By
Dan Fraser
These rules were derived from The War Game by Charles Grant and though
not quite the same they are inspired by the thought of this great man.
The intention is to develop a fast fun set of rules with no paperwork,
readable in under an hour and of less than a mere 30 pages. I hope my
small contribution provides something you will enjoy.
Players will find that the emphasis had been placed on the American War
of Independence and American Civil War. This was done to get the
particular troop types of that conflict vetted in these rules. There is
no reason why these rules cannot suffice for any European war of the
same period.
A basic set of war game rules must provide a vehicle for troop
movement, a procedure for deciding combat and a method for accounting
for the results of combat (casualties and routed units). Laid over all
this, the war gamer must be confounded with command and control issues
and logistics problems. All this must be done without unduly
complicating the rule system and maintaining game playability and
realism.
You will require one three foot measuring tape, one 10 sided die and
two 6 sided dice per player to play this set of war game rules. You
will need to make one artillery template as well. You will also
Both files are in adobe acrobat (PDF) format the free reader may be
downloaded
here.