18th Century
Add Rules For This Period
1685-1845
Popular rules by WRG in addition to the rules, the book also contained army lists for Malburian and Seven-Years-War armies as well as the campaigns in India which preceded the Napoleonic Wars.
18C Skirmish Rules
For use of up to 90 figures per side.
A Clash of Arguments
A set of rules for the lazy gamers of this world for the horse and musket period.
A Ruinous Victory
Fast Play Rules for the Battle of Guilford Courthouse 1781.
All The Kings Men
A simple set of rules to play with fine toy soldiers, easy to learn but putting your strategy into effect becomes a challenge.
American Revolution
Charlie and David Sweets American Revolution rules, published in Wargamers Newsletter no 93, December 1969.
American War Of Independence
Covers the AWI and the French and Indian Wars by Will McNally. A computerised version of these rules can be found here.
American War of Independence
Rules for 25/28mm figures, where 1 figure represents 25 men.
American War of Independence Wargaming
Rules for gaming the American War of Independence that draw on the rules found in Napoleonic Wargaming by Neil Thomas. Skirmisher movement comes from Ancient and Medieval Wargaming, also by Neil Thomas.
Argad
Skirmish rules for the 17th and 18th Century.
Arnold's Finest Hour
Fast play rules for the Battle of Saratoga 1777.
Away Boarders
This is a set of rules specifically designed to complement the paper models available on the Ships page of the site. They are designed to allow players to refight the naval battles on the Great Lakes during the late 18th and early 19th centuries.
AWI For Smooth & Rifled
Free supplement for these commercial skirmish rules.
Banners and Battalions
The first 15 pages of the company sized battle game- basic rules copy (Infantry & Cavalry; Batterys) One set of counters included.
Barnacle Bills Pirate Rules
A free set of pirate rules used at Nashcon 2007 convention.
Barry Lyndon
Italian Language rules for gaming the period 1700-1789.
Battle of Falkirk
Fast play rules for this Jacobite Rebellion battle.
Black Powder
This is a set of wargame rules for simulating skirmish level battles in the " black powder" period of history, roughly A.D. 1600-1870, using 20-28mm size model figures.
Blenheim 2004
This set of rules is geared for playing large to very large battles. They are designed for multiplayer (8 or more) and are very suitable for convention games where fast play in large battles is needed. They are easy to teach and easy to learn.
Blenheim Palace
Amendments for fighting War of Spanish Succession with Warlords Black Powder.
Bloodybacks
Miniatures rules for the American War of Independence. These rules are under development and this is just the outline. Alternate Version .
Braid & Cockade
Playtest rules for the period c1750-c1850.
Bravado
A set of core rules and add-ons for the American War of Independence.
Carnevale
A miniature game set in late eighteenth-century Venice where squads of
warriors fight in desperate battles and participate in dangerous adventure within and around the city.
Close Files & European Order
The main focus of these wargames rules is European warfare from roughly 1700-1720.
Corporal John
Written for the North London Wargames Group's Blenheim display game.
DBA 4 AWI
Modifications for using DBA for the American Revolution.
Eating The White Dog
Eastern Woods warfare from the Monaghahela to Moraviantown for the American Frontier.
Empire of Liberty
Fast, playable single-page rules for the American Revolution in 25mm.
Engage
Being a set of Grand Tactical Wargames Rules for the Musket and Bayonet Era.
Farewell to Flanders
Fast Play Rules for the Battle of Ramillies (1706). The Duke of Marlborough drives the French out of the Spanish Netherlands.
Fast Play Rules for SYW
These are fast play rules for mid-18th century battles with 15 mm figures, the focus is on playability.
Fire and Discipline
Fire and Discipline was originally published (in 1988) to cover tactical warfare from 1740-1850. It is now in two versions, one focusing on firepower, the other on discipline.
Firelock and Scalplock
Skirmish rules (by Hank Lubbers) for the American frontier during the late 1700s. One has to join the Yahoo group to download the rules in MS Word format.
Franklins Sea
An 18th Century Fantasy naval game... and a game that can be played on your refrigerator!
Frederick and the Final Prussian Assault
Fast Play Rules for the Battle Leuthen 1757.
Fredericus Rex
Rules for 15mm and 25mm figures, complete with army stats. Join Yahoo group.
Free SYW Rules
D.B.A. style rules for European and Colonial 18th Century warfare.
French and Indians Wars
Skirmish rules for the 7 years war in North America.
French and Indian Wars Quick Rules
A 2 page set of simple rules for the FIW.
French and Indian War Skirmish
Rules for 25/28mm figures.
French and Indian War Skirmish Rules
These rules are designed to allow players to role-play officers and leaders in small skirmishes during the French and Indian wars in the 1750s in North America.
From Lexington to Yorktown
American Revolution 1:15 troop scale.
Furious Reason Lite
18th century variant of the Furious Reason rules which in turn was a synthesis between Age of Reason and Fire and Fury.
Fur Wars II
An adaptation of Fur Wars, which is itself adapted from Pig Wars French and Indian War semi-skirmish rules. You'll need a copy of Pig Wars to get the most out of the rules.
Fusilier
Designed for Seven Years War but works with all 18th Century warfare.
Gloire
Swashbuckling Adventure in the Age of Kings! This demo contains the core rules and the award-winning scenario, The Waylaid Messenger.
Homard m'a tuer
French language fast play rules also including 4 scenarios : Camden, Guilford Court House, Cowpens and Hubbardton.
Horse & Musket Rules SIP
Neil Thomas Simplicity in Practice Rules.
Horse, Musket and Mini Ball
A comprehensive set of rules for the Seven Years War complete with player aids and charts.
Howe's About That Then
6mm rules for the American Revolutionary War, based on Loose Files.
I Will Treat With the Tsar in Moscow
Fast Play Rules for the Battle of Holowczyn (1708).
Into Glory Ride
Fast table-top gaming with model soldiers, dice and rules covering the period 1500AD - 1900AD.
Into the Breach
A set of 1-to-1 skirmish rules for the tricorne period in 25mm.
Jack Scruby's Basic War Game Rules
These can be used for any Musket Period war game merely be extending or shortening the range of musket and artillery fire. Thus for Civil War you would extend the range for Napoleonic you would shorten it. For use with N gauge figures.
Johnny Reb AWI Variant
This variant uses most of the same rules as standard JR3, with the only variations listed in the charts.
King Georges' Northwest Passage
Skirmish rules for the 'horse & musket' era (1680-1815) These rules are intended to allow large-scale skirmishes to be fought while still maintaining an individual feel for the figures.
Lace Wars
Seven Years War rules in the manner of the good Father Aelred.
La Petite Guerre
Skirmishing on the Frontiers of the Empire. The great War for Empire in America.
Last of the Mohicans
A ruleset for gaming the French & Indian War in 25mm by Rex Hurley.
Letter of Marque and Reprisal
A set of rules allowing you to wargame small-scale naval engagements in the 'Age of Sail', or thereabouts.It was written to recreate engagements between the likes of Francois l'Ollonois, Edward "Blackbeard" Teach and their opponents. 'Small-scale' means that usually, a player will captain a single vessel, not a squadron or fleet.
Lillibulero
Fast-Play Wargame Rules for the period 1660-1700, these rules are shamelessly adapted from the old Wargames Holiday Centre “Marlburian Rules”.
Little Lambent Meteors
Simple set of rules for 18th century rioting using 15mm figures.
Limeys and Slimeys
Rules for use with 15mm or 25mm figures and big ships. Rescued by freewargamesrules.
Loose Files and American Scramble
An excellent set of AWI rules originally published in W.I. magazine. Innovative and playable.
Loyalty and Glory
Fast play rules for the American Revolution with 25mm figures.
Make Ready
Designed to play musket aged conflicts in a DBx format. Requires DBM version 3.1. Army Lists provided.
Mambra se fue a la Guerra (Mambra gone to War)
Mambra is the Spanish name for Malborough. These rules cover the Spanish War of Succession and European conflicts during the first half of the 18th Century. It is a rapid and easy set of rules, which allows players to play with large armies without needing a lot of bookkeeping.
Marathon To Marne
Rules for land warfare before the machine gun. While play testing of the revised systems has only extended up to the Napoleonic Wars and the details for large 19th century battles using 6mm are still being worked on, the rules are ready to use for earlier periods.
Marlborough
Italian language rules, 1700-1750.
Marlborough's Fury
Warfare in the time of the War of Spanish Succession. Designed to be quick, fun, and roughly historical.Join the Yahoo group.
Maurice Lite
A 22-page “bare-bones” simplified version of the commercial game by Sam Mustafa, which you can play with the free basic action cards, and QRS.
Meuterer II - The Wrath of Teach
Tabletop of Pirate Warfare focussing on Loyality and Skills. Attention: available in german only!
Minden Rose
SYW rules that were published by Emperor Games and now free from the author.
Montcalm and Wolfe on Top of the Rock
The Battle of the Plains of Abraham, Quebec 1759.
Most Irregular
A very early draft of rules to play horse and musket era battles with Fast and Dirty. Only infantry so far, but its playable on its own.
Naval Wargame Rules 1700 - 1830
These rules were developed more years ago than I care to remember, they were developed from ideas from several commercial sets that were available at the time (might still be?) and many hours of gaming with friends.
Old Fritz
The original 'One Brain Cell' rules for the 7 Years War in Europe. Easy to play system for big battles with toy soldiers.
One For The Kids
Simple rules for the Great Northern War designed for kids.
One if By Land
These rules are designed primarily for smaller actions of the American Revolution, such as Guildford Courthouse, Cowpens, Eutaw Springs, etc. The rules use "Warfare in the Age of Reason" basing, and are easy to learn and play, making them good for conventions.
Over The Hills and Far Away
Set in the 18th Century this is a campaign game for a group or club about the rivalries and actions around running regiments. Each player is a Colonel responsible for raising, equipping and leading his regiment - for honour, glory, and of course, profit.
Over the Stream and Through the Swamps
Fast Play Rules for the Battle of Kliszow (1702).
Pieces of Eight
Skirmish rules for Caribbean Pirates of the 17th & 18th Century.
Pirate Rules (for conventions)
Rules being used for the Nashcon show in 2007. Join the yahoo group and they are in the files section.
Pirate Skirmish Rules
Rules by Hutch which required a deck of cards.
Ponte Di Comando
Italian language naval rules for 1600 - 1820.
Pro Gloria!
Pro Gloria! are wargames rules for the Seven Years. They are a culmination of a number of years work by a large number of people and are designed predominantly for the large number of players who have their armies designed for the old WRG 1685-1845 set of war games rules.
Quick Tricorne
A set of quick rules from Jackson gamers for 18th century games.
Redcoats and Rebels
Elan for the American War of Independence is a collaborative work based on the recently released Elan Deluxe rules for 10-25mm miniatures by Phillip Jones At nearly 100 pages including play charts and Army Lists.
Ron and Bones
A game of pirates, ships, islands, rum and adventures where you will discover a score of colorful characters. For use with Tale of War miniatures.
Rules for Naval Games
From the late 16th to early 19th century, more realistic sailing, but faster play than Wooden Ships & Iron Men.
Seven Years War
European land warfare during the Eighteenth Century particularly the Seven Years War by Will.W.McNally.
Seven Years War
Richard Bradleys rules for 15mm figures
Seven Years War Skirmish Rules
These rules are designed to allow players to role-play officers and leaders in small skirmishes during the Seven Years War.
Seven Years War Wargames Rules
Designed for 25-30mm figures and for specifically Prussia v Austria, Playsheet.
Seven Years War Wargaming
Based on Neil Thomas wargames rules as published in his books "Wargaming: An Introduction", "Ancient and Medieval Wargaming" and "Napoleonic Wargaming".
Seven Years Warmaster
Tables for use with the original Warmaster rules for SYW battles.
Simple Musket Era Rules
The rules are a return to the simple game, using playing cards instead of dice, a new way of resolving combat, and individual figures rather than groups of men on stands.
Simple Sails
Fastplay Naval Rules For The Age Of Sail by Alan Young.
Sons of Liberty
25mm American Revolution Miniatures Rules These rules are intended for use at conventions where a fairly simple set of rules is usually needed where there is a referee running the event and where the scenario is a traditional 2-sided linear battle. Playsheet.
The Battle of Blenheim
The Junior General presents rules and cardboard figures to fight the Battle of Blenheim (1704).
The Battle of Lesnaya
Fast Play Rules for the Battle of Lesnaya (1708).
The Battle of Prestonpans
Jacobite rising, fast play rules for Battle of Prestonpans (1745 AD). Also Available Falkirk and Culloden.
The Square Brigadier
This is the 1st rough synthesis of Hearts of Tin with a modified version of Bob Cordery's Chess board game inspired by Joe Morschauser.
The Worlde of Terror Incognito
French Indian War Playtest Edition. This edition is a black and white set of the basic Revised rules for Terror Incognito.
Tribe Against Tribe
What follows is a set of fast skirmish-level rules for fighting internal conflicts among the Maori tribes of New Zealand and the Woodland Indian tribes of North America before and during the age of the musket.
Tricorne and Musket 1690-1739
Covers the War of Grande Alliance , The War of Spanish Succession, The Great Northern War , the War of Polish Succession , the War of the Quadruple Alliance and the War of Jenkins Ear.
Tricorne and Musket 1740-1763
Rules cover the War of Austrian Succession 1740 - 1748 , the 1st and 2nd Silesian War's 1740 - 1748 and the Seven Years War 1756 - 1763.
Tricorne and Musket 1745
Rules are for the Jacobian Rebellion of 1745 where Bonnie Prince Charlie tried to ragina the throne of Britain.
Tricorne 1745-1785
Rules for the American War if Independence.
Twilight of the Sun-King
A set of fast play rules for the War of Spanish Succession including the campaigns of the Duke of Marlborough.
Two For Tea
Fastplay rules for the American War of Independence.
Two Page Miniatures Rules For The Seven Years War
Two Page Miniatures Rules For The Seven Years War In 15mm.
Two-Page Skirmish
The rules were written to give a very fast simple game in which each player would control only one to four figures.
War of Austrian Succession Wargaming
Based on Neil Thomas wargames rules as published in his books "Wargaming: An Introduction", "Ancient and Medieval Wargaming" and "Napoleonic Wargaming".
War of Spanish Succession Wargaming
Based on Neil Thomas wargames rules as published in his books "Wargaming: An Introduction", "Ancient and Medieval Wargaming" and "Napoleonic Wargaming".
War of Princes
A basic set of rules for gaming AWI.
Warhammer AWI
Warhammer ECW variant for the American War of Independence.
Warhammer ECW Variant for French and Indian War
A lightly adapted variant of the well-known Warhammer rules. This is not a complete rule set, but a series of sectional changes to apply to the Warhammer English Civil War rules.
Washingtons Fury
Washington's Fury is a set of war-game miniature rules designed to be quick, fun, and roughly historical. Where history meets fun, fun wins.
Weight of Fire
This is a set of rules for recreating small-scale battles in the mid-Eighteenth Century period of European history (A.D. 1740-1790) using 25mm or 15mm figures.
Weight of Fire Plus
A modified version of Weight of Fire.
With Desaix in the Desert
These rules have been written to give an easily playable game which reflects the style of battles fought during the French expedition to Egypt from 1798 - 1803.
Woodlander
28mm French and Indian War Skirmish rules.
1685-1845
Popular rules by WRG in addition to the rules, the book also contained army lists for Malburian and Seven-Years-War armies as well as the campaigns in India which preceded the Napoleonic Wars.
18C Skirmish Rules
For use of up to 90 figures per side.
A Clash of Arguments
A set of rules for the lazy gamers of this world for the horse and musket period.
A Ruinous Victory
Fast Play Rules for the Battle of Guilford Courthouse 1781.
All The Kings Men
A simple set of rules to play with fine toy soldiers, easy to learn but putting your strategy into effect becomes a challenge.
American Revolution
Charlie and David Sweets American Revolution rules, published in Wargamers Newsletter no 93, December 1969.
American War Of Independence
Covers the AWI and the French and Indian Wars by Will McNally. A computerised version of these rules can be found here.
American War of Independence
Rules for 25/28mm figures, where 1 figure represents 25 men.
American War of Independence Wargaming
Rules for gaming the American War of Independence that draw on the rules found in Napoleonic Wargaming by Neil Thomas. Skirmisher movement comes from Ancient and Medieval Wargaming, also by Neil Thomas.
Argad
Skirmish rules for the 17th and 18th Century.
Arnold's Finest Hour
Fast play rules for the Battle of Saratoga 1777.
Away Boarders
This is a set of rules specifically designed to complement the paper models available on the Ships page of the site. They are designed to allow players to refight the naval battles on the Great Lakes during the late 18th and early 19th centuries.
AWI For Smooth & Rifled
Free supplement for these commercial skirmish rules.
Banners and Battalions
The first 15 pages of the company sized battle game- basic rules copy (Infantry & Cavalry; Batterys) One set of counters included.
Barnacle Bills Pirate Rules
A free set of pirate rules used at Nashcon 2007 convention.
Barry Lyndon
Italian Language rules for gaming the period 1700-1789.
Battle of Falkirk
Fast play rules for this Jacobite Rebellion battle.
Black Powder
This is a set of wargame rules for simulating skirmish level battles in the " black powder" period of history, roughly A.D. 1600-1870, using 20-28mm size model figures.
Blenheim 2004
This set of rules is geared for playing large to very large battles. They are designed for multiplayer (8 or more) and are very suitable for convention games where fast play in large battles is needed. They are easy to teach and easy to learn.
Blenheim Palace
Amendments for fighting War of Spanish Succession with Warlords Black Powder.
Bloodybacks
Miniatures rules for the American War of Independence. These rules are under development and this is just the outline. Alternate Version .
Braid & Cockade
Playtest rules for the period c1750-c1850.
Bravado
A set of core rules and add-ons for the American War of Independence.
Carnevale
A miniature game set in late eighteenth-century Venice where squads of
warriors fight in desperate battles and participate in dangerous adventure within and around the city.
Close Files & European Order
The main focus of these wargames rules is European warfare from roughly 1700-1720.
Corporal John
Written for the North London Wargames Group's Blenheim display game.
DBA 4 AWI
Modifications for using DBA for the American Revolution.
Eating The White Dog
Eastern Woods warfare from the Monaghahela to Moraviantown for the American Frontier.
Empire of Liberty
Fast, playable single-page rules for the American Revolution in 25mm.
Engage
Being a set of Grand Tactical Wargames Rules for the Musket and Bayonet Era.
Farewell to Flanders
Fast Play Rules for the Battle of Ramillies (1706). The Duke of Marlborough drives the French out of the Spanish Netherlands.
Fast Play Rules for SYW
These are fast play rules for mid-18th century battles with 15 mm figures, the focus is on playability.
Fire and Discipline
Fire and Discipline was originally published (in 1988) to cover tactical warfare from 1740-1850. It is now in two versions, one focusing on firepower, the other on discipline.
Firelock and Scalplock
Skirmish rules (by Hank Lubbers) for the American frontier during the late 1700s. One has to join the Yahoo group to download the rules in MS Word format.
Franklins Sea
An 18th Century Fantasy naval game... and a game that can be played on your refrigerator!
Frederick and the Final Prussian Assault
Fast Play Rules for the Battle Leuthen 1757.
Fredericus Rex
Rules for 15mm and 25mm figures, complete with army stats. Join Yahoo group.
Free SYW Rules
D.B.A. style rules for European and Colonial 18th Century warfare.
French and Indians Wars
Skirmish rules for the 7 years war in North America.
French and Indian Wars Quick Rules
A 2 page set of simple rules for the FIW.
French and Indian War Skirmish
Rules for 25/28mm figures.
French and Indian War Skirmish Rules
These rules are designed to allow players to role-play officers and leaders in small skirmishes during the French and Indian wars in the 1750s in North America.
From Lexington to Yorktown
American Revolution 1:15 troop scale.
Furious Reason Lite
18th century variant of the Furious Reason rules which in turn was a synthesis between Age of Reason and Fire and Fury.
Fur Wars II
An adaptation of Fur Wars, which is itself adapted from Pig Wars French and Indian War semi-skirmish rules. You'll need a copy of Pig Wars to get the most out of the rules.
Fusilier
Designed for Seven Years War but works with all 18th Century warfare.
Gloire
Swashbuckling Adventure in the Age of Kings! This demo contains the core rules and the award-winning scenario, The Waylaid Messenger.
Homard m'a tuer
French language fast play rules also including 4 scenarios : Camden, Guilford Court House, Cowpens and Hubbardton.
Horse & Musket Rules SIP
Neil Thomas Simplicity in Practice Rules.
Horse, Musket and Mini Ball
A comprehensive set of rules for the Seven Years War complete with player aids and charts.
Howe's About That Then
6mm rules for the American Revolutionary War, based on Loose Files.
I Will Treat With the Tsar in Moscow
Fast Play Rules for the Battle of Holowczyn (1708).
Into Glory Ride
Fast table-top gaming with model soldiers, dice and rules covering the period 1500AD - 1900AD.
Into the Breach
A set of 1-to-1 skirmish rules for the tricorne period in 25mm.
Jack Scruby's Basic War Game Rules
These can be used for any Musket Period war game merely be extending or shortening the range of musket and artillery fire. Thus for Civil War you would extend the range for Napoleonic you would shorten it. For use with N gauge figures.
Johnny Reb AWI Variant
This variant uses most of the same rules as standard JR3, with the only variations listed in the charts.
King Georges' Northwest Passage
Skirmish rules for the 'horse & musket' era (1680-1815) These rules are intended to allow large-scale skirmishes to be fought while still maintaining an individual feel for the figures.
Lace Wars
Seven Years War rules in the manner of the good Father Aelred.
La Petite Guerre
Skirmishing on the Frontiers of the Empire. The great War for Empire in America.
Last of the Mohicans
A ruleset for gaming the French & Indian War in 25mm by Rex Hurley.
Letter of Marque and Reprisal
A set of rules allowing you to wargame small-scale naval engagements in the 'Age of Sail', or thereabouts.It was written to recreate engagements between the likes of Francois l'Ollonois, Edward "Blackbeard" Teach and their opponents. 'Small-scale' means that usually, a player will captain a single vessel, not a squadron or fleet.
Lillibulero
Fast-Play Wargame Rules for the period 1660-1700, these rules are shamelessly adapted from the old Wargames Holiday Centre “Marlburian Rules”.
Little Lambent Meteors
Simple set of rules for 18th century rioting using 15mm figures.
Limeys and Slimeys
Rules for use with 15mm or 25mm figures and big ships. Rescued by freewargamesrules.
Loose Files and American Scramble
An excellent set of AWI rules originally published in W.I. magazine. Innovative and playable.
Loyalty and Glory
Fast play rules for the American Revolution with 25mm figures.
Make Ready
Designed to play musket aged conflicts in a DBx format. Requires DBM version 3.1. Army Lists provided.
Mambra se fue a la Guerra (Mambra gone to War)
Mambra is the Spanish name for Malborough. These rules cover the Spanish War of Succession and European conflicts during the first half of the 18th Century. It is a rapid and easy set of rules, which allows players to play with large armies without needing a lot of bookkeeping.
Marathon To Marne
Rules for land warfare before the machine gun. While play testing of the revised systems has only extended up to the Napoleonic Wars and the details for large 19th century battles using 6mm are still being worked on, the rules are ready to use for earlier periods.
Marlborough
Italian language rules, 1700-1750.
Marlborough's Fury
Warfare in the time of the War of Spanish Succession. Designed to be quick, fun, and roughly historical.Join the Yahoo group.
Maurice Lite
A 22-page “bare-bones” simplified version of the commercial game by Sam Mustafa, which you can play with the free basic action cards, and QRS.
Meuterer II - The Wrath of Teach
Tabletop of Pirate Warfare focussing on Loyality and Skills. Attention: available in german only!
Minden Rose
SYW rules that were published by Emperor Games and now free from the author.
Montcalm and Wolfe on Top of the Rock
The Battle of the Plains of Abraham, Quebec 1759.
Most Irregular
A very early draft of rules to play horse and musket era battles with Fast and Dirty. Only infantry so far, but its playable on its own.
Naval Wargame Rules 1700 - 1830
These rules were developed more years ago than I care to remember, they were developed from ideas from several commercial sets that were available at the time (might still be?) and many hours of gaming with friends.
Old Fritz
The original 'One Brain Cell' rules for the 7 Years War in Europe. Easy to play system for big battles with toy soldiers.
One For The Kids
Simple rules for the Great Northern War designed for kids.
One if By Land
These rules are designed primarily for smaller actions of the American Revolution, such as Guildford Courthouse, Cowpens, Eutaw Springs, etc. The rules use "Warfare in the Age of Reason" basing, and are easy to learn and play, making them good for conventions.
Over The Hills and Far Away
Set in the 18th Century this is a campaign game for a group or club about the rivalries and actions around running regiments. Each player is a Colonel responsible for raising, equipping and leading his regiment - for honour, glory, and of course, profit.
Over the Stream and Through the Swamps
Fast Play Rules for the Battle of Kliszow (1702).
Pieces of Eight
Skirmish rules for Caribbean Pirates of the 17th & 18th Century.
Pirate Rules (for conventions)
Rules being used for the Nashcon show in 2007. Join the yahoo group and they are in the files section.
Pirate Skirmish Rules
Rules by Hutch which required a deck of cards.
Ponte Di Comando
Italian language naval rules for 1600 - 1820.
Pro Gloria!
Pro Gloria! are wargames rules for the Seven Years. They are a culmination of a number of years work by a large number of people and are designed predominantly for the large number of players who have their armies designed for the old WRG 1685-1845 set of war games rules.
Quick Tricorne
A set of quick rules from Jackson gamers for 18th century games.
Redcoats and Rebels
Elan for the American War of Independence is a collaborative work based on the recently released Elan Deluxe rules for 10-25mm miniatures by Phillip Jones At nearly 100 pages including play charts and Army Lists.
Ron and Bones
A game of pirates, ships, islands, rum and adventures where you will discover a score of colorful characters. For use with Tale of War miniatures.
Rules for Naval Games
From the late 16th to early 19th century, more realistic sailing, but faster play than Wooden Ships & Iron Men.
Seven Years War
European land warfare during the Eighteenth Century particularly the Seven Years War by Will.W.McNally.
Seven Years War
Richard Bradleys rules for 15mm figures
Seven Years War Skirmish Rules
These rules are designed to allow players to role-play officers and leaders in small skirmishes during the Seven Years War.
Seven Years War Wargames Rules
Designed for 25-30mm figures and for specifically Prussia v Austria, Playsheet.
Seven Years War Wargaming
Based on Neil Thomas wargames rules as published in his books "Wargaming: An Introduction", "Ancient and Medieval Wargaming" and "Napoleonic Wargaming".
Seven Years Warmaster
Tables for use with the original Warmaster rules for SYW battles.
Simple Musket Era Rules
The rules are a return to the simple game, using playing cards instead of dice, a new way of resolving combat, and individual figures rather than groups of men on stands.
Simple Sails
Fastplay Naval Rules For The Age Of Sail by Alan Young.
Sons of Liberty
25mm American Revolution Miniatures Rules These rules are intended for use at conventions where a fairly simple set of rules is usually needed where there is a referee running the event and where the scenario is a traditional 2-sided linear battle. Playsheet.
The Battle of Blenheim
The Junior General presents rules and cardboard figures to fight the Battle of Blenheim (1704).
The Battle of Lesnaya
Fast Play Rules for the Battle of Lesnaya (1708).
The Battle of Prestonpans
Jacobite rising, fast play rules for Battle of Prestonpans (1745 AD). Also Available Falkirk and Culloden.
The Square Brigadier
This is the 1st rough synthesis of Hearts of Tin with a modified version of Bob Cordery's Chess board game inspired by Joe Morschauser.
The Worlde of Terror Incognito
French Indian War Playtest Edition. This edition is a black and white set of the basic Revised rules for Terror Incognito.
Tribe Against Tribe
What follows is a set of fast skirmish-level rules for fighting internal conflicts among the Maori tribes of New Zealand and the Woodland Indian tribes of North America before and during the age of the musket.
Tricorne and Musket 1690-1739
Covers the War of Grande Alliance , The War of Spanish Succession, The Great Northern War , the War of Polish Succession , the War of the Quadruple Alliance and the War of Jenkins Ear.
Tricorne and Musket 1740-1763
Rules cover the War of Austrian Succession 1740 - 1748 , the 1st and 2nd Silesian War's 1740 - 1748 and the Seven Years War 1756 - 1763.
Tricorne and Musket 1745
Rules are for the Jacobian Rebellion of 1745 where Bonnie Prince Charlie tried to ragina the throne of Britain.
Tricorne 1745-1785
Rules for the American War if Independence.
Twilight of the Sun-King
A set of fast play rules for the War of Spanish Succession including the campaigns of the Duke of Marlborough.
Two For Tea
Fastplay rules for the American War of Independence.
Two Page Miniatures Rules For The Seven Years War
Two Page Miniatures Rules For The Seven Years War In 15mm.
Two-Page Skirmish
The rules were written to give a very fast simple game in which each player would control only one to four figures.
War of Austrian Succession Wargaming
Based on Neil Thomas wargames rules as published in his books "Wargaming: An Introduction", "Ancient and Medieval Wargaming" and "Napoleonic Wargaming".
War of Spanish Succession Wargaming
Based on Neil Thomas wargames rules as published in his books "Wargaming: An Introduction", "Ancient and Medieval Wargaming" and "Napoleonic Wargaming".
War of Princes
A basic set of rules for gaming AWI.
Warhammer AWI
Warhammer ECW variant for the American War of Independence.
Warhammer ECW Variant for French and Indian War
A lightly adapted variant of the well-known Warhammer rules. This is not a complete rule set, but a series of sectional changes to apply to the Warhammer English Civil War rules.
Washingtons Fury
Washington's Fury is a set of war-game miniature rules designed to be quick, fun, and roughly historical. Where history meets fun, fun wins.
Weight of Fire
This is a set of rules for recreating small-scale battles in the mid-Eighteenth Century period of European history (A.D. 1740-1790) using 25mm or 15mm figures.
Weight of Fire Plus
A modified version of Weight of Fire.
With Desaix in the Desert
These rules have been written to give an easily playable game which reflects the style of battles fought during the French expedition to Egypt from 1798 - 1803.
Woodlander
28mm French and Indian War Skirmish rules.