Suitable for all micro armour scales the rules cover warfare from 1950 to the present day. They include Electronics, Engineering, Artillery and Aircraft support plus Special Forces and RPVs.
This is a simple set of rules for playing wargames in the Age of the Machine Gun. They are meant to provide an enjoyable game and to be evocative of stories told rather than an accurate simulation or recreation of experience or fact.
Rules for infantry and vehicles, includes Sci Fi, Modern and WW2 stats.
The air to ground supplement for Phantoms that focuses on the Vietnam War, although it can be used for many other periods of jet warfare.