been alot of hype about the 3rd Edition of Space Hulk. Games Workshop has only done a limited run of these games and I hear that it is already sold out. The figures are already going for ridiculous money on Ebay.

I have to say I prefer the 1st Edition rules and teh 2nd Edition terrain graphics.

Anyway CRasterImage has created a tool for creating hulk layouts and allows you to save the result as Images for importation into other packages.

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For more details visit the Warseer Forums.

New Painting Service

Wednesday, September 2, 2009 by pete284

I am a member of Deeside Defenders and for the past couple of years Jon from the club has been painting figures for some of us more mature members so that he can earn extra cash.

I’ve had some 20mm Boxers and two 10mm Hundred Year Wars armies done.

Now Jon has opened up his service to non club members and goes under the Company name A Brush Too Far. Highly recommended.

Hundred Years War Soldier Database

Sunday, August 2, 2009 by pete284

A website detailing the lives of 250,000 soldiers that served in the Hundred Years War has gone online. It has been set up by researchers at Southampton and Reading Universities.

The files relate to soldiers who served between 1369 and 1453 and amazingly include salary and sickness records.

The Medieval Soldier website also includes information about soldiers who served at the Battle of Agincourt in 1415.

Records relating to individuals are also included like John Judde :

Merchant of London and Master of the Kings Ordinance. Gathered together from research into his anscestry by family historian David Judd, we are treated to a career spanning the end of the Hundred Years War and the beginning of the Wars and the Roses.

Other specialist areas are also looked at. Where I live in North East Wales has a special section:

We visit North East Wales for a profile of Welsh involvement in English armies during this period.

A must visit if your interested in the Medieval period.

New Napoleonic Rules From Foundry

Monday, June 1, 2009 by pete284

Foundry have just announced a new set of rules on their site for the Napoleonic Period which look very much like a GW layout.

No reports yet on pricing or publish date but these could be interesting, I wonder if they will be similar to WAHB or a different kind of system

Napoleon also features articles on painting and collecting Napoleonic models plus many other sections detailing uniforms and historical background. This 232 page full colour A4 sized hardback has over 400 colour photographs and illustrations, including many Knotël prints, plus numerous diagrams, maps and other illustrations.

More info at the Foundry Website

Battle Chronicler

Wednesday, May 13, 2009 by pete284

This new piece of FREE software has just been released.

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Battle Chronicler aims to make it quick and easy to produce great looking battle reports that other gamers will want to read. Using the latest developments in Windows technology Battle Chronicler delivers fantastic graphics and a ultra modern user interface.

So if you are miniatures wargamer looking to enhance your hobby with some cool software then you have come to the right place.

Get more information from the Website

Rank and File - ACW Battle Part 2

Friday, April 24, 2009 by pete284

The melee mechanism is that you count the number of stands in front rank contact. That is the number of dice to roll. Modifiers alter the hit number up or down from a base 4+ to hit. Each side rolls simultaneously and the side that had the most hits caused to it reduces one morale level (of which there are three Good, Unsteady and Rout) and falls back. The winner takes the ground.

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As I said in my last report that’s what happened to both my Cavalry. On the right flank Garry pursued my retiring cavalry who had no option but to counter charge him. Again he won thus routing my cavalry.

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On the left flank his cavalry charged mine but I didn’t counter charge (as I misread the rules). I was hitting on 6’s and he was hitting on 5’s. Somehow I caused more hits on him forcing him to retire unsteady. A stalemate had ensued.

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Each turn providing you are not charging or being charged you may attempt to rally your troop. You take a morale test and if you pass you increase 1 morale level. A 6 is always a success. The kicker is one a unit is reduced to 50% strength it cannot rally anymore and if it is required to take a morale test it automatically fails.

Now on my right flank I attached one of my Generals to try and stop my cavalry routing and failed they left the table. Gary’s victorious Cavalry who were still fresh decided to charge my raw infantry head on. Their volley of defensive fire removed a full stand which caused him to take a morale test (with 2 hits carried over). He failed the test and retired unsteady.

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Next turn my artillery took a long range shot at his unsteady cavalry causing a third hit. That third hit caused him to take a morale test which he did and failed. His cavalry routed from the field.

On the left flank his unsteady cavalry charged my unsteady cavalry. He won and my cavalry routed. I tried to rally them next turn and failed.

Meanwhile in the middle of the table the two armies infantry were shootng at each other. On my right flank one unit was behind a wall. This meant Garry required a 7 or more to hit me at long range or an 8+ if he was moving. My infantry were hitting on 5’s. Needless to say he wasn’t having much luck in causing many casualties on me. He brought bot artillery pieces down on me that slowly whittled me away.

Infantry fire is resolved by rolling 1 dice per stand. A 4+ is required to hit plus or minus modifiers. When 3 hits are caused on a unit it loses a stand and must make a morale test. Artillery rolls a number of dice depending on type and range, otherwise works the same.

On the left flank as his cavalry were victorious he charged his infantry out of the woods at my infantry behind the wall. He moved within 2 inches of me and all 6 of my stands fired requiring a 4+ to hit. I rolled 6 twos and threes, no hits. He completed his charge. During the melee although having linear cover I rolled bad again and lost. Her took the wall and my unit retired and unsteady. Things were not looking healthy on the left flank for the Rebs.

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Over the next couple of turns the rebs fell bank refusing the left flank and moved both artillery pieces to the left. Artillery and infantry fire caused many casualties causing units to retire unsteady. The attack had faltered and had no strength to continue.

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On the right flank 2 units advanced across the open and shot at the Yankee veterans in the woods who took casulaties and retired unsteady.

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It was at this point the battle ended by mutual consent it was a stalemate.

Conclusion
By the end of the evening we had memorised most of the mechanics and modifiers so the game ran smoothly. Overall we were very pleased with the rules and will definitely play them again.

For the next game we want to try some uneven armies with more variety of morale and weapons. The other thing we intend to do is have a mechanism for the arrival of units so they do not all arrive at the same time that will make it a lot harder for the Generals but that also won’t make such a balanced game.

Maybe we will point some armies up using some simple points system.