Ancients
Add Rules For This Period
1/300 Ancient Campaign and Rules
These rules use DBM bases sizes for the troops but have written different rules to go with them as the authors didn't like "line them up and see who gets the domino flanking effect".
300
Prepare to die! Italian language Ancient rules.
Across The Alps
Fast play rules for the Battle of Trebbia (218 BC).
Against The Scourge of God
Fast play rules for The Battle of Chalons (451 AD).
Age of Arthur
For Romano-British games.
Age of Heroes
Bronze Age skirmish rules. Originally published in Wargames Illustrated.
Ancient Battlefields
Ancients Wargame with emphasis on Command & Control.
Ancient Combat
Ancient combat relies on a system in which each action has a difficulty check. Difficulty checks are all made on six sided dice and may be modified by the difficulty of the check.
Ancient Foes
These rules are designed for short skirmish 15mm Ancient wargames between 2 players. Feedback to Trevor Goodwin.
Ancient Fury
Ancient through Middle Ages Rules & Army Lists. Join the Yahoo group and they are in the files section.
Ancient Rules SIP
Neil Thomas Simplicity in Practice Rules.
Ancient Wargame Rules
These rules can be used from antiquity up until the late medieval period, they depart from the norm in that they have no rigid turn sequence. All references to dice are D6.
Ancient Wargames Rules(2)
Base sizes, troop categories, and points values are the standard WRG ones in general, any issues not covered here are addressed by the WRG rules (6th edition).
Ancients Battle Cry
Ancient variant for the Battle Cry rules. Hex based.
Ancients By Ral
The ancient battles described in these rules are fought between armed groups of men led by valiant leaders. The units are composed of "figures," six for mounted units (cavalry) and twelve for foot (infantry).
Ancients D6
Version 3 of Ancients D6. AD6 is a fast play game of massed combat in the Ancient and Medieval world. Games require 50-100 figures and are usually over in about an hour.
Ancients Warfare Fast Play Rules
These rules are a logical and much requested complement to their successful Medieval Warfare Fast Play tactical miniatures wargaming system (winner of the ORIGINS award for Best New Historical Miniatures Rules for 1998).
Ancients Warmaster
Conversion to Ancients of the Warmaster rules with lots of army lists.
Antesignani
A set of ancient rules (French language) designed to fit any kind of basing or terrain (hexed or not), and with the reduction ad minima of litigious situations as main objective. With Army Lists.
Antesignani - D'Ulysse Au Ruguex
An expansion for Antesignani with army lists and scenario builder (French language).
Anticamente
Hexagonal wargaming for the ancient period.
Arcane Warfare
A set of wargame rules for recreating Ancient and Medieval battles.
Arte Della Guerra Nel Tibet
Campaign rules for Tibetan armies . Italian Language.
AV (English)
A set of "fast and furious" ancient rules. English version. Updated 10/04/11.
AV (French)
A set of "fast and furious" ancient rules. French Version. Updated 29/03/11.
Basic Impetvs
This is the simplified version of the Impetvs rules released in 2008. Lots of army lists included.
Battle of Granicus (334 BC)
Fast play rules for the Macedonians and Persians, includes paper miniatures.
Battles BC
The game is designed to simulate an ancient land battle or engagement.The armies are built using a point system to ensure a reasonably even game.
Blades of Bronze
Fast play rules for small Ancient battles, 10-25mm.
Britons
Very simple, one brain cell rules for skirmishes between rival bands of ancient Celtic Britons. Not a Roman in sight! For 25mm figures.
Bronze Eagles II
Wargame rules for the age of Caesar where 1 figure equals 20 troops.
By The Gods
An ancients rule set.
Caliburns Wrath
An Arthurian Wargame. Caliburns Wrath is a 25mm scale war-game created to represent intense clashes between small bands of footsoldiers.
Caveman Quest
A weird modification of the red poppy white feather rules set in a prehistoric setting with various hominid races and animals. You have to join the yahoo group to download the rules.
Century
Designed for skirmishes or minor battles between century sized units of the classical era. It was originally intended for the period 400 BC to about about 150 BC but could probably be used from about 680 BC to to about 300 AD.
Champs de Bataille
Ancient battle system based on DBM and adapted to be played on a hexagonal board. (Translation from Vae Victis magazine).
Charge!
The design ethos behind the creation of this game is to provide easy to use rules for fighting large battles that don't a whole weekend to play through.
Chariot Master
The authors a fan of the chariot races of ancient Rome and a fan of Warmaster and especially the Warmaster miniatures, so he wrote some chariot racing rules for Warmaster chariots.
Civitates Bellantes
An adaptation of the Comitatus mehcanisms to cover the entire era of ‘classical’ antiquity (500 BC-AD 200). These are still a work in progress and I am developing them together with Caoimhín Boru.
Corvus
A fast play naval game set during the Punic Wars. It was written to use with 1:650 ships. It can be used with 1:1200 scale ships with very little modification.
Corvus on Land
A set of ground-based rules designed to accompany the Richard Lee's CORVUS (or any other Ancient Naval rules) when played in 1/1200 or smaller scales.
Crouching Hero, Hidden Daggers
A fantasy skirmish based on the more fantastical type of chinese martial arts movie. With characters inspired by the Water Margin. Simple rules, with action cards.
DBA
The first edition of DE BELLIS ANTIQUITATIS (usually known as DBA). The title (inspired by Caesar's De Bello Gallico) may be variously translated as "Concerning Ancient Wars" or "About the wars of the Ancients" or other similar phrases. The copy of first edition DBA included here is well-worn copy with notes and amendments written in it, but it gives a good idea of this whole group of rules.
DBAix
A test set for a game involving Pirates, Romans and Gauls which was used for Sue's game "Asterix and Redbeard's Treasure" at COW 2007.
DBSA Fast Play Rules
To produce the simplest set of wargames rules that retain the feel and generalship requirements of ancient battle in a game lasting 15 to 30 minutes.
De Bellis Armatis
Simple rules for ancient warfare.
De Bellis Navalibus
A DBA adaption for ancient naval warfare.
De Bellis Velitum
This is a skirmish game for two small forces, each consisting of 1 to 4 sub-units, each in turn of 4 to 12 singly based 25mm figures, totalling up to 24 army points (AP) and controlled by a single player. By Phil Barker.
Death On The Seas
A fast play set of rules that can be used with just about any scale of ancient ships and are based on a premise of one model equals one ship.
Dice For Honor
A set of rules for the ancients period, set up for the "Teuber/Stribling" 20mm armies of Assyria and Egypt.
Dirty Ancients
Simple play ancient rules.
Don't Mess With Hannibal
Fast play rules for the Battle of Cannae (216 BC).
Empires at Sea
This set of naval warfare rules is designed for ancient sea battles from the 5th to 2nd Century BC. The goal was to keep play fast, simple and with no more than one page of charts.
Familia Gladiatoria
Gladiator rules includes a Campaign system.
Fast and Furious
Is a set of 1:1 simple, fast and fun rules for ancient and medieval skirmish scale games using 25-28mm or 1/72 plastic figures, and designed to cover roughly from 3000 BC to 1400 AD.
Field Of Honour
This is a simple two player card game that is an abstract depiction of two ancient armies facing each other on the battlefield. It can either be played as a simple two player card game, or as a sub-game to a more complex wargame.
Fightin' for the Pharaoh
Fast Play Rules for the Battle of Kadesh (1300 BC).
Fleet of Battles
Ancient Galley rules, you will need a copy of Piquet or a working knowledge of Fields of Battles.
For The Pharaohs
Wargames rules for the Bronze and Chariots Age.
Free Move - Timed Move
It should be understood that these rules as here outlined, are intended for use in Unit War Games. All model soldiers are mounted on moving trays, and are not moved as individual soldiers.
Gang Warfare in the Age of Bronze
A game system which employs miniature replicas of heroes and villains of cultural lore. Rules long gone from the web this is an archive.
Gathering of Hosts
Rules for simple ancient wargames with toy soldiers by Ross MacFarlane.
Gladiatorial Combat - "Munera Sine Missione"
These are a set of rules for gladiatorial combat in the arenas of Rome, adapted and expanded from a set by Gary Comardo.
Glory In The Arena
54mm Gladiator Miniatures rules from Outland Games. Italian Translation.
Hoplomachia
A set of rules for the Greek Hoplites. Includes a Campaign system too.
Hoplon
The HOPLON rule system was designed to many of the simplifications and accounting-free mechanisms of DBM, while re-introducing those aspects of ancient warfare that have been lost through the pursuit of championship competitiveness.
Hoplon 3
Latest version of Hoplon that were commercial but now free.
Im Mort Veritas
These are a set of fairly simple and somewhat light-hearted wargame rules for the Ancient period, which are post-Biblical to circa 1000 AD.
Kings of War Ancient Combat - Hoplon Pike & Arrow
This supplement to KoW covers ancient Greece and Greek colonies in Italy, North Africa, and the east
Kings of War Ancient Combat - Romes Rise and Fall
This supplement covers all of the armies of Rome, from early Camillan Rome, through to Imperial Rome, and finally Patrician Rome.
Kings of War Ancient Combat - Romes Rising
This supplement covers the Marian Roman armies as well as the Early Imperial armies, along with Rome's Barbarian enemies.
Kings of War - The Battle of Adrianople 378AD
A KoW supplement second in the series.
Kings of War - The Battle of Chalons 451AD
For the KoW historical rules supplement ' Rome's Rise and Fall'. It covers a historical introduction to the battle with various rules modifications to suit the scenario. The battle is unique in that most contemporary historians consider it the watershed event that saved Western Europe from total Hun domination. It also appears to have been one of the only times a major battle, from this period, continued well into the night.
Kings of War - Historical Supplement
A a few more rule suggestions for KoW historical to try and fill in the gaps.
Kings of War Special Rules - Sieges
These additions to the Kings of War historical rules are designed to cover armies fighting over defensive positions and fortifications.
Last Stand - The First Battle of Thermopylae
480 BC, an alliance of Greek city-states fought the invading Persian Empire at the pass of Thermopylae in central Greece.
Legio Quaternarius
Ancient rules for a gridded tabletop.
Legio VI
Based on a simplified version of the Comitatus mechanisms, Legio VI is designed for fast playing big battles using 6mm figures.
Legio VIII
Two pages rules for ancient & medieval massed battles on a small table, including point system for making your own army lists.
Legion and Empire
Rules for the Roman era from the Punic Wars (264 BC) to the fall of the Western Empire (476 AD).Join the Yahoo group and rules are in the file section.
Life By The Blade
A simple set of Ancient fighting rules.
Man o Man
Diceless wargames rules up to 1000 AD.
Mare Nostrum
Italian language Ancient-Renaissance Naval Wargame Rule. English Version.
Metalsmashing
Quick and simple rules for the Ancients and Medieval period.
Morschauser's Ancient War Game
Reprint from winter 1967 issue of Miniature Parade, Joe Morschauser describes an Ancient game setup he was working on at the time he wrote his article on the Roster System.
Munera Sine Missione
Gladiatorial combat rules, using a hex grid. Simple armour and weapon categories make it easy to use your favourite figures, whilst a single bout plays to a conclusion in less than 15 minutes, making it suitable for campaign play in an evening.
Napnuts Masters of the Mediterranean Ancient Campaign
Masters of the Mediterranean is a Napnuts campaign game set in the Mediterranean Sea around 220 BC. It is primarily a fast and simple campaign used to tie together a series of miniature battles.
Nauta
NAUTA Ancient Naval Wargames Rules - 700 B.C. - 400 A.D.
Neolithic
These rules are designed to give a fast-play, simple method of representing the extremely violent, quick skirmishes of prehistoric man.
Oceanus Strategoi
Ancient Naval Warfare under oars.
Paean - Greek City State Wars
A set of small to medium scale wargames rules for the Greek Archaic period of Hoplite warfare between 800BC and 480BC. Start your own city state army and rise in power to equal the likes of Sparta or Athens.
PBeM Ancients
The PBeM Rules were designed to permit the playing of DBA and Hordes of the Things (HOTT) games by e-mail using Microsoft Word or Excel files to swap the moves.
Phalanx
Fast table-top gaming with model soldiers, dice and rules covering the period 3000 BC - 1500 AD from the now defunct Alienstar website.
Phalanx
A set of small to medium scale wargames rules for the Classical Ancient period of warfare between 800BC and 200AD.
Pharaoh Rides To War
This is a set of rules for use with the Stribling/Teuber armies of 20mm Ancients. These two armies are the Egyptian army and the Assyrian Army so those are the only troops that this rules set will address. You will need both D6 and D10 dice for this game.
Quick Ancients
An Ancients Rules Set, originally written by Fr. Aelred Glidden and printed in MWAN. Jay Stribling has begun the process of modifying them away from their original simplicity.
Ram or Die
Naval rules for the Battle of Salamis (480 BC).
Ramming Speed
The Jackson Gamers have used these for 15 years, along with home-made 15mm War Galleys to have great fun.
Ramming Speed
This is a quick play rule set for Ancient Naval Wargames. Its meant to be fun and flavourful.
Ramming Speed
Originally designed for the WAB supplement Siege & Conquest but never used, these rules allow you to include a number of naval engagements in your games.
Reconstructed Sweet Home Rules for Ancient Battles
Rules for use on gridded tabletops by legendary wargamer Charlie Sweet.
Roman War Rules
These are fairly simple rules which require only tape measures and six-sided dice. The simplicity is good if you're playing the game with your children or if you just don't like complications.
Rome Rising
Historical ancient combat using the Kings of War rules.
Rules for an Ancient Wargame
Charlie (and David) Sweet's modifications of Gerard De Gre's original rules.
Rules For Berts Trireme Game
Fast Play Salamis Rules.
Schlachtfeld
A set of Ancient rules partly in English and partly in German.
Scutum and Pilum
Designed to simulate battles of the Samnite Wars campaign game with a rules system more accurate than DBM.
Skjaldborg
A largescale skirmish set for Ancient and Medieval wargames. Can also be used to fight bigger battles.
Slims Rules
This set of rules was written because, the author lost his set of Slim's Ancient & Medieval rules. The time scale is one turn equals 6 seconds, time enough to fire one arrow or sling bullet.
Spartacus
Gladiator rules, they are inspired by the recent movie "Gladiator".
Strategia and Tattica
Italian language ancient rules.
Supreme Warlord: Blood Lust
A set of rules designed to create massive battles using 15 mm Historical pre-1600 castings and/or Fantasy castings. The Blood Lust Series is an effort to get new players into historical and miniature gaming.
The Battle of Adrianople (378 AD)
The Battle of Adrianople was a disaster for the Romans. Aside from the tremendous loss of life it showed the barbarians that the Romans were vulnerable.
The Battle of Chaeronea
Fast play rules designed for students.
The Battle of Marathon
In 490 BC he led an army of over 40,000 soldiers into Greece. There they faced a force of 10,000 Athenians on the plains of Marathon.
The Battle of Zama
The Romans sent a young and ambitious general named Scipio to invade Carthage. The ploy worked, and Hannibal was summoned home to defend the city.
The Die is Cast
Fast play rules for The Battle of Pharsalus (48 BC).
The Die is Cast
Try before you buy version of the rules from Veni Vidi Vici.
The Portable Wargame Ancients
Play a game on a gridded surface, these are still very much in development.
Thermopylae
In this game you take the role of 300 Spartans who took their last stand at Thermopylae Pass. Gameboard, Counters.
Trireme
These are naval wargames rules for the classical wars of Greece and Rome.
Valiant Britons
A battle game involving combat between ancient British Tribes in the pre-Roman era. Great emphasis on role playing as much as tactics. Ideally for use with 15mm figures, but any scale will do.
Virtus
A simple set of fast-play rules for the Gallic Wars, inspired by cards games mechanisms. No rulers needed, no charts, and no Pips but a cards driven activation system. French language only.
Virtus (English)
A simple set of fast-play rules for the Gallic Wars, inspired by cards games mechanisms. No rulers needed, no charts, and no Pips but a cards driven activation system.
Virtus - Bellum Gallicum
A selection of scenarios, in English, for the Virtus ancient rules.
Warband
Small scale fast action skirmish rules for pre gun powder battles.
Wargames Rules for Classical Warfare
These rules are designed for playing games set in the period from c. 500 B.C. to c. 700 A.D. They use an alternate movement system and whole figure casualty removal. They are primarily designed for use with 15 and 25 millimetre figures. QRS.
WRG Ancients (1st Ed)
The original rules that spawned a number of sequels that led to the arguments between 6th Edition and 7th Edition before changing to DBM.
WRG Ancient Rules (2nd Ed)
Second Edition of the famous WRG Ancient rules.
WRG Ancient Rules (3rd Ed)
Published in September 1971 and lasted for two years. During that time at least one set of amendments was produced and they have been inserted into the copy scanned and included here.
WRG Ancient Rules (4th Ed)
Published in August 1973 and continued in use for the next two years.
WRG Ancient Rules (5th Ed)
Published in January 1976 and amendments were produced in November 1976 and November 1977.
1/300 Ancient Campaign and Rules
These rules use DBM bases sizes for the troops but have written different rules to go with them as the authors didn't like "line them up and see who gets the domino flanking effect".
300
Prepare to die! Italian language Ancient rules.
Across The Alps
Fast play rules for the Battle of Trebbia (218 BC).
Against The Scourge of God
Fast play rules for The Battle of Chalons (451 AD).
Age of Arthur
For Romano-British games.
Age of Heroes
Bronze Age skirmish rules. Originally published in Wargames Illustrated.
Ancient Battlefields
Ancients Wargame with emphasis on Command & Control.
Ancient Combat
Ancient combat relies on a system in which each action has a difficulty check. Difficulty checks are all made on six sided dice and may be modified by the difficulty of the check.
Ancient Foes
These rules are designed for short skirmish 15mm Ancient wargames between 2 players. Feedback to Trevor Goodwin.
Ancient Fury
Ancient through Middle Ages Rules & Army Lists. Join the Yahoo group and they are in the files section.
Ancient Rules SIP
Neil Thomas Simplicity in Practice Rules.
Ancient Wargame Rules
These rules can be used from antiquity up until the late medieval period, they depart from the norm in that they have no rigid turn sequence. All references to dice are D6.
Ancient Wargames Rules(2)
Base sizes, troop categories, and points values are the standard WRG ones in general, any issues not covered here are addressed by the WRG rules (6th edition).
Ancients Battle Cry
Ancient variant for the Battle Cry rules. Hex based.
Ancients By Ral
The ancient battles described in these rules are fought between armed groups of men led by valiant leaders. The units are composed of "figures," six for mounted units (cavalry) and twelve for foot (infantry).
Ancients D6
Version 3 of Ancients D6. AD6 is a fast play game of massed combat in the Ancient and Medieval world. Games require 50-100 figures and are usually over in about an hour.
Ancients Warfare Fast Play Rules
These rules are a logical and much requested complement to their successful Medieval Warfare Fast Play tactical miniatures wargaming system (winner of the ORIGINS award for Best New Historical Miniatures Rules for 1998).
Ancients Warmaster
Conversion to Ancients of the Warmaster rules with lots of army lists.
Antesignani
A set of ancient rules (French language) designed to fit any kind of basing or terrain (hexed or not), and with the reduction ad minima of litigious situations as main objective. With Army Lists.
Antesignani - D'Ulysse Au Ruguex
An expansion for Antesignani with army lists and scenario builder (French language).
Anticamente
Hexagonal wargaming for the ancient period.
Arcane Warfare
A set of wargame rules for recreating Ancient and Medieval battles.
Arte Della Guerra Nel Tibet
Campaign rules for Tibetan armies . Italian Language.
AV (English)
A set of "fast and furious" ancient rules. English version. Updated 10/04/11.
AV (French)
A set of "fast and furious" ancient rules. French Version. Updated 29/03/11.
Basic Impetvs
This is the simplified version of the Impetvs rules released in 2008. Lots of army lists included.
Battle of Granicus (334 BC)
Fast play rules for the Macedonians and Persians, includes paper miniatures.
Battles BC
The game is designed to simulate an ancient land battle or engagement.The armies are built using a point system to ensure a reasonably even game.
Blades of Bronze
Fast play rules for small Ancient battles, 10-25mm.
Britons
Very simple, one brain cell rules for skirmishes between rival bands of ancient Celtic Britons. Not a Roman in sight! For 25mm figures.
Bronze Eagles II
Wargame rules for the age of Caesar where 1 figure equals 20 troops.
By The Gods
An ancients rule set.
Caliburns Wrath
An Arthurian Wargame. Caliburns Wrath is a 25mm scale war-game created to represent intense clashes between small bands of footsoldiers.
Caveman Quest
A weird modification of the red poppy white feather rules set in a prehistoric setting with various hominid races and animals. You have to join the yahoo group to download the rules.
Century
Designed for skirmishes or minor battles between century sized units of the classical era. It was originally intended for the period 400 BC to about about 150 BC but could probably be used from about 680 BC to to about 300 AD.
Champs de Bataille
Ancient battle system based on DBM and adapted to be played on a hexagonal board. (Translation from Vae Victis magazine).
Charge!
The design ethos behind the creation of this game is to provide easy to use rules for fighting large battles that don't a whole weekend to play through.
Chariot Master
The authors a fan of the chariot races of ancient Rome and a fan of Warmaster and especially the Warmaster miniatures, so he wrote some chariot racing rules for Warmaster chariots.
Civitates Bellantes
An adaptation of the Comitatus mehcanisms to cover the entire era of ‘classical’ antiquity (500 BC-AD 200). These are still a work in progress and I am developing them together with Caoimhín Boru.
Corvus
A fast play naval game set during the Punic Wars. It was written to use with 1:650 ships. It can be used with 1:1200 scale ships with very little modification.
Corvus on Land
A set of ground-based rules designed to accompany the Richard Lee's CORVUS (or any other Ancient Naval rules) when played in 1/1200 or smaller scales.
Crouching Hero, Hidden Daggers
A fantasy skirmish based on the more fantastical type of chinese martial arts movie. With characters inspired by the Water Margin. Simple rules, with action cards.
DBA
The first edition of DE BELLIS ANTIQUITATIS (usually known as DBA). The title (inspired by Caesar's De Bello Gallico) may be variously translated as "Concerning Ancient Wars" or "About the wars of the Ancients" or other similar phrases. The copy of first edition DBA included here is well-worn copy with notes and amendments written in it, but it gives a good idea of this whole group of rules.
DBAix
A test set for a game involving Pirates, Romans and Gauls which was used for Sue's game "Asterix and Redbeard's Treasure" at COW 2007.
DBSA Fast Play Rules
To produce the simplest set of wargames rules that retain the feel and generalship requirements of ancient battle in a game lasting 15 to 30 minutes.
De Bellis Armatis
Simple rules for ancient warfare.
De Bellis Navalibus
A DBA adaption for ancient naval warfare.
De Bellis Velitum
This is a skirmish game for two small forces, each consisting of 1 to 4 sub-units, each in turn of 4 to 12 singly based 25mm figures, totalling up to 24 army points (AP) and controlled by a single player. By Phil Barker.
Death On The Seas
A fast play set of rules that can be used with just about any scale of ancient ships and are based on a premise of one model equals one ship.
Dice For Honor
A set of rules for the ancients period, set up for the "Teuber/Stribling" 20mm armies of Assyria and Egypt.
Dirty Ancients
Simple play ancient rules.
Don't Mess With Hannibal
Fast play rules for the Battle of Cannae (216 BC).
Empires at Sea
This set of naval warfare rules is designed for ancient sea battles from the 5th to 2nd Century BC. The goal was to keep play fast, simple and with no more than one page of charts.
Familia Gladiatoria
Gladiator rules includes a Campaign system.
Fast and Furious
Is a set of 1:1 simple, fast and fun rules for ancient and medieval skirmish scale games using 25-28mm or 1/72 plastic figures, and designed to cover roughly from 3000 BC to 1400 AD.
Field Of Honour
This is a simple two player card game that is an abstract depiction of two ancient armies facing each other on the battlefield. It can either be played as a simple two player card game, or as a sub-game to a more complex wargame.
Fightin' for the Pharaoh
Fast Play Rules for the Battle of Kadesh (1300 BC).
Fleet of Battles
Ancient Galley rules, you will need a copy of Piquet or a working knowledge of Fields of Battles.
For The Pharaohs
Wargames rules for the Bronze and Chariots Age.
Free Move - Timed Move
It should be understood that these rules as here outlined, are intended for use in Unit War Games. All model soldiers are mounted on moving trays, and are not moved as individual soldiers.
Gang Warfare in the Age of Bronze
A game system which employs miniature replicas of heroes and villains of cultural lore. Rules long gone from the web this is an archive.
Gathering of Hosts
Rules for simple ancient wargames with toy soldiers by Ross MacFarlane.
Gladiatorial Combat - "Munera Sine Missione"
These are a set of rules for gladiatorial combat in the arenas of Rome, adapted and expanded from a set by Gary Comardo.
Glory In The Arena
54mm Gladiator Miniatures rules from Outland Games. Italian Translation.
Hoplomachia
A set of rules for the Greek Hoplites. Includes a Campaign system too.
Hoplon
The HOPLON rule system was designed to many of the simplifications and accounting-free mechanisms of DBM, while re-introducing those aspects of ancient warfare that have been lost through the pursuit of championship competitiveness.
Hoplon 3
Latest version of Hoplon that were commercial but now free.
Im Mort Veritas
These are a set of fairly simple and somewhat light-hearted wargame rules for the Ancient period, which are post-Biblical to circa 1000 AD.
Kings of War Ancient Combat - Hoplon Pike & Arrow
This supplement to KoW covers ancient Greece and Greek colonies in Italy, North Africa, and the east
Kings of War Ancient Combat - Romes Rise and Fall
This supplement covers all of the armies of Rome, from early Camillan Rome, through to Imperial Rome, and finally Patrician Rome.
Kings of War Ancient Combat - Romes Rising
This supplement covers the Marian Roman armies as well as the Early Imperial armies, along with Rome's Barbarian enemies.
Kings of War - The Battle of Adrianople 378AD
A KoW supplement second in the series.
Kings of War - The Battle of Chalons 451AD
For the KoW historical rules supplement ' Rome's Rise and Fall'. It covers a historical introduction to the battle with various rules modifications to suit the scenario. The battle is unique in that most contemporary historians consider it the watershed event that saved Western Europe from total Hun domination. It also appears to have been one of the only times a major battle, from this period, continued well into the night.
Kings of War - Historical Supplement
A a few more rule suggestions for KoW historical to try and fill in the gaps.
Kings of War Special Rules - Sieges
These additions to the Kings of War historical rules are designed to cover armies fighting over defensive positions and fortifications.
Last Stand - The First Battle of Thermopylae
480 BC, an alliance of Greek city-states fought the invading Persian Empire at the pass of Thermopylae in central Greece.
Legio Quaternarius
Ancient rules for a gridded tabletop.
Legio VI
Based on a simplified version of the Comitatus mechanisms, Legio VI is designed for fast playing big battles using 6mm figures.
Legio VIII
Two pages rules for ancient & medieval massed battles on a small table, including point system for making your own army lists.
Legion and Empire
Rules for the Roman era from the Punic Wars (264 BC) to the fall of the Western Empire (476 AD).Join the Yahoo group and rules are in the file section.
Life By The Blade
A simple set of Ancient fighting rules.
Man o Man
Diceless wargames rules up to 1000 AD.
Mare Nostrum
Italian language Ancient-Renaissance Naval Wargame Rule. English Version.
Metalsmashing
Quick and simple rules for the Ancients and Medieval period.
Morschauser's Ancient War Game
Reprint from winter 1967 issue of Miniature Parade, Joe Morschauser describes an Ancient game setup he was working on at the time he wrote his article on the Roster System.
Munera Sine Missione
Gladiatorial combat rules, using a hex grid. Simple armour and weapon categories make it easy to use your favourite figures, whilst a single bout plays to a conclusion in less than 15 minutes, making it suitable for campaign play in an evening.
Napnuts Masters of the Mediterranean Ancient Campaign
Masters of the Mediterranean is a Napnuts campaign game set in the Mediterranean Sea around 220 BC. It is primarily a fast and simple campaign used to tie together a series of miniature battles.
Nauta
NAUTA Ancient Naval Wargames Rules - 700 B.C. - 400 A.D.
Neolithic
These rules are designed to give a fast-play, simple method of representing the extremely violent, quick skirmishes of prehistoric man.
Oceanus Strategoi
Ancient Naval Warfare under oars.
Paean - Greek City State Wars
A set of small to medium scale wargames rules for the Greek Archaic period of Hoplite warfare between 800BC and 480BC. Start your own city state army and rise in power to equal the likes of Sparta or Athens.
PBeM Ancients
The PBeM Rules were designed to permit the playing of DBA and Hordes of the Things (HOTT) games by e-mail using Microsoft Word or Excel files to swap the moves.
Phalanx
Fast table-top gaming with model soldiers, dice and rules covering the period 3000 BC - 1500 AD from the now defunct Alienstar website.
Phalanx
A set of small to medium scale wargames rules for the Classical Ancient period of warfare between 800BC and 200AD.
Pharaoh Rides To War
This is a set of rules for use with the Stribling/Teuber armies of 20mm Ancients. These two armies are the Egyptian army and the Assyrian Army so those are the only troops that this rules set will address. You will need both D6 and D10 dice for this game.
Quick Ancients
An Ancients Rules Set, originally written by Fr. Aelred Glidden and printed in MWAN. Jay Stribling has begun the process of modifying them away from their original simplicity.
Ram or Die
Naval rules for the Battle of Salamis (480 BC).
Ramming Speed
The Jackson Gamers have used these for 15 years, along with home-made 15mm War Galleys to have great fun.
Ramming Speed
This is a quick play rule set for Ancient Naval Wargames. Its meant to be fun and flavourful.
Ramming Speed
Originally designed for the WAB supplement Siege & Conquest but never used, these rules allow you to include a number of naval engagements in your games.
Reconstructed Sweet Home Rules for Ancient Battles
Rules for use on gridded tabletops by legendary wargamer Charlie Sweet.
Roman War Rules
These are fairly simple rules which require only tape measures and six-sided dice. The simplicity is good if you're playing the game with your children or if you just don't like complications.
Rome Rising
Historical ancient combat using the Kings of War rules.
Rules for an Ancient Wargame
Charlie (and David) Sweet's modifications of Gerard De Gre's original rules.
Rules For Berts Trireme Game
Fast Play Salamis Rules.
Schlachtfeld
A set of Ancient rules partly in English and partly in German.
Scutum and Pilum
Designed to simulate battles of the Samnite Wars campaign game with a rules system more accurate than DBM.
Skjaldborg
A largescale skirmish set for Ancient and Medieval wargames. Can also be used to fight bigger battles.
Slims Rules
This set of rules was written because, the author lost his set of Slim's Ancient & Medieval rules. The time scale is one turn equals 6 seconds, time enough to fire one arrow or sling bullet.
Spartacus
Gladiator rules, they are inspired by the recent movie "Gladiator".
Strategia and Tattica
Italian language ancient rules.
Supreme Warlord: Blood Lust
A set of rules designed to create massive battles using 15 mm Historical pre-1600 castings and/or Fantasy castings. The Blood Lust Series is an effort to get new players into historical and miniature gaming.
The Battle of Adrianople (378 AD)
The Battle of Adrianople was a disaster for the Romans. Aside from the tremendous loss of life it showed the barbarians that the Romans were vulnerable.
The Battle of Chaeronea
Fast play rules designed for students.
The Battle of Marathon
In 490 BC he led an army of over 40,000 soldiers into Greece. There they faced a force of 10,000 Athenians on the plains of Marathon.
The Battle of Zama
The Romans sent a young and ambitious general named Scipio to invade Carthage. The ploy worked, and Hannibal was summoned home to defend the city.
The Die is Cast
Fast play rules for The Battle of Pharsalus (48 BC).
The Die is Cast
Try before you buy version of the rules from Veni Vidi Vici.
The Portable Wargame Ancients
Play a game on a gridded surface, these are still very much in development.
Thermopylae
In this game you take the role of 300 Spartans who took their last stand at Thermopylae Pass. Gameboard, Counters.
Trireme
These are naval wargames rules for the classical wars of Greece and Rome.
Valiant Britons
A battle game involving combat between ancient British Tribes in the pre-Roman era. Great emphasis on role playing as much as tactics. Ideally for use with 15mm figures, but any scale will do.
Virtus
A simple set of fast-play rules for the Gallic Wars, inspired by cards games mechanisms. No rulers needed, no charts, and no Pips but a cards driven activation system. French language only.
Virtus (English)
A simple set of fast-play rules for the Gallic Wars, inspired by cards games mechanisms. No rulers needed, no charts, and no Pips but a cards driven activation system.
Virtus - Bellum Gallicum
A selection of scenarios, in English, for the Virtus ancient rules.
Warband
Small scale fast action skirmish rules for pre gun powder battles.
Wargames Rules for Classical Warfare
These rules are designed for playing games set in the period from c. 500 B.C. to c. 700 A.D. They use an alternate movement system and whole figure casualty removal. They are primarily designed for use with 15 and 25 millimetre figures. QRS.
WRG Ancients (1st Ed)
The original rules that spawned a number of sequels that led to the arguments between 6th Edition and 7th Edition before changing to DBM.
WRG Ancient Rules (2nd Ed)
Second Edition of the famous WRG Ancient rules.
WRG Ancient Rules (3rd Ed)
Published in September 1971 and lasted for two years. During that time at least one set of amendments was produced and they have been inserted into the copy scanned and included here.
WRG Ancient Rules (4th Ed)
Published in August 1973 and continued in use for the next two years.
WRG Ancient Rules (5th Ed)
Published in January 1976 and amendments were produced in November 1976 and November 1977.