Happy New Year

Wednesday, December 31, 2008 by pete284

Here’s wishing you all a Happy new Year and more of the same for 2009.

Merry Christmas

Wednesday, December 24, 2008 by pete284

Just a small note to yo all wishing you all a very Merry Christmas and a Happy New Yeat.

Thank you for the kind words you have left me in the last 12 months, it makes the effort I put into the site all worthwhile.

Here’s looking forward to 2009!

IE Security Flaw

Tuesday, December 16, 2008 by pete284

I’ve been using the Firefox web browser for a long time now. But if any of you are using Internet Explorer a serious security flaw has been found:

From a news website:

Users of Microsoft’s Internet Explorer are being urged by experts to switch to a rival until a serious security flaw has been fixed.

The flaw in Microsoft’s Internet Explorer could allow criminals to take control of people’s computers and steal their passwords, internet experts say.

Microsoft urged people to be vigilant while it investigated and prepared an emergency patch to resolve it.

Internet Explorer is used by the vast majority of the world’s computer users.

If you haven’t tried Firefox, now is an ideal time to try it.

Happy Birthday Warp Spawn Games

Sunday, December 7, 2008 by pete284

Warp Spawn Games is a site that is run by Lloyd Krassner.

It has over 800 free games listed and is growing all the time. There are solo games and multiplayer ones. Some are card games whilst others are table top games. You could spend hours pouring through the lists, and you are bound to find something you like.

The site has now been running for 10 years, so happy birthday Lloyd and Warpspawn, I look forward to the next 10 years.

FK Fantasy

Saturday, December 6, 2008 by pete284

I received an email from someone called Taku who is trying to promote his fantasy skirmish game called FK Fantasy. This is the information I received:

FK Fantasy is a fantasy skirmish game intended to allow players great freedom in customizing their party, between the selection of a variety of races, classes, equipment, and mercenaries/troops and heavy class customization. A character is limited to a certain number of spells or abilities from their overall list, and coordinating these choices in class customization with other characters in your party play a major role. It’s also designed to give players a wide variety of combinations to try out, some streamlined and standard, and others more erratic and random. Emphasis is being placed on creating a smooth gameplay process that is still highly strategic and rewarding to tactical players without being overly complicated and dissuade more casual gamers.

In addition to player-verse-player gametypes, there will be special Scenarios in which a player’s party or several player’s parties fight against a unique World Boss.

The majority of gameplay mechanics and most class descriptions are posted now the forum, if you want to give it a look. As of current they are spread across several threads in the Rules forum, but a complete rulebook will be compiled in the near future.

I also plan to work on developing the backstory of this game to a high standard, making it as high quality as some retail works. It’s planned for campaigns to interact with backstory development, with an Open Participation Online Campaign being run from the forums and the results influencing current world happenings.

Several other minor projects are under way behind the scenes, but FK: Fantasy, I believe, is the one most likely to attract some sort of audience. Nonetheless, here’s the sketch for my next project.

FK: Battlegrounds
~A game system designed to easily accompany and account for moderately large armies of units without forcing the use of a formational or squad system.
~The setting will be fantasy-based. It is possible it will be based off the backstory of FK: Fantasy.
~Many rules will be modular, and can be included or excluded at the discretion of the players, and all or most of them will be interchangable with each other to create highly interesting and entertaining games. Examples would be what triggers a victory (destroying a capital, killing a king, controlling points on the board) or additional gameplay rules (faction-based Sorceries, Artillery units, fortifications, etc).

Stop by the forums here.

Tabletop Gaming News

Wednesday, December 3, 2008 by pete284

Its nice to see that Tabletop Gaming News website has returned to publication. Its an excellent resource from the industry.

The site was temporarily closed down by Zac the editor. Without warning his Host shut his site down because of the level site traffic. This left Zac completely in the lurch. Fortunately several members came to his aide with donations so he could move to a new host.

I wish Zac all the best with the service he provides.

The War At Sea

Saturday, November 29, 2008 by pete284

Some time ago I was sent some rules by David Childs Dennis called War At Sea which cover naval warfare from 1939 - 1945. Also included was a Quick Reference Sheet

David has now sent me two more files for these rules:

Questions and Answers.

Ship Stats, those ships marked ‘old’ in the type column were considered obsolete by WW2