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ACW

Add Rules For This Period

1862
Civil War campaign rules for the Eastern Theater,this is the home grown rule set that is used in the Civil war.

Action Front
A version of Warhammer for ACW period. Join the Yahoo group.

A Hotter Fire
A simple set of ACW ironclad rules usable at 1/1200th and 1/600th.

A Perfect Sheet of Flame

This is the latest version of the "A Perfect Sheet of Flame" rules system, which has replaced the "Iron Brigade" rules system. These rules are regimental level rules, with a scale of 1:20 figures = actual men and 1 inch = 25 yards real world distance.

ACW-DBA

A conversion for the American Civil War in DBA by Craig Cartmell.

ACWarmaster

These trial rules and army list variants allow players to recreate large American Civil War battles using Games Workshops Warmaster rules.

ACW Rules SIP
Neil Thomas Simplicity in Practice Rules.

ACW Sh*t For Real Men (ACWSFRM)
A set of command and combat orientated 15mm dynamic grand tactical rules, which the author has been writing for a few years. An earlier version was published in Broadsword Magazine in Australia in 2005. They are (now very remotely) based on AH's Napoleons Battles, Paddy Griffith et al. Some army lists.

American Civil War

Rules for 25/28mm figures, where 1 figure represents 25 men. You must register on the site to download the rules.

American Civil War Rules
Based on Neil Thomas wargames rules as published in his books "Wargaming: An Introduction", "Ancient and Medieval Wargaming" (hence "AMW") and "Napoleonic Wargaming".

American Civil War Naval Rules

These rules were originally produced to only cover both sides of an A4 page., using simultaneous movement.

American Civil War Riverine Actions

The simple rules given here, that I designed for ACW riverine actions can be taken as an example of how you might go about quickly getting down to the bare essentials of a playable game. In fact these are so basic that I've christened them 'Noddy'.

American Civil War Rules
These rules are designed to be used with 15mm. figures. They are written by: Paul Rogers.

Battle for Bliss Farm
Simple rules for Bliss Farm battle, 2nd July 1863.

Battle of Gettysburg

Fast and Easy Rules for the Battle of Gettysburg (1863).

Billy Yank

10mm rules taking the best of a number of free online rules and meshed together and it seems to have turned out rather nicely.

Billy Yank
A mini website dedicated to "Billy Yank", an ACW ruleset written in 1992 and was published at first in Vae Victis ¨n°12.This website includes a numerical version of the original publication, as well as an entirely re-written and updated version of the rules, army lists, scenarios, picture book (in French language).

Bucket o Muzzleblast

This is a basic set of rules for battles from the Revolutionary War era up to the Civil War era. It is intended for soldiers as small as 15mm and as tall as 30mm.

Call To Colors

An American Civil War rule set for 15mm miniatures. Join the Yahoo group.

Civil War in Thirty Minutes

A Fast Simulation of the Battle in the East in 1862.

Cold Harbour

A simple working set of land based rules used by the author for many years.

Continuous Fire Fight Rules

The mechanisms of play such as Infantry and Artillery fire, Movement, Close combat (Melee), and Morale are taken straight from Larry Broms rules with little if any change.

Crossing The Deadly Ground

An update of the Continuous Fire Fight Rules.

Damn The Torpedoes

Fast play rules for The Battle of Mobile Bay. An ironclad game.

Days of Glory

Days of Glory is a set of rules for wargaming in 15mm during the American Civil War.

De Bellis Americanus

A set of ACW rules for DBA by Craig Cartmell.

DFW Irregulars ACW Campaign Rules

Campaign rules for an evolving game written for Fire and Fury but can be used with any ruleset.

Easy Civil War Rules

A simple set of rules by Don Lowry where a stand of figures represents 1,000 to 3,000 men.

Fields of Blue and Grey

A very different kind of American Civil War rules, that allow the grand sweep of corp level actions to be recreated while still using the regiment as the basic combat element. A simple set of rules, where command & control is as important as combat. Designed for 15mm figures or smaller, but usable with any scale.

Flotilla: American Civil War Ironclads
These convention rules contemplate ship-to-ship combat of perhaps a dozen 15mm vessels per side, Union Logs and Confederate logs.

G63 Gettysburg 1863

Hilarious boardgame that refights the battle of Gettysburg with 1 counter for each side.

Gettysburg at the Gallop

Baccus demo game rules for Gettysburg that allows the battle to be greatly simplified for 6mm figures.

Give Them The Cold Steel

The original version of these rules were written over 30 years ago for a club display refighting Gettysburg, they have been used on a few occasions since notably at the Sheffield Triples for a huge ACW game in the late 80’s, this new version is rewritten and updated.

Glory
Italian language rules.

Glory Days

These are a set of rules for fighting at regimental and brigade level. The smallest unit sizes are infantry and cavalry regiments, artillery batteries and General's Staff elements. Although developed with 20mm plastic figures in mind the ground scale lends itself equally well to 15mm metal.

Hair Roller Armies American Civil War

Polish language rules for the ACW period.

Hardtack

American Civil War variant of Stargrunt II.

Hearts of Tin
A simple set of rules for playing wargames with toy soldiers.

Hell In Miniature
These rules try to place the player in the role of Divisional or Corp commander, generally saddled with a bunch of troublesome, inept and downright worthless subordinates whose sole aim in life is to frustrate your well deserved victory.  

Honor and Glory

These rules create a strategic game that primarily depends upon overall command and control of troops and their morale and not the actions of individual figures.

Howlin Mobs
Objective: refight battles of the American Civil War with 25mm figures.

Iron & Steam
Naval miniature rules based on a set of Victorian pre-dreadnought rules.

Iron Brigade
Tactical ACW rules. Each unit represents a regiment of infantry or cavalry or a battery of artillery. 

Ironclad and American Civil War Naval Rules
From the Naval Wargames Society.

Ironclad Gunboat
A set of rules for the ACW naval. An adaptation of a set by Lowry and Wham.

Ironclads
Conversion of the Games Workshop game Man'o'war for American Civil War Ironclads.

Jack Scruby's Basic War Game Rules

These can be used for any Musket Period war game merely be extending or shortening the range of musket and artillery fire. Thus for Civil War you would extend the range for Napoleonic you would shorten it. For use with N gauge figures.

Kepi and Musket 1861-65
Scaled battles for the American Civil War.

Large Scale ACW Rules

Written for play large games where 1 unit is 1 division includes sample order of battle for Gettysburg.

Larry Reeves' "Regimental" rules
As used in the game: Assault on the Stockade Redan. 

Mighty Mean-Fowt Fights
Simple American Civil War rules, also using a square grid and derived from Bob Cordery's Portable Wargame.

Most Irregular

A very early draft of rules to play horse and musket era battles with Fast and Dirty. Only infantry so far, but its playable on its own.

North Against South

These rules are based on the hybrid miniature/boardgame "Battle Cry" designed by Richard Borg. Their sole purpose is to convert the game into a proper tabletop miniature wargame.

North and South

This is a card driven wargame. It is inspired by the Battle Cry game by Richard Borg. In order to play the game, you need a copy of the Battle Cry game for the cards and the dice that come with it.

North and South
A Kings of War supplement for the ACW incorporating the War of Zombie Aggression.

Regimental Fury 2.8
A grand tactical regimental level rules supplement for Fire and Fury.

Rules for ACW River and Coastal Naval Actions 1861-1865

These rules have been developed to allow players to recreate the Naval actions of the American Civil War.  You must register on the site to download the rules.

Seeing The Elephant
These rules are designed primarily for smaller actions of the ACW, but can be used for larger actions such as Gettysburg, etc. by adjusting the ground scale and figure scale.

Severed Union
A set of ACW rules ideal for the beginner designed for 10mm.

SHAM (Steve's Horse and Musket Rules)

Simple Horse, Foot and Musket rules that can be used for ACW, 19th Century Periods.

Simple ACW Rules

Eric Woods' one-page (front and back) rules for ACW games. From a former Jackson Gamer.

Smoke On The Water

Smoke on the Water are Canis Publishing's wargames rules for naval actions from the American Civil War. Designed for use with either 1/600th or 1/1200th scale miniatures, they are intended to give a good feel for the period without sacrificing playability.

Southern Fury

A fun, simple miniatures game that can be played with fifty figures or five hundred figures in about two hours. The rules are geared toward simplicity and ease of play over detail. Join the Yahoo group.

State of War
These rules are designed to allow small skirmishes using 28mm figures to recreate anything up to company sized action in the mid nineteenth century.

The Battle of Blackburn's Ford
Includes order of battle and all the core rules for playing this scenario. They are an introduction to Combat Command: Civil War, you do not need the core rules to play.

The Battle of Bull Run/Manassas
Introduction to the Combat Command: Civil War rules. Includes all the core rules for playing this scenario, you do not need the core rules to play.

The Revised Brom American Civil War Rules
25mm ACW ruleset. This is based on the BROM ruleset, this set has the best parts of several different sets and makes a much more realistic simulation.

The Battle of Fredericksburg

Command Combat system. Play the north or south map, or combine them together.This scenario was made especially for those looking for a game at Historicon this year, which will be held in the town of Fredericksburg where the actual battle happened.

Then Holler
It contains the complete Basic Rules for Then Holler. With this ruleset you can model any infantry engagement, real or imagined, in the American Civil War. It also contains one pre-made scenario, the early morning slugfest over Matthews Hill that officially began First Bull Run. Over the next couple of weeks we will publish the final rules for cavalry and artillery.

There Stands Jackson

Fast play rules for Battle of First Bull Run (1861).

Two Flags One Nation

Figure rules for small tables or using cardboard units on paper maps.

Under the Shade of the Trees (English)
Certainly the fastest ACW rules of the world : 4 pages, no Pips, no modifiers, and only one chart.

Under The Shade Of The Trees (French)
Certainly the fastest ACW rules of the world : 4 pages, no Pips, no modifiers, and only one chart.

Victory on the Rivers
A Victory at Sea variant by David Manley for the ACW, ironclad and wooden boat action between 1850-70's.

We are the Flank - The Big Fight for Little Round Top
Fast and Easy Rules for Replaying Part of the Battle of Gettysburg.

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